Player Matchup

Baron Samedi
Baron Samedi
SargeantKush28
Baron Samedi
Level 57
God Stats
122W - 71L
1,549 SR
Queue Stats
269W - 234L
1,427 Elo+
Party 1
Sobek
Sobek
YouJustGotSlapd
Sobek
Level 49
God Stats
5W - 3L
1,500 SR
Queue Stats
119W - 116L
1,379 Elo+
Party 1
Cu Chulainn
Cu Chulainn
yup100goons
Cu Chulainn
Level 44
God Stats
30W - 20L
1,691 SR
Queue Stats
264W - 230L
1,465 Elo+
Party 1
Team Averages
Level 50
1,580 SR
1,423 Elo+

VS

Team Averages
Level 66
1,615 SR
1,363 Elo+
Gilgamesh
Gilgamesh
Nrlbcl89
Gilgamesh
Level 50
God Stats
30W - 18L
1,413 SR
Queue Stats
286W - 311L
1,424 Elo+
Solo
Chang'e
Chang'e
OGGrant
Chang'e
Level 46
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 10L
1,265 Elo+
Solo
Pele
Pele
ValorianPrince
Pele
Level 102
God Stats
0W - 2L
1,718 SR
Queue Stats
115W - 156L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
SargeantKush28
Baron Samedi
13
6 / 1 / 7
9,693
746
12,143
10,993
5,969
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
2 / 2 / 11
9,707
747
4,394
11,754
10,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
yup100goons
Cu Chulainn
14
7 / 1 / 8
10,223
786
14,975
14,804
10,217
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nrlbcl89
Gilgamesh
12
2 / 4 / 1
8,646
665
10,459
19,415
9,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
OGGrant
Chang'e
11
0 / 6 / 3
7,358
566
7,091
12,903
4,111
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

6
1 / 5 / 0
6,830
525
1,927
4,879
1,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
15
Kills
3
4
Deaths
15
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Nrlbcl89
Gilgamesh
2
4
1
0.63
L
Chang'e
OGGrant
Chang'e
0
6
3
0.25
W
Baron Samedi
SargeantKush28
Baron Samedi
6
1
7
9.5
L
1
5
0
0.2
W
2
2
11
3.75
W
Cu Chulainn
yup100goons
Cu Chulainn
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,512
Damage
19,477
37,551
Taken
37,197
26,478
Mitigated
15,048
12,565
Healing
9,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Nrlbcl89
Gilgamesh
10,459
2,391
0
4,157
19,415
9,304
0
8,527
10,888
0
33,234
L
Chang'e
OGGrant
Chang'e
7,091
588
779
4,002
12,903
4,111
0
7,865
5,038
23,631
0
W
Baron Samedi
SargeantKush28
Baron Samedi
12,143
1,240
2,490
6,526
10,993
5,969
451
794
10,199
37,192
0
L
1,927
605
0
156
4,879
1,633
0
1,897
2,982
0
7,383
W
4,394
665
0
1,164
11,754
10,292
315
3,351
8,403
10,433
0
W
Cu Chulainn
yup100goons
Cu Chulainn
14,975
2,391
0
2,385
14,804
10,217
1,332
2,983
11,519
7,306
52,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,623
Gold Earned
22,834
131
Minions Killed
85
0
Camps Cleared
0
755,931
Distance Traveled
537,026
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,646
665
38
3
0
243,938
5
L
Chang'e
7,358
566
30
2
0
214,818
1
W
Baron Samedi
9,693
746
32
2
0
241,549
1
L
Pele
6,830
525
17
1
0
78,270
2
W
Sobek
9,707
747
10
1
0
252,900
1
W
Cu Chulainn
10,223
786
89
7
0
261,482
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role