Player Matchup

Pele
Pele
DeniseSmurf
Pele
Level 13
God Stats
1W - 1L
1,707 SR
Queue Stats
9W - 2L
1,860 Elo+
Solo
Scylla
Scylla
Quiinzel
Scylla
Level 28
God Stats
5W - 7L
1,482 SR
Queue Stats
47W - 64L
1,546 Elo+
Party 3
Rama
Rama
Yuaty
Rama
Level 6
God Stats
1W - 1L
1,698 SR
Queue Stats
2W - 4L
1,477 Elo+
Party 1
Chaac
Chaac
tunap
Chaac
Level 127
God Stats
0W - 1L
1,299 SR
Queue Stats
6W - 7L
1,596 Elo+
Party 1
Cabrakan
Cabrakan
xOSCARx
Cabrakan
Level 23
God Stats
2W - 5L
1,446 SR
Queue Stats
25W - 27L
1,550 Elo+
Party 3
Team Averages
Level 39
1,526 SR
1,606 Elo+

VS

Team Averages
Level 11
1,519 SR
1,630 Elo+
Merlin
Merlin
AVSoriano
Merlin
Level 29
God Stats
23W - 19L
1,593 SR
Queue Stats
122W - 118L
1,514 Elo+
Solo
Thor
Thor
Chuzenso
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,379 Elo+
Solo
Geb
Geb
SugmaJorts
Geb
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,788 Elo+
Party 2
Neith
Neith
TowerBoy2
Neith
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 33L
1,679 Elo+
Solo
Awilix
Awilix
xFootEnthusiastx
Awilix
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
124W - 73L
1,788 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
13 / 7 / 10
12,066
603
21,612
18,351
7,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Quiinzel
Scylla
16
7 / 5 / 6
10,636
532
6,349
12,721
5,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rama
Yuaty
Rama
17
1 / 5 / 8
9,653
483
4,711
13,529
5,045
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
tunap
Chaac
19
5 / 2 / 3
11,582
579
9,584
18,398
16,083
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
xOSCARx
Cabrakan
15
3 / 4 / 9
9,741
487
10,479
13,984
17,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AVSoriano
Merlin
15
3 / 6 / 3
9,883
494
8,408
9,095
3,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thor
14
1 / 6 / 7
9,521
476
2,611
13,406
4,453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 7 / 11
10,304
515
8,265
20,224
14,119
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
TowerBoy2
Neith
17
10 / 7 / 4
11,571
579
17,194
15,122
5,649
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 4 / 2
13,553
678
14,472
14,855
12,670
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
50
29
Kills
23
23
Deaths
30
36
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Merlin
AVSoriano
Merlin
3
6
3
0.75
W
Thor
1
6
7
0.75
L
13
7
10
2.57
L
Scylla
Quiinzel
Scylla
7
5
6
2
W
1
7
11
0.93
W
Neith
TowerBoy2
Neith
10
7
4
1.71
L
Rama
Yuaty
Rama
1
5
8
1
L
Chaac
tunap
Chaac
5
2
3
3.25
W
8
4
2
2.25
L
Cabrakan
xOSCARx
Cabrakan
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,735
Damage
50,950
76,983
Taken
72,702
51,094
Mitigated
39,925
17,916
Healing
12,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AVSoriano
Merlin
8,408
455
0
1,190
9,095
3,034
29
2,816
6,191
52,194
0
W
Thor
2,611
630
0
2,858
13,406
4,453
0
2,342
10,962
0
44,271
L
21,612
6,925
0
3,558
18,351
7,382
1,074
3,633
14,351
0
87,927
L
Scylla
Quiinzel
Scylla
6,349
1,062
0
815
12,721
5,036
785
5,201
7,416
57,963
0
W
8,265
1,260
0
1,350
20,224
14,119
0
6,064
14,051
28,573
0
W
Neith
TowerBoy2
Neith
17,194
7,165
0
3,139
15,122
5,649
0
3,601
11,481
0
74,587
L
Rama
Yuaty
Rama
4,711
3,782
0
2,238
13,529
5,045
0
1,744
11,785
0
87,548
L
Chaac
tunap
Chaac
9,584
2,461
0
9,401
18,398
16,083
168
1,131
17,267
0
76,689
W
14,472
6,840
0
3,582
14,855
12,670
0
1,666
13,189
0
104,653
L
Cabrakan
xOSCARx
Cabrakan
10,479
1,111
0
1,904
13,984
17,548
40
4,493
9,263
27,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,678
Gold Earned
54,832
561
Minions Killed
548
0
Camps Cleared
0
1,813,704
Distance Traveled
1,699,947
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,883
494
116
6
0
309,439
2
W
Thor
9,521
476
70
4
0
306,340
2
L
Pele
12,066
603
123
6
0
354,191
1
L
Scylla
10,636
532
124
6
0
353,039
2
W
Geb
10,304
515
22
1
0
361,920
8
W
Neith
11,571
579
136
7
0
314,600
3
L
Rama
9,653
483
126
6
0
312,148
3
L
Chaac
11,582
579
152
8
0
418,332
8
W
Awilix
13,553
678
204
10
0
407,648
3
L
Cabrakan
9,741
487
36
2
0
375,994
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role