Player Matchup

Medusa
Medusa
Gold V
 
Medusa
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Amaterasu
Amaterasu
Gold IV
Free Baby J
Amaterasu
Gold IV
Level 123
God Stats
2W - 3L
1,590 SR
Queue Stats
224W - 225L
1,484 MMR
Party 3
Scylla
Scylla
Gold V
Free Sheff G
Scylla
Gold V
Level 125
God Stats
8W - 2L
1,748 SR
Queue Stats
139W - 138L
1,435 MMR
Party 3
Sylvanus
Sylvanus
Gold IV
Pie-_-Please
Sylvanus
Gold IV
Level 103
God Stats
24W - 18L
1,649 SR
Queue Stats
31W - 31L
1,455 MMR
Solo
Da Ji
Da Ji
Gold V
consideradissima
Da Ji
Gold V
Level 160
God Stats
10W - 4L
1,549 SR
Queue Stats
156W - 147L
1,253 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,607 SR
1,426 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,658 SR
1,449 MMR
Skadi
Skadi
Gold V
CryStalniGhT234
Skadi
Gold V
Level 143
God Stats
7W - 7L
1,646 SR
Queue Stats
563W - 557L
1,302 MMR
Party 1
Vulcan
Vulcan
Gold IV
Play4emBucks
Vulcan
Gold IV
Level 83
God Stats
3W - 1L
1,857 SR
Queue Stats
90W - 90L
1,446 MMR
Solo
Geb
Geb
Gold V
QandAngus
Geb
Gold V
Level 96
God Stats
1W - 2L
1,712 SR
Queue Stats
245W - 258L
1,474 MMR
Solo
Awilix
Awilix
Gold II
ShaqThe6GOD
Awilix
Gold II
Level 129
God Stats
0W - 1L
1,550 SR
Queue Stats
685W - 684L
1,568 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
thekingofme1208
Sun Wukong
Gold IV
Level 127
God Stats
57W - 53L
1,525 SR
Queue Stats
425W - 419L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
11 / 3 / 11
13,973
582
25,245
16,574
7,811
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Amaterasu
Free Baby J
Amaterasu
20
4 / 3 / 7
13,502
563
10,990
19,988
15,113
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
18
7 / 2 / 8
12,592
525
13,189
9,690
4,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
Pie-_-Please
Sylvanus
16
2 / 1 / 14
11,615
484
5,753
11,076
10,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
8 / 2 / 9
12,991
541
10,189
16,855
8,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Nu WaCu ChulainnAthenaGilgameshSobek

VS

Bans
HeimdallrDanzaburouHeraJanusHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 10 / 1
11,475
478
11,987
19,536
6,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
18
4 / 6 / 2
12,000
500
8,848
13,173
5,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 4 / 3
9,652
402
4,786
17,469
13,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Awilix
16
1 / 6 / 4
10,281
428
6,553
18,720
7,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
thekingofme1208
Sun Wukong
18
3 / 6 / 2
11,553
481
12,611
22,249
18,195
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
23
32
Kills
11
11
Deaths
32
49
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
11
3
11
5.5
L
3
10
1
0.35
W
Amaterasu
Free Baby J
Amaterasu
4
3
7
2.5
W
Scylla
7
2
8
5.5
W
Sylvanus
Pie-_-Please
Sylvanus
2
1
14
9
L
Vulcan
4
6
2
0.83
L
0
4
3
0.38
L
Awilix
1
6
4
0.5
W
8
2
9
6.25
L
Sun Wukong
thekingofme1208
Sun Wukong
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,366
Damage
44,785
74,183
Taken
91,147
45,284
Mitigated
50,612
26,994
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
25,245
9,078
0
1,408
16,574
7,811
4,133
3,540
12,951
0
108,766
L
11,987
4,729
0
2,884
19,536
6,578
2,983
1,712
17,824
0
89,962
W
Amaterasu
Free Baby J
Amaterasu
10,990
5,526
0
6,794
19,988
15,113
2,299
953
18,979
4,234
75,352
W
Scylla
13,189
531
0
1,247
9,690
4,153
3,451
2,183
7,339
70,598
0
W
Sylvanus
Pie-_-Please
Sylvanus
5,753
1,011
6,035
4,440
11,076
10,063
1,770
3,347
7,581
23,195
0
L
Vulcan
8,848
1,972
0
1,953
13,173
5,043
0
4,080
8,893
78,576
0
L
4,786
203
0
2,027
17,469
13,739
479
5,912
11,261
29,462
0
L
Awilix
6,553
1,526
0
494
18,720
7,057
0
4,168
14,371
0
74,998
W
10,189
1,541
0
7,070
16,855
8,144
682
3,088
13,699
0
86,242
L
Sun Wukong
thekingofme1208
Sun Wukong
12,611
2,963
0
4,143
22,249
18,195
0
3,174
18,951
0
68,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,673
Gold Earned
54,961
618
Minions Killed
546
0
Camps Cleared
0
2,301,225
Distance Traveled
2,092,085
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,973
582
187
8
0
432,360
4
L
Skadi
11,475
478
147
6
0
348,416
8
W
Amaterasu
13,502
563
149
6
0
433,610
1
W
Scylla
12,592
525
128
5
0
461,212
3
W
Sylvanus
11,615
484
21
1
0
474,010
3
L
Vulcan
12,000
500
142
6
0
404,234
6
L
Geb
9,652
402
33
1
0
462,709
0
L
Awilix
10,281
428
112
5
0
450,822
4
W
Da Ji
12,991
541
133
6
0
500,033
6
L
Sun Wukong
11,553
481
112
5
0
425,904
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role