Player Matchup

Anhur
Anhur
Platinum I
BurgerKingStaff
Anhur
Platinum I
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Diamond II
JanusvUllr
King Arthur
Diamond II
Level 147
God Stats
5W - 3L
1,453 SR
Queue Stats
216W - 188L
2,294 MMR
Party 1
Arachne
Arachne
Diamond V
NetoUchiha
Arachne
Diamond V
Level 126
God Stats
119W - 77L
1,813 SR
Queue Stats
236W - 216L
2,102 MMR
Party 1
Xing Tian
Xing Tian
Diamond III
PreSiDen7
Xing Tian
Diamond III
Level 160
God Stats
3W - 8L
1,636 SR
Queue Stats
443W - 384L
2,136 MMR
Solo
Scylla
Scylla
Platinum I
firetrai7
Scylla
Platinum I
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
70W - 33L
2,087 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 104
1,580 SR
2,024 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 138
1,601 SR
2,032 MMR
Pele
Pele
Diamond I
 
Pele
Diamond I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Platinum I
Aresincognito
Yemoja
Platinum I
Level 127
God Stats
2W - 3L
1,996 SR
Queue Stats
127W - 112L
2,186 MMR
Solo
Guan Yu
Guan Yu
Diamond III
ImDaWolf_
Guan Yu
Diamond III
Level 140
God Stats
4W - 3L
1,618 SR
Queue Stats
154W - 143L
2,192 MMR
Solo
Nu Wa
Nu Wa
Platinum I
Sammy987654
Nu Wa
Platinum I
Level 156
God Stats
3W - 4L
1,307 SR
Queue Stats
135W - 123L
2,096 MMR
Solo
Apollo
Apollo
Diamond III
Shiranuiiii
Apollo
Diamond III
Level 160
God Stats
20W - 29L
1,582 SR
Queue Stats
322W - 318L
2,185 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 1 / 4
14,538
765
18,631
16,734
6,262
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
JanusvUllr
King Arthur
18
4 / 1 / 1
12,023
633
10,350
13,306
10,611
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Arachne
NetoUchiha
Arachne
17
6 / 2 / 6
11,501
605
6,956
12,636
5,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
PreSiDen7
Xing Tian
15
1 / 0 / 8
10,975
578
4,776
11,861
8,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
firetrai7
Scylla
18
3 / 1 / 5
11,558
608
5,999
7,094
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SetTiamatAthenaGilgameshTsukuyomi

VS

Bans
Cu ChulainnSobekJanusHun BatzDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
17
4 / 7 / 0
10,653
561
10,304
14,466
4,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 6 / 0
7,926
417
2,920
11,643
7,342
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Guan Yu
ImDaWolf_
Guan Yu
13
0 / 5 / 2
8,422
443
5,946
15,937
14,018
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 6 / 1
9,894
521
8,470
11,878
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
9
0 / 2 / 0
6,808
358
2,485
6,395
1,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
26
Kills
5
5
Deaths
26
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
7
0
0.57
L
0
6
0
0
W
12
1
4
14
L
Guan Yu
ImDaWolf_
Guan Yu
0
5
2
0.2
W
King Arthur
JanusvUllr
King Arthur
4
1
1
4.5
W
Arachne
NetoUchiha
Arachne
6
2
6
4.5
W
Xing Tian
PreSiDen7
Xing Tian
1
0
8
5
L
1
6
1
0.25
L
Apollo
0
2
0
0
W
Scylla
firetrai7
Scylla
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,712
Damage
30,125
61,631
Taken
60,319
33,331
Mitigated
30,003
24,885
Healing
10,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
10,304
2,625
0
1,423
14,466
4,017
0
1,188
13,278
0
84,575
L
2,920
519
945
645
11,643
7,342
0
2,313
9,242
21,018
0
W
18,631
10,916
0
9,518
16,734
6,262
5,516
4,267
12,186
0
115,563
L
Guan Yu
ImDaWolf_
Guan Yu
5,946
44
64
4,797
15,937
14,018
0
1,406
14,527
0
49,164
W
King Arthur
JanusvUllr
King Arthur
10,350
1,628
0
4,885
13,306
10,611
0
1,337
11,288
0
78,722
W
Arachne
NetoUchiha
Arachne
6,956
4,411
0
5,701
12,636
5,729
3,023
2,620
9,970
0
89,242
W
Xing Tian
PreSiDen7
Xing Tian
4,776
152
0
2,499
11,861
8,749
245
2,403
9,348
36,402
0
L
8,470
2,107
0
927
11,878
3,413
0
4,483
7,187
78,167
0
L
Apollo
2,485
1,739
0
1,861
6,395
1,213
0
1,085
5,310
0
30,700
W
Scylla
firetrai7
Scylla
5,999
625
0
2,282
7,094
1,980
4,410
3,772
3,220
77,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,595
Gold Earned
43,703
692
Minions Killed
502
0
Camps Cleared
0
1,842,303
Distance Traveled
1,688,831
37
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,653
561
142
7
0
368,409
3
L
Yemoja
7,926
417
39
2
0
345,263
6
W
Anhur
14,538
765
203
11
0
313,298
2
L
Guan Yu
8,422
443
96
5
0
339,701
4
W
King Arthur
12,023
633
162
9
0
398,654
8
W
Arachne
11,501
605
119
6
0
408,890
7
W
Xing Tian
10,975
578
34
2
0
364,752
12
L
Nu Wa
9,894
521
171
9
0
317,479
5
L
Apollo
6,808
358
54
3
0
317,979
1
W
Scylla
11,558
608
174
9
0
356,709
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role