Player Matchup

Ymir
Ymir
AnubisPP
Ymir
Level 27
God Stats
1W - 0L
1,367 SR
Queue Stats
6W - 10L
1,206 Elo+
Party 2
Nemesis
Nemesis
BigKennyG
Nemesis
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,707 Elo+
Party 2
Discordia
Discordia
IlYepsilI
Discordia
Level 21
God Stats
1W - 2L
1,293 SR
Queue Stats
5W - 7L
1,343 Elo+
Party 2
Nike
Nike
ThatKrazyCow
Nike
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 150L
1,456 Elo+
Party 2
Medusa
Medusa
ppTaster
Medusa
Level 6
God Stats
2W - 0L
1,874 SR
Queue Stats
2W - 3L
1,323 Elo+
Party 2
Team Averages
Level 27
1,507 SR
1,407 Elo+

VS

Team Averages
Level 13
1,396 SR
1,215 Elo+
Khepri
Khepri
Dirtychorizo
Khepri
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,127 Elo+
Party 1
Gilgamesh
Gilgamesh
KevserFox
Gilgamesh
Level 17
God Stats
9W - 3L
1,523 SR
Queue Stats
177W - 146L
1,380 Elo+
Solo
Artemis
Artemis
LonginusBeast
Artemis
Level 3
God Stats
7W - 3L
1,500 SR
Queue Stats
72W - 89L
1,187 Elo+
Solo
Da Ji
Da Ji
MulderIsOutThere
Da Ji
Level 2
God Stats
6W - 8L
1,251 SR
Queue Stats
156W - 131L
1,181 Elo+
Solo
Anhur
Anhur
nabari456
Anhur
Level 22
God Stats
0W - 5L
1,204 SR
Queue Stats
2W - 11L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
2 / 2 / 5
5,993
599
2,983
6,029
2,962
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nemesis
BigKennyG
Nemesis
12
8 / 1 / 1
7,056
706
8,068
6,989
2,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
IlYepsilI
Discordia
9
1 / 2 / 1
5,347
535
1,529
2,664
647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
7 / 1 / 2
6,834
683
5,002
5,548
3,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
ppTaster
Medusa
9
2 / 3 / 3
5,160
516
4,111
3,876
945
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
7
1 / 5 / 2
5,072
507
2,102
6,993
2,612
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
KevserFox
Gilgamesh
8
2 / 1 / 3
5,139
514
4,596
7,171
3,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
7
1 / 7 / 0
4,686
469
1,378
6,136
1,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
4 / 1 / 1
6,593
659
4,744
6,516
2,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
nabari456
Anhur
7
1 / 6 / 3
4,720
472
2,101
5,697
1,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
20
Kills
9
9
Deaths
20
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
2
5
2.25
W
Nemesis
BigKennyG
Nemesis
8
1
1
8.5
L
Khepri
1
5
2
0.4
W
Discordia
IlYepsilI
Discordia
1
2
1
0.75
L
Gilgamesh
KevserFox
Gilgamesh
2
1
3
3.5
L
Artemis
1
7
0
0.14
L
4
1
1
4.5
W
7
1
2
8
L
Anhur
nabari456
Anhur
1
6
3
0.42
W
Medusa
ppTaster
Medusa
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,693
Damage
14,921
25,106
Taken
32,513
10,313
Mitigated
11,027
3,325
Healing
5,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,983
403
0
0
6,029
2,962
132
494
5,505
25,795
0
W
Nemesis
BigKennyG
Nemesis
8,068
4,910
0
1,806
6,989
2,357
0
999
5,960
0
45,936
L
Khepri
2,102
480
0
880
6,993
2,612
0
641
6,292
9,844
0
W
Discordia
IlYepsilI
Discordia
1,529
270
0
0
2,664
647
617
0
2,604
20,025
0
L
Gilgamesh
KevserFox
Gilgamesh
4,596
1,399
0
2,471
7,171
3,222
0
1,708
5,373
0
15,745
L
Artemis
1,378
441
0
0
6,136
1,613
728
175
5,691
0
11,873
L
4,744
1,541
0
2,120
6,516
2,182
0
763
5,723
0
31,028
W
5,002
1,443
0
950
5,548
3,402
185
20
5,378
0
29,369
L
Anhur
nabari456
Anhur
2,101
1,474
0
330
5,697
1,398
0
1,225
4,472
0
10,300
W
Medusa
ppTaster
Medusa
4,111
2,372
0
569
3,876
945
662
589
3,197
0
16,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,390
Gold Earned
26,210
274
Minions Killed
165
0
Camps Cleared
0
953,483
Distance Traveled
901,544
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,993
599
43
4
0
179,120
0
W
Nemesis
7,056
706
92
9
0
224,291
1
L
Khepri
5,072
507
12
1
0
171,293
5
W
Discordia
5,347
535
36
4
0
161,913
2
L
Gilgamesh
5,139
514
26
3
0
215,606
3
L
Artemis
4,686
469
22
2
0
173,125
0
L
Da Ji
6,593
659
80
8
0
200,875
0
W
Nike
6,834
683
63
6
0
193,447
1
L
Anhur
4,720
472
25
3
0
140,645
1
W
Medusa
5,160
516
40
4
0
194,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role