Player Matchup

Gilgamesh
Gilgamesh
Molterssdt97
Gilgamesh
Level 89
God Stats
28W - 27L
1,533 SR
Queue Stats
131W - 169L
1,472 Elo+
Party 2
Achilles
Achilles
Stewieondrugs
Achilles
Level 17
God Stats
10W - 13L
1,418 SR
Queue Stats
23W - 26L
1,371 Elo+
Solo
Chang'e
Chang'e
carlosbg1599
Chang'e
Level 64
God Stats
43W - 53L
1,463 SR
Queue Stats
321W - 456L
1,452 Elo+
Party 2
Team Averages
Level 57
1,471 SR
1,432 Elo+

VS

Team Averages
Level 85
1,654 SR
1,425 Elo+
Cthulhu
Cthulhu
Abdulah80
Cthulhu
Level 147
God Stats
6W - 7L
1,961 SR
Queue Stats
326W - 355L
1,487 Elo+
Solo
Tiamat
Tiamat
Beefymouse
Tiamat
Level 103
God Stats
2W - 4L
1,500 SR
Queue Stats
11W - 22L
1,394 Elo+
Party 1
Thanatos
Thanatos
Bot3hhg
Thanatos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Molterssdt97
Gilgamesh
20
16 / 3 / 10
17,199
782
25,972
25,671
19,717
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles
Stewieondrugs
Achilles
18
4 / 9 / 13
14,939
679
15,551
25,337
8,868
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
carlosbg1599
Chang'e
20
10 / 6 / 11
16,319
742
18,324
25,269
7,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abdulah80
Cthulhu
17
4 / 9 / 8
14,297
650
20,246
32,957
33,870
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tiamat
Beefymouse
Tiamat
17
1 / 9 / 14
13,250
602
13,760
19,823
12,717
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
Bot3hhg
Thanatos
18
13 / 12 / 5
16,764
762
26,595
25,727
11,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
45
30
Kills
18
18
Deaths
30
34
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Abdulah80
Cthulhu
4
9
8
0.89
L
Tiamat
Beefymouse
Tiamat
1
9
14
0.89
L
Thanatos
Bot3hhg
Thanatos
13
12
5
1.29
W
Gilgamesh
Molterssdt97
Gilgamesh
16
3
10
7
W
Achilles
Stewieondrugs
Achilles
4
9
13
1.17
W
Chang'e
carlosbg1599
Chang'e
10
6
11
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,847
Damage
60,601
76,277
Taken
78,507
35,827
Mitigated
57,688
26,069
Healing
22,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Abdulah80
Cthulhu
20,246
1,153
37
4,331
32,957
33,870
99
7,807
25,150
63,858
0
L
Tiamat
Beefymouse
Tiamat
13,760
510
300
3,199
19,823
12,717
222
5,310
14,513
48,768
0
L
Thanatos
Bot3hhg
Thanatos
26,595
4,222
135
14,442
25,727
11,101
271
5,584
20,143
0
71,545
W
Gilgamesh
Molterssdt97
Gilgamesh
25,972
6,941
0
5,658
25,671
19,717
480
11,913
13,758
0
57,277
W
Achilles
Stewieondrugs
Achilles
15,551
4,847
0
2,209
25,337
8,868
1,369
11,980
13,357
0
105,249
W
Chang'e
carlosbg1599
Chang'e
18,324
1,172
4,887
13,315
25,269
7,242
431
10,276
14,993
77,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,457
Gold Earned
44,311
272
Minions Killed
187
0
Camps Cleared
0
1,237,249
Distance Traveled
1,083,628
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,297
650
73
3
0
378,276
4
L
Tiamat
13,250
602
60
3
0
330,499
0
L
Thanatos
16,764
762
54
2
0
374,853
3
W
Gilgamesh
17,199
782
52
2
0
441,776
1
W
Achilles
14,939
679
115
5
0
392,253
7
W
Chang'e
16,319
742
105
5
0
403,220
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role