Player Matchup

Izanami
Izanami
AnnihilateAMC
Izanami
Level 88
God Stats
9W - 8L
1,504 SR
Queue Stats
204W - 160L
1,576 Elo+
Party 1
Raijin
Raijin
Duh Pin Tow
Raijin
Level 28
God Stats
19W - 13L
1,587 SR
Queue Stats
246W - 167L
1,659 Elo+
Party 1
Nemesis
Nemesis
One-Eyed-King928
Nemesis
Level 128
God Stats
2W - 1L
1,760 SR
Queue Stats
171W - 156L
1,620 Elo+
Party 2
Susano
Susano
SheWantBands
Susano
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,542 Elo+
Party 2
Ares
Ares
marksmen110
Ares
Level 128
God Stats
6W - 9L
1,442 SR
Queue Stats
102W - 92L
1,614 Elo+
Party 2
Team Averages
Level 82
1,559 SR
1,602 Elo+

VS

Team Averages
Level 99
1,549 SR
1,667 Elo+
Odin
Odin
 
Odin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
CynicalCaracal11
Zhong Kui
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 13L
1,782 Elo+
Party 3
Bacchus
Bacchus
GetNTheBackPack
Bacchus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 5L
1,865 Elo+
Party 3
Ne Zha
Ne Zha
Goddaci_
Ne Zha
Level 34
God Stats
1W - 1L
1,676 SR
Queue Stats
15W - 17L
1,535 Elo+
Solo
Fafnir
Fafnir
decliningmule
Fafnir
Level 160
God Stats
26W - 33L
1,568 SR
Queue Stats
748W - 675L
1,652 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
2 / 3 / 2
6,434
585
4,635
6,056
1,712
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
11
1 / 2 / 0
6,482
589
3,080
5,789
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
0 / 2 / 3
5,066
461
4,789
6,962
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
9
2 / 3 / 0
5,208
473
2,777
6,249
3,901
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

7
1 / 5 / 3
4,995
454
3,270
6,503
3,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
8
2 / 1 / 4
5,181
471
2,178
4,761
1,804
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
13
5 / 2 / 1
7,177
652
7,334
8,738
6,421
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

11
3 / 1 / 5
6,452
587
5,624
7,021
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ne Zha
Goddaci_
Ne Zha
9
4 / 2 / 3
5,735
521
3,009
6,432
1,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
1 / 0 / 3
6,986
635
3,204
4,214
2,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
6
Kills
15
15
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
1
4
4
L
Izanami
2
3
2
1
W
Zhong Kui
5
2
1
2.75
L
Raijin
1
2
0
0.5
W
3
1
5
5.5
W
Ne Zha
Goddaci_
Ne Zha
4
2
3
2.75
L
0
2
3
0.75
L
Susano
2
3
0
0.67
W
1
0
3
2.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,551
Damage
21,349
31,559
Taken
31,166
12,869
Mitigated
16,415
6,157
Healing
11,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
2,178
879
0
307
4,761
1,804
0
2,077
2,684
0
14,030
L
Izanami
4,635
3,269
0
1,494
6,056
1,712
0
3,609
2,405
0
39,591
W
Zhong Kui
7,334
1,246
0
5,109
8,738
6,421
0
1,147
7,591
41,216
0
L
Raijin
3,080
435
0
1,738
5,789
1,862
0
2,273
3,352
45,636
0
W
5,624
1,685
0
3,117
7,021
3,859
0
1,250
5,771
27,819
3,294
W
Ne Zha
Goddaci_
Ne Zha
3,009
1,128
0
1,447
6,432
1,736
0
1,194
5,238
0
22,930
L
4,789
2,347
0
1,843
6,962
2,300
0
2,981
3,949
0
20,447
L
Susano
2,777
285
0
0
6,249
3,901
205
4,198
2,051
0
18,207
W
3,204
576
0
1,882
4,214
2,595
0
682
3,532
41,911
0
L
3,270
0
0
1,082
6,503
3,094
0
2,462
3,969
6,597
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,185
Gold Earned
31,531
289
Minions Killed
322
0
Camps Cleared
0
993,517
Distance Traveled
1,096,573
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
5,181
471
35
3
0
231,314
5
L
Izanami
6,434
585
87
8
0
169,179
2
W
Zhong Kui
7,177
652
87
8
0
197,050
2
L
Raijin
6,482
589
109
10
0
192,946
1
W
Bacchus
6,452
587
65
6
0
195,265
1
W
Ne Zha
5,735
521
41
4
0
250,837
2
L
Nemesis
5,066
461
45
4
0
232,661
1
L
Susano
5,208
473
38
3
0
200,780
2
W
Fafnir
6,986
635
94
9
0
222,107
5
L
Ares
4,995
454
10
1
0
197,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role