Player Matchup

Zhong Kui
Zhong Kui
IIop
Zhong Kui
Level 126
God Stats
1W - 0L
1,771 SR
Queue Stats
86W - 70L
1,610 Elo+
Party 1
Amaterasu
Amaterasu
Varasorous Rex
Amaterasu
Level 88
God Stats
2W - 0L
1,941 SR
Queue Stats
87W - 72L
1,610 Elo+
Party 1
Hun Batz
Hun Batz
dynasttyy
Hun Batz
Level 128
God Stats
2W - 1L
1,698 SR
Queue Stats
86W - 73L
1,609 Elo+
Party 1
Bacchus
Bacchus
homebagel
Bacchus
Level 64
God Stats
4W - 1L
1,818 SR
Queue Stats
86W - 73L
1,609 Elo+
Party 1
Team Averages
Level 102
1,807 SR
1,610 Elo+

VS

Team Averages
Level 91
1,526 SR
1,637 Elo+
Nox
Nox
BigShr1mp96
Nox
Level 25
God Stats
1W - 1L
1,565 SR
Queue Stats
2W - 1L
1,799 Elo+
Party 2
Izanami
Izanami
Doasadi
Izanami
Level 147
God Stats
2W - 3L
1,564 SR
Queue Stats
123W - 150L
1,389 Elo+
Solo
Cu Chulainn
Cu Chulainn
LIL--Shrimp96
Cu Chulainn
Level 63
God Stats
1W - 1L
1,583 SR
Queue Stats
2W - 1L
1,799 Elo+
Party 2
Chang'e
Chang'e
Lokeulz
Chang'e
Level 129
God Stats
6W - 8L
1,391 SR
Queue Stats
451W - 491L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
IIop
Zhong Kui
20
11 / 4 / 5
13,497
900
23,597
22,062
17,690
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Varasorous Rex
Amaterasu
18
2 / 4 / 15
12,000
800
6,862
18,463
16,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
dynasttyy
Hun Batz
19
9 / 5 / 3
13,218
881
11,908
13,283
5,569
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
homebagel
Bacchus
17
2 / 1 / 11
11,825
788
7,572
15,216
18,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 9 / 1
9,861
657
7,147
12,553
4,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Doasadi
Izanami
18
2 / 4 / 3
11,795
786
7,803
11,347
4,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
LIL--Shrimp96
Cu Chulainn
16
2 / 6 / 2
10,476
698
12,525
17,900
13,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chang'e
Lokeulz
Chang'e
19
7 / 5 / 2
12,807
854
17,398
17,255
6,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
24
Kills
12
14
Deaths
24
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
L
Izanami
Doasadi
Izanami
2
4
3
0.88
W
Zhong Kui
IIop
Zhong Kui
11
4
5
3.38
L
Cu Chulainn
LIL--Shrimp96
Cu Chulainn
2
6
2
0.5
L
Chang'e
Lokeulz
Chang'e
7
5
2
1.6
W
Amaterasu
Varasorous Rex
Amaterasu
2
4
15
2.38
W
Hun Batz
dynasttyy
Hun Batz
9
5
3
2.1
W
Bacchus
homebagel
Bacchus
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,939
Damage
44,873
69,024
Taken
59,055
58,566
Mitigated
28,856
21,168
Healing
11,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,147
160
59
1,021
12,553
4,949
300
7,986
4,294
20,310
0
L
Izanami
Doasadi
Izanami
7,803
4,293
0
1,009
11,347
4,418
2,528
3,242
8,075
0
58,008
W
Zhong Kui
IIop
Zhong Kui
23,597
2,557
0
12,244
22,062
17,690
3,107
8,009
13,639
80,122
0
L
Cu Chulainn
LIL--Shrimp96
Cu Chulainn
12,525
1,803
326
2,194
17,900
13,248
147
11,598
6,134
5,432
30,654
L
Chang'e
Lokeulz
Chang'e
17,398
172
1,293
6,082
17,255
6,241
1,020
8,880
8,285
48,318
0
W
Amaterasu
Varasorous Rex
Amaterasu
6,862
2,775
0
6,106
18,463
16,518
1,240
6,479
11,530
0
25,870
W
Hun Batz
dynasttyy
Hun Batz
11,908
2,895
0
60
13,283
5,569
862
6,584
6,309
0
42,583
W
Bacchus
homebagel
Bacchus
7,572
398
0
2,758
15,216
18,789
33
4,924
9,968
22,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,540
Gold Earned
44,939
256
Minions Killed
253
11
Camps Cleared
12
1,176,520
Distance Traveled
1,010,339
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,861
657
33
2
1
207,061
0
L
Izanami
11,795
786
102
7
7
260,101
3
W
Zhong Kui
13,497
900
132
9
3
273,895
2
L
Cu Chulainn
10,476
698
47
3
2
274,935
0
L
Chang'e
12,807
854
71
5
2
268,242
3
W
Amaterasu
12,000
800
24
2
3
322,720
0
W
Hun Batz
13,218
881
71
5
3
283,998
1
W
Bacchus
11,825
788
29
2
2
295,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role