Player Matchup

Jormungandr
Jormungandr
DynamiteODST
Jormungandr
Level 6
God Stats
9W - 14L
1,650 SR
Queue Stats
32W - 45L
1,473 Elo+
Party 2
Da Ji
Da Ji
Gogmaz
Da Ji
Level 83
God Stats
3W - 3L
1,770 SR
Queue Stats
247W - 253L
1,466 Elo+
Party 2
Sun Wukong
Sun Wukong
NotRequiem
Sun Wukong
Level 28
God Stats
2W - 6L
1,440 SR
Queue Stats
69W - 97L
1,369 Elo+
Party 2
Ra
Ra
bruhmomentt
Ra
Level 59
God Stats
3W - 5L
1,386 SR
Queue Stats
307W - 351L
1,394 Elo+
Party 2
Izanami
Izanami
wounfloun
Izanami
Level 15
God Stats
3W - 9L
1,297 SR
Queue Stats
52W - 66L
1,304 Elo+
Party 2
Team Averages
Level 38
1,508 SR
1,401 Elo+

VS

Team Averages
Level 21
1,653 SR
1,488 Elo+
Merlin
Merlin
DragonsFlame
Merlin
Level 28
God Stats
31W - 19L
1,572 SR
Queue Stats
155W - 141L
1,608 Elo+
Party 3
Kuzenbo
Kuzenbo
Joy_Boy777
Kuzenbo
Level 29
God Stats
11W - 8L
1,741 SR
Queue Stats
65W - 70L
1,522 Elo+
Party 3
Kali
Kali
SOLDAD0 RYAN
Kali
Level 8
God Stats
6W - 3L
1,830 SR
Queue Stats
227W - 319L
1,363 Elo+
Solo
Ymir
Ymir
Tabl0Escobar
Ymir
Level 18
God Stats
6W - 3L
1,485 SR
Queue Stats
92W - 75L
1,490 Elo+
Party 1
Neith
Neith
TimmyDrew
Neith
Level 21
God Stats
42W - 24L
1,639 SR
Queue Stats
107W - 96L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DynamiteODST
Jormungandr
12
0 / 8 / 2
7,631
363
3,905
16,883
12,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Da Ji
Gogmaz
Da Ji
18
13 / 5 / 2
11,114
529
16,486
16,649
7,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
NotRequiem
Sun Wukong
17
2 / 2 / 4
10,834
516
11,794
15,083
9,099
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

18
2 / 3 / 1
11,905
567
2,661
10,385
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
wounfloun
Izanami
13
1 / 10 / 3
8,913
424
8,692
14,348
4,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
3 / 3 / 0
11,463
546
6,099
7,660
2,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Joy_Boy777
Kuzenbo
15
1 / 4 / 0
9,539
454
6,691
17,274
16,183
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 7 / 5
10,401
495
5,854
18,336
7,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
8 / 3 / 16
12,119
577
18,062
17,627
16,762
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
TimmyDrew
Neith
18
13 / 2 / 9
12,460
593
14,460
9,754
3,751
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
18
Kills
28
28
Deaths
19
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
3
0
1
L
Jormungandr
DynamiteODST
Jormungandr
0
8
2
0.13
L
Da Ji
Gogmaz
Da Ji
13
5
2
2.8
W
Kuzenbo
Joy_Boy777
Kuzenbo
1
4
0
0.25
L
Sun Wukong
NotRequiem
Sun Wukong
2
2
4
2
W
3
7
5
0.79
W
8
3
16
5.33
W
Neith
TimmyDrew
Neith
13
2
9
8.75
L
2
3
1
0.83
L
Izanami
wounfloun
Izanami
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,538
Damage
51,166
73,348
Taken
70,651
37,714
Mitigated
47,128
11,726
Healing
20,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
6,099
252
0
2,225
7,660
2,840
440
630
6,957
91,513
0
L
Jormungandr
DynamiteODST
Jormungandr
3,905
1,144
0
330
16,883
12,918
622
5,949
10,934
25,212
0
L
Da Ji
Gogmaz
Da Ji
16,486
5,565
0
833
16,649
7,160
0
4,030
12,619
0
76,031
W
Kuzenbo
Joy_Boy777
Kuzenbo
6,691
2,144
0
3,487
17,274
16,183
0
0
17,274
53,117
0
L
Sun Wukong
NotRequiem
Sun Wukong
11,794
1,695
0
5,679
15,083
9,099
488
8,388
6,695
0
62,501
W
5,854
3,791
0
7,326
18,336
7,592
768
539
17,707
0
62,989
W
18,062
3,915
0
6,176
17,627
16,762
478
3,631
13,564
58,684
0
W
Neith
TimmyDrew
Neith
14,460
6,610
0
1,439
9,754
3,751
1,656
1,051
8,583
0
55,017
L
2,661
84
40
3,696
10,385
3,944
0
6,265
4,120
88,904
0
L
Izanami
wounfloun
Izanami
8,692
5,671
0
1,148
14,348
4,593
834
6,220
8,128
0
51,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,397
Gold Earned
55,982
542
Minions Killed
506
0
Camps Cleared
0
1,929,739
Distance Traveled
1,803,412
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,463
546
161
8
0
366,333
4
L
Jormungandr
7,631
363
34
2
0
408,076
0
L
Da Ji
11,114
529
91
4
0
394,199
11
W
Kuzenbo
9,539
454
95
5
0
349,094
3
L
Sun Wukong
10,834
516
131
6
0
385,498
3
W
Kali
10,401
495
103
5
0
344,978
0
W
Ymir
12,119
577
63
3
0
398,611
3
W
Neith
12,460
593
84
4
0
344,396
2
L
Ra
11,905
567
187
9
0
389,717
0
L
Izanami
8,913
424
99
5
0
352,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role