Player Matchup

Hera
Hera
Axise
Hera
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 72L
1,372 Elo+
Solo
Achilles
Achilles
Bulletproof475
Achilles
Level 58
God Stats
11W - 15L
1,345 SR
Queue Stats
118W - 141L
1,466 Elo+
Party 2
Thanatos
Thanatos
CaptainRex121
Thanatos
Level 58
God Stats
1W - 5L
1,218 SR
Queue Stats
142W - 158L
1,457 Elo+
Party 2
Ymir
Ymir
californiaracer
Ymir
Level 42
God Stats
48W - 50L
1,550 SR
Queue Stats
192W - 206L
1,449 Elo+
Party 3
Izanami
Izanami
xI FallOUT Ix
Izanami
Level 65
God Stats
158W - 149L
1,530 SR
Queue Stats
412W - 412L
1,513 Elo+
Party 3
Team Averages
Level 63
1,429 SR
1,451 Elo+

VS

Team Averages
Level 89
1,440 SR
1,446 Elo+
Izanami
Izanami
EnyceQC
Izanami
Level 68
God Stats
1W - 0L
1,472 SR
Queue Stats
44W - 38L
1,494 Elo+
Party 1
Fafnir
Fafnir
QcWarrior22
Fafnir
Level 83
God Stats
7W - 1L
1,003 SR
Queue Stats
13W - 11L
1,258 Elo+
Party 1
Pele
Pele
Watamelon1100
Pele
Level 78
God Stats
44W - 37L
1,524 SR
Queue Stats
381W - 370L
1,508 Elo+
Solo
Zhong Kui
Zhong Kui
cgh8844
Zhong Kui
Level 129
God Stats
12W - 9L
1,496 SR
Queue Stats
103W - 94L
1,496 Elo+
Party 1
Gilgamesh
Gilgamesh
decalice_des_cul
Gilgamesh
Level 89
God Stats
1W - 0L
1,705 SR
Queue Stats
20W - 16L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Axise
Hera
17
4 / 7 / 7
11,389
518
18,885
12,715
4,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
18
7 / 5 / 6
12,407
564
12,844
17,711
15,739
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thanatos
CaptainRex121
Thanatos
17
5 / 4 / 5
11,243
511
7,066
15,486
7,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 7 / 9
10,532
479
7,275
17,230
13,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
17
1 / 7 / 1
10,614
482
5,188
18,035
6,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
EnyceQC
Izanami
19
4 / 0 / 9
11,983
545
8,709
10,891
4,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
16
6 / 2 / 13
12,296
559
7,022
15,718
17,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
10 / 3 / 10
12,889
586
12,193
16,104
6,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
cgh8844
Zhong Kui
17
6 / 5 / 10
11,020
501
18,938
17,750
12,298
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
16
4 / 8 / 7
10,832
492
9,768
17,972
12,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
79
18
Kills
30
30
Deaths
18
28
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hera
Axise
Hera
4
7
7
1.07
L
Achilles
7
5
6
2
L
Thanatos
CaptainRex121
Thanatos
5
4
5
1.88
W
Izanami
EnyceQC
Izanami
4
0
9
8.5
W
Fafnir
6
2
13
6.25
W
10
3
10
5
L
1
7
9
0.79
W
Zhong Kui
cgh8844
Zhong Kui
6
5
10
2.2
W
Gilgamesh
4
8
7
0.94
L
Izanami
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,258
Damage
56,630
81,177
Taken
78,435
48,228
Mitigated
52,978
24,966
Healing
23,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
Axise
Hera
18,885
5,256
0
925
12,715
4,992
0
7,286
5,429
78,881
0
L
Achilles
12,844
2,653
0
2,470
17,711
15,739
327
2,490
15,221
0
71,414
L
Thanatos
CaptainRex121
Thanatos
7,066
1,644
0
14,538
15,486
7,569
485
3,247
12,239
0
78,173
W
Izanami
EnyceQC
Izanami
8,709
4,867
0
4,029
10,891
4,819
6,319
2,865
7,970
0
97,211
W
Fafnir
7,022
1,551
267
3,224
15,718
17,153
996
4,188
11,340
23,309
0
W
12,193
1,819
0
3,316
16,104
6,276
1,171
4,016
12,022
0
90,334
L
7,275
1,241
0
1,499
17,230
13,081
136
8,415
8,815
38,866
0
W
Zhong Kui
cgh8844
Zhong Kui
18,938
916
0
8,467
17,750
12,298
720
8,917
8,467
68,284
0
W
Gilgamesh
9,768
2,327
0
3,746
17,972
12,432
800
5,416
12,476
0
46,872
L
Izanami
5,188
2,349
0
5,534
18,035
6,847
722
4,522
13,513
0
79,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,185
Gold Earned
59,020
569
Minions Killed
526
0
Camps Cleared
0
1,968,410
Distance Traveled
2,052,897
32
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,389
518
143
7
0
379,018
3
L
Achilles
12,407
564
113
5
0
383,994
8
L
Thanatos
11,243
511
123
6
0
444,974
11
W
Izanami
11,983
545
167
8
0
395,644
1
W
Fafnir
12,296
559
24
1
0
428,834
1
W
Pele
12,889
586
137
6
0
435,356
7
L
Ymir
10,532
479
52
2
0
407,409
8
W
Zhong Kui
11,020
501
112
5
0
396,629
3
W
Gilgamesh
10,832
492
86
4
0
396,434
0
L
Izanami
10,614
482
138
6
0
353,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role