Player Matchup

Chaac
Chaac
Bronze III
Cannabinoide7
Chaac
Bronze III
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,383 MMR
Party 1
Merlin
Merlin
Gold V
HuNoZ
Merlin
Gold V
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver IV
Luxtel
Ne Zha
Silver IV
Level 129
God Stats
4W - 6L
1,668 SR
Queue Stats
146W - 156L
1,417 MMR
Solo
Artio
Artio
Bronze III
RaidenMiner
Artio
Bronze III
Level 85
God Stats
0W - 1L
1,382 SR
Queue Stats
1W - 8L
1,383 MMR
Party 1
Apollo
Apollo
Gold III
Rαyleigh
Apollo
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,510 SR
1,436 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,726 SR
1,418 MMR
Izanami
Izanami
Gold III
ESQUECE
Izanami
Gold III
Level 99
God Stats
1W - 1L
1,965 SR
Queue Stats
9W - 12L
1,492 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
Gustm4in
Sun Wukong
Gold V
Level 160
God Stats
7W - 0L
1,916 SR
Queue Stats
161W - 148L
1,282 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Mecânico
Gilgamesh
Gold V
Level 155
God Stats
1W - 0L
1,502 SR
Queue Stats
3W - 1L
1,500 MMR
Party 2
Ares
Ares
Bronze III
SoloDiffALot
Ares
Bronze III
Level 31
God Stats
2W - 3L
1,745 SR
Queue Stats
96W - 102L
1,375 MMR
Solo
Raijin
Raijin
Silver II
ZemorSmite
Raijin
Silver II
Level 101
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 14L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
6,490
464
7,525
12,094
8,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
HuNoZ
Merlin
12
2 / 4 / 0
7,275
520
7,826
6,876
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Luxtel
Ne Zha
9
1 / 7 / 2
6,015
430
4,757
10,869
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 5 / 2
6,339
453
3,993
10,978
6,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
Rαyleigh
Apollo
10
2 / 1 / 0
6,355
454
2,765
5,658
1,333
Bans
SetYmirTsukuyomiScyllaJanus

VS

Bans
AthenaKing ArthurNemesisGebKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ESQUECE
Izanami
16
4 / 1 / 0
9,905
708
5,127
6,281
2,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Gustm4in
Sun Wukong
14
4 / 1 / 2
8,537
610
8,012
12,008
7,388
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
Mecânico
Gilgamesh
16
8 / 2 / 2
9,690
692
11,258
10,577
5,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 0 / 8
7,638
546
4,289
10,636
6,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
ZemorSmite
Raijin
13
2 / 1 / 5
7,989
571
6,887
9,189
3,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
19
19
Deaths
5
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Izanami
ESQUECE
Izanami
4
1
0
4
W
Sun Wukong
Gustm4in
Sun Wukong
4
1
2
5
L
Merlin
HuNoZ
Merlin
2
4
0
0.5
L
Ne Zha
Luxtel
Ne Zha
1
7
2
0.29
W
Gilgamesh
Mecânico
Gilgamesh
8
2
2
4.5
L
0
5
2
0.2
L
Apollo
Rαyleigh
Apollo
2
1
0
2
W
1
0
8
5
W
Raijin
ZemorSmite
Raijin
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,866
Damage
35,573
46,475
Taken
48,691
21,943
Mitigated
24,057
13,762
Healing
14,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,525
1,868
0
5,126
12,094
8,264
0
610
11,444
0
41,635
W
Izanami
ESQUECE
Izanami
5,127
3,246
0
3,841
6,281
2,111
5,724
163
6,118
0
84,294
W
Sun Wukong
Gustm4in
Sun Wukong
8,012
1,480
0
4,902
12,008
7,388
1,222
2,369
9,129
0
49,073
L
Merlin
HuNoZ
Merlin
7,826
442
0
356
6,876
2,339
0
3,568
3,064
44,271
0
L
Ne Zha
Luxtel
Ne Zha
4,757
1,719
0
2,372
10,869
3,149
0
940
9,921
0
28,111
W
Gilgamesh
Mecânico
Gilgamesh
11,258
4,481
0
1,495
10,577
5,386
0
2,644
7,843
0
73,223
L
3,993
371
458
2,381
10,978
6,858
0
4,892
5,862
12,431
0
L
Apollo
Rαyleigh
Apollo
2,765
1,748
0
3,069
5,658
1,333
0
650
5,008
0
31,613
W
4,289
352
0
2,736
10,636
6,085
0
3,696
6,940
11,357
0
W
Raijin
ZemorSmite
Raijin
6,887
646
0
1,793
9,189
3,087
99
2,947
6,152
48,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,474
Gold Earned
43,759
299
Minions Killed
510
0
Camps Cleared
0
1,258,113
Distance Traveled
1,378,262
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,490
464
70
5
0
263,932
2
W
Izanami
9,905
708
165
12
0
252,156
2
W
Sun Wukong
8,537
610
111
8
0
272,754
2
L
Merlin
7,275
520
81
6
0
255,440
6
L
Ne Zha
6,015
430
59
4
0
275,582
2
W
Gilgamesh
9,690
692
111
8
0
293,227
1
L
Artio
6,339
453
14
1
0
275,925
2
L
Apollo
6,355
454
75
5
0
187,234
1
W
Ares
7,638
546
8
1
0
297,438
4
W
Raijin
7,989
571
115
8
0
262,687
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role