Player Matchup

Rama
Rama
 
Rama
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CallmeeFate
Artemis
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 6L
1,317 Elo+
Solo
Fenrir
Fenrir
ItsSunny38
Fenrir
Level 15
God Stats
19W - 17L
1,496 SR
Queue Stats
50W - 51L
1,278 Elo+
Party 1
Odin
Odin
Y-2kCappin
Odin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
insodeth3291XX
Bakasura
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 65L
1,333 Elo+
Party 1
Team Averages
Level 20
1,499 SR
1,386 Elo+

VS

Team Averages
Level 15
1,431 SR
1,321 Elo+
Ymir
Ymir
CabeyD
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Loki
Loki
ClenchedTable20
Loki
Level 28
God Stats
2W - 3L
1,511 SR
Queue Stats
144W - 142L
1,361 Elo+
Solo
Janus
Janus
Karim_Vibez20
Janus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 73L
1,359 Elo+
Solo
Kukulkan
Kukulkan
Mathjoser
Kukulkan
Level 24
God Stats
1W - 2L
1,464 SR
Queue Stats
34W - 38L
1,466 Elo+
Solo
Sol
Sol
lub1
Sol
Level 6
God Stats
0W - 2L
1,180 SR
Queue Stats
2W - 13L
916 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
3 / 3 / 27
12,480
1,135
12,425
9,579
5,033
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
CallmeeFate
Artemis
20
17 / 2 / 17
15,755
1,432
32,188
10,250
4,252
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
ItsSunny38
Fenrir
20
14 / 7 / 19
14,000
1,273
20,756
19,191
12,122
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
1 / 4 / 12
10,794
981
2,830
10,943
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bakasura
19
10 / 7 / 14
13,577
1,234
21,457
16,281
7,765
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

207

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CabeyD
Ymir
18
3 / 9 / 7
11,476
1,043
4,121
25,419
29,512
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

18
10 / 8 / 7
13,339
1,213
16,104
19,956
8,332
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
5 / 11 / 11
12,449
1,132
12,087
18,155
6,931
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kukulkan
Mathjoser
Kukulkan
19
4 / 8 / 11
12,455
1,132
21,619
22,124
9,543
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
lub1
Sol
16
1 / 10 / 5
10,073
916
4,173
12,769
4,020

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
64
45
Kills
23
23
Deaths
46
89
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
3
27
5.5
L
Ymir
CabeyD
Ymir
3
9
7
0.72
W
Artemis
CallmeeFate
Artemis
17
2
17
12.75
L
10
8
7
1.69
W
Fenrir
ItsSunny38
Fenrir
14
7
19
3.36
L
5
11
11
0.95
L
Kukulkan
Mathjoser
Kukulkan
4
8
11
1.19
W
1
4
12
1.75
W
Bakasura
10
7
14
2.43
L
Sol
lub1
Sol
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,656
Damage
58,104
66,244
Taken
98,423
33,393
Mitigated
58,338
9,813
Healing
1,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
12,425
10,827
297
2,674
9,579
5,033
0
4,897
4,682
0
34,705
L
Ymir
CabeyD
Ymir
4,121
1,694
0
0
25,419
29,512
0
0
24,639
24,351
0
W
Artemis
CallmeeFate
Artemis
32,188
25,472
624
3,164
10,250
4,252
0
5,582
4,668
0
58,436
L
16,104
6,384
0
0
19,956
8,332
0
0
19,811
0
25,820
W
Fenrir
ItsSunny38
Fenrir
20,756
4,880
0
1,254
19,191
12,122
0
12,326
6,865
0
35,718
L
12,087
3,350
0
364
18,155
6,931
0
0
17,616
27,887
0
L
Kukulkan
Mathjoser
Kukulkan
21,619
2,673
0
263
22,124
9,543
0
0
20,574
36,415
0
W
2,830
763
0
194
10,943
4,221
0
8,406
2,537
0
4,946
W
Bakasura
21,457
14,505
0
1,606
16,281
7,765
0
10,789
5,492
0
25,441
L
Sol
lub1
Sol
4,173
566
0
588
12,769
4,020
0
0
12,769
12,896
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,606
Gold Earned
59,792
174
Minions Killed
150
2
Camps Cleared
1
1,015,180
Distance Traveled
854,084
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,480
1,135
48
4
2
170,823
1
L
Ymir
11,476
1,043
37
3
1
162,919
1
W
Artemis
15,755
1,432
67
6
0
199,451
1
L
Loki
13,339
1,213
23
2
0
204,219
0
W
Fenrir
14,000
1,273
38
3
0
227,842
1
L
Janus
12,449
1,132
41
4
0
136,165
0
L
Kukulkan
12,455
1,132
25
2
0
223,933
0
W
Odin
10,794
981
0
0
0
151,896
0
W
Bakasura
13,577
1,234
21
2
0
265,168
0
L
Sol
10,073
916
24
2
0
126,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role