Player Matchup

Ravana
Ravana
DozenMasterwolf
Ravana
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
196W - 214L
1,400 Elo+
Party 1
Hou Yi
Hou Yi
GarfieldsOnlyFan
Hou Yi
Level 69
God Stats
5W - 6L
1,493 SR
Queue Stats
660W - 731L
1,429 Elo+
Party 2
Mulan
Mulan
TavoAalc
Mulan
Level 14
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 18L
1,427 Elo+
Party 1
Chang'e
Chang'e
frankeioli
Chang'e
Level 17
God Stats
4W - 3L
1,638 SR
Queue Stats
12W - 9L
1,445 Elo+
Solo
Ymir
Ymir
iLOSTaBABY
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 67L
1,143 Elo+
Party 2
Team Averages
Level 31
1,526 SR
1,369 Elo+

VS

Team Averages
Level 20
1,429 SR
1,358 Elo+
Kukulkan
Kukulkan
Jekyl8706
Kukulkan
Level 24
God Stats
4W - 1L
1,652 SR
Queue Stats
22W - 21L
1,384 Elo+
Solo
Ymir
Ymir
KayWhole
Ymir
Level 15
God Stats
2W - 3L
1,296 SR
Queue Stats
8W - 8L
1,458 Elo+
Solo
Bellona
Bellona
Vahallaha
Bellona
Level 9
God Stats
1W - 2L
1,362 SR
Queue Stats
1W - 4L
1,069 Elo+
Solo
Pele
Pele
bacon n hash
Pele
Level 29
God Stats
1W - 2L
1,163 SR
Queue Stats
126W - 142L
1,291 Elo+
Solo
Cupid
Cupid
mahomesisjesus
Cupid
Level 24
God Stats
28W - 13L
1,673 SR
Queue Stats
48W - 28L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
6,475
463
4,629
9,432
3,538
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

11
4 / 7 / 1
7,077
506
8,543
12,217
3,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
TavoAalc
Mulan
11
3 / 4 / 2
7,150
511
4,966
8,644
5,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
frankeioli
Chang'e
11
2 / 3 / 0
6,864
490
4,609
8,032
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 8 / 3
5,183
370
1,502
8,804
3,702
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jekyl8706
Kukulkan
13
4 / 0 / 5
7,634
545
6,004
4,343
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
9
5 / 4 / 5
7,239
517
4,783
9,472
6,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
Vahallaha
Bellona
11
1 / 4 / 2
6,565
469
4,467
8,236
5,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 0 / 3
8,010
572
6,325
8,355
2,881
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
12 / 2 / 7
9,079
649
12,764
10,423
3,392
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
10
Kills
27
27
Deaths
10
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
L
4
7
1
0.64
W
Kukulkan
Jekyl8706
Kukulkan
4
0
5
6.5
W
Ymir
5
4
5
1.88
L
Mulan
TavoAalc
Mulan
3
4
2
1
W
Bellona
Vahallaha
Bellona
1
4
2
0.5
W
5
0
3
6.5
L
Chang'e
frankeioli
Chang'e
2
3
0
0.67
L
0
8
3
0.19
W
12
2
7
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,249
Damage
34,343
47,129
Taken
40,829
18,629
Mitigated
20,119
9,670
Healing
10,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,629
1,895
0
3,026
9,432
3,538
0
1,572
7,794
0
30,244
L
8,543
3,282
0
3,120
12,217
3,726
140
3,138
8,993
0
38,514
W
Kukulkan
Jekyl8706
Kukulkan
6,004
849
0
1,184
4,343
1,592
444
991
3,202
41,079
0
W
Ymir
4,783
917
0
963
9,472
6,878
192
1,697
7,605
15,136
0
L
Mulan
TavoAalc
Mulan
4,966
1,070
0
1,221
8,644
5,323
330
2,072
6,540
0
31,405
W
Bellona
Vahallaha
Bellona
4,467
1,300
0
446
8,236
5,376
320
506
7,478
0
27,794
W
6,325
1,581
0
2,018
8,355
2,881
0
1,690
6,517
0
54,078
L
Chang'e
frankeioli
Chang'e
4,609
465
453
1,694
8,032
2,340
0
2,488
5,306
31,311
0
L
1,502
388
0
156
8,804
3,702
0
1,095
7,709
5,055
0
W
12,764
9,153
190
5,756
10,423
3,392
963
819
9,566
0
44,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,749
Gold Earned
38,527
275
Minions Killed
351
0
Camps Cleared
0
1,209,885
Distance Traveled
1,355,591
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,475
463
63
5
0
273,868
1
L
Hou Yi
7,077
506
61
4
0
223,042
0
W
Kukulkan
7,634
545
83
6
0
295,166
5
W
Ymir
7,239
517
30
2
0
234,244
2
L
Mulan
7,150
511
64
5
0
237,947
0
W
Bellona
6,565
469
60
4
0
255,832
2
W
Pele
8,010
572
98
7
0
315,884
1
L
Chang'e
6,864
490
84
6
0
280,937
0
L
Ymir
5,183
370
3
0
0
194,091
1
W
Cupid
9,079
649
80
6
0
254,465
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role