Player Matchup

Gilgamesh
Gilgamesh
AFG221
Gilgamesh
Level 69
God Stats
3W - 5L
1,469 SR
Queue Stats
28W - 25L
1,416 Elo+
Solo
Neith
Neith
Bretun
Neith
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Clonboi404
Agni
Level 97
God Stats
0W - 1L
1,706 SR
Queue Stats
131W - 142L
1,476 Elo+
Solo
Terra
Terra
Thealekz99
Terra
Level 132
God Stats
5W - 3L
1,702 SR
Queue Stats
126W - 118L
1,594 Elo+
Solo
Bastet
Bastet
djthagemini
Bastet
Level 129
God Stats
42W - 39L
1,633 SR
Queue Stats
186W - 195L
1,603 Elo+
Solo
Team Averages
Level 98
1,602 SR
1,518 Elo+

VS

Team Averages
Level 112
1,558 SR
1,542 Elo+
Yemoja
Yemoja
MagicVoid
Yemoja
Level 122
God Stats
7W - 6L
1,537 SR
Queue Stats
124W - 110L
1,634 Elo+
Solo
Ganesha
Ganesha
MulanTheKhan
Ganesha
Level 147
God Stats
2W - 0L
1,957 SR
Queue Stats
40W - 27L
1,453 Elo+
Solo
Nox
Nox
Pianopenguin80
Nox
Level 82
God Stats
10W - 10L
1,340 SR
Queue Stats
21W - 19L
1,339 Elo+
Solo
Serqet
Serqet
TheDarknessLight
Serqet
Level 69
God Stats
18W - 15L
1,456 SR
Queue Stats
274W - 343L
1,518 Elo+
Solo
Hachiman
Hachiman
UncleGael
Hachiman
Level 142
God Stats
3W - 4L
1,500 SR
Queue Stats
123W - 87L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AFG221
Gilgamesh
16
0 / 8 / 4
9,549
868
6,676
15,732
6,421
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Bretun
Neith
15
2 / 4 / 4
9,596
872
14,371
9,354
3,411
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 5 / 5
10,720
975
14,707
14,343
4,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
17
2 / 4 / 7
11,128
1,012
7,743
14,105
11,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
16
4 / 3 / 5
10,868
988
15,688
8,809
3,525
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Team 1 Tickets

160

VS

Team 2 Tickets

244

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
MagicVoid
Yemoja
17
4 / 2 / 18
10,825
984
10,010
11,505
11,420
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
MulanTheKhan
Ganesha
19
0 / 3 / 23
10,847
986
17,192
13,847
6,854
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
5 / 3 / 6
10,310
937
6,538
10,560
4,287
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 2 / 8
11,694
1,063
9,710
11,806
4,719
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
UncleGael
Hachiman
17
7 / 1 / 10
10,986
999
12,327
14,542
5,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
89
11
Kills
24
24
Deaths
11
25
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AFG221
Gilgamesh
0
8
4
0.25
L
Neith
Bretun
Neith
2
4
4
1
L
3
5
5
1.1
W
Yemoja
MagicVoid
Yemoja
4
2
18
6.5
W
Ganesha
MulanTheKhan
Ganesha
0
3
23
3.83
W
5
3
6
2.67
W
8
2
8
6
L
Terra
2
4
7
1.38
W
Hachiman
UncleGael
Hachiman
7
1
10
12
L
Bastet
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,185
Damage
55,777
62,343
Taken
62,260
29,406
Mitigated
32,797
9,428
Healing
11,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AFG221
Gilgamesh
6,676
1,488
0
672
15,732
6,421
0
8,134
7,598
0
33,611
L
Neith
Bretun
Neith
14,371
6,587
0
659
9,354
3,411
0
3,688
4,997
0
20,666
L
14,707
847
0
18
14,343
4,796
0
9,839
4,433
44,512
0
W
Yemoja
MagicVoid
Yemoja
10,010
2,939
6,871
1,056
11,505
11,420
0
4,861
6,148
20,872
0
W
Ganesha
MulanTheKhan
Ganesha
17,192
983
0
0
13,847
6,854
0
5,528
8,021
31,358
0
W
6,538
704
0
0
10,560
4,287
0
2,685
7,795
22,518
0
W
9,710
954
0
0
11,806
4,719
0
3,364
8,316
0
13,574
L
Terra
7,743
743
3,565
4,514
14,105
11,253
0
7,963
5,815
19,943
0
W
Hachiman
UncleGael
Hachiman
12,327
8,078
0
3,724
14,542
5,517
0
4,768
9,530
0
46,760
L
Bastet
15,688
3,651
0
0
8,809
3,525
0
4,116
4,318
0
28,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,861
Gold Earned
54,662
189
Minions Killed
225
10
Camps Cleared
8
1,146,427
Distance Traveled
1,055,476
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,549
868
47
4
4
217,934
0
L
Neith
9,596
872
7
1
2
238,802
3
L
Agni
10,720
975
85
8
0
207,313
0
W
Yemoja
10,825
984
33
3
0
195,492
2
W
Ganesha
10,847
986
11
1
0
218,075
1
W
Nox
10,310
937
56
5
3
200,180
1
W
Serqet
11,694
1,063
16
1
4
243,484
1
L
Terra
11,128
1,012
26
2
1
227,862
4
W
Hachiman
10,986
999
109
10
1
198,245
0
L
Bastet
10,868
988
24
2
3
254,516
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role