Player Matchup

Medusa
Medusa
Chacks
Medusa
Level 17
God Stats
0W - 3L
1,175 SR
Queue Stats
29W - 44L
1,377 Elo+
Party 3
Mercury
Mercury
FrairKillabez
Mercury
Level 23
God Stats
0W - 2L
1,307 SR
Queue Stats
0W - 7L
882 Elo+
Party 2
Merlin
Merlin
Spawneer
Merlin
Level 36
God Stats
0W - 2L
1,307 SR
Queue Stats
0W - 7L
882 Elo+
Party 2
Hercules
Hercules
Totoche60
Hercules
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,077 Elo+
Party 2
Yemoja
Yemoja
ValdesPL
Yemoja
Level 66
God Stats
0W - 2L
1,460 SR
Queue Stats
19W - 34L
1,338 Elo+
Party 3
Team Averages
Level 37
1,350 SR
1,111 Elo+

VS

Team Averages
Level 71
1,576 SR
1,501 Elo+
Cernunnos
Cernunnos
BenneBolle
Cernunnos
Level 105
God Stats
21W - 18L
1,435 SR
Queue Stats
159W - 174L
1,368 Elo+
Party 1
Athena
Athena
EnderLordGerman
Athena
Level 66
God Stats
6W - 3L
1,726 SR
Queue Stats
103W - 109L
1,367 Elo+
Party 1
Fenrir
Fenrir
Jutee
Fenrir
Level 125
God Stats
20W - 14L
1,634 SR
Queue Stats
279W - 177L
1,620 Elo+
Party 1
Nu Wa
Nu Wa
Wahlhalla
Nu Wa
Level 37
God Stats
32W - 33L
1,530 SR
Queue Stats
315W - 333L
1,452 Elo+
Solo
Bacchus
Bacchus
brinza1991
Bacchus
Level 21
God Stats
16W - 8L
1,557 SR
Queue Stats
37W - 22L
1,696 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chacks
Medusa
15
0 / 14 / 1
8,967
897
11,114
20,473
7,581
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
13
0 / 15 / 0
8,419
842
5,554
20,437
6,661
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Spawneer
Merlin
15
1 / 3 / 0
9,351
935
14,305
5,904
1,988
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Totoche60
Hercules
15
0 / 7 / 1
8,874
887
7,270
21,622
20,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Yemoja
ValdesPL
Yemoja
15
0 / 5 / 0
9,779
978
7,641
16,706
17,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BenneBolle
Cernunnos
19
15 / 1 / 15
11,987
1,199
14,682
9,200
4,655
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 0 / 29
11,210
1,121
10,139
15,610
23,563
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
Jutee
Fenrir
19
12 / 0 / 28
12,171
1,217
18,284
14,337
13,713
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
Wahlhalla
Nu Wa
18
5 / 0 / 22
10,850
1,085
13,876
3,898
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
brinza1991
Bacchus
18
5 / 0 / 32
11,188
1,119
22,019
8,668
6,466
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
170
1
Kills
44
44
Deaths
1
2
Assists
126
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BenneBolle
Cernunnos
15
1
15
22.5
L
Medusa
Chacks
Medusa
0
14
1
0.04
W
7
0
29
21.5
L
Mercury
0
15
0
0
W
Fenrir
Jutee
Fenrir
12
0
28
26
L
Merlin
Spawneer
Merlin
1
3
0
0.33
L
Hercules
Totoche60
Hercules
0
7
1
0.07
L
Yemoja
ValdesPL
Yemoja
0
5
0
0
W
Nu Wa
Wahlhalla
Nu Wa
5
0
22
16
W
Bacchus
brinza1991
Bacchus
5
0
32
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,884
Damage
79,000
85,142
Taken
51,713
54,173
Mitigated
50,247
5,004
Healing
12,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BenneBolle
Cernunnos
14,682
9,002
0
2,648
9,200
4,655
0
4,473
4,727
0
35,881
L
Medusa
Chacks
Medusa
11,114
4,618
0
961
20,473
7,581
0
10,709
9,578
0
37,032
W
10,139
2,532
3,595
2,487
15,610
23,563
0
6,789
8,821
21,742
0
L
Mercury
5,554
2,126
0
0
20,437
6,661
0
11,170
9,109
0
18,831
W
Fenrir
Jutee
Fenrir
18,284
6,567
0
2,789
14,337
13,713
0
4,787
9,550
0
30,112
L
Merlin
Spawneer
Merlin
14,305
711
0
0
5,904
1,988
0
4,104
1,632
53,716
0
L
Hercules
Totoche60
Hercules
7,270
1,694
0
1,986
21,622
20,660
0
10,284
11,036
0
18,152
L
Yemoja
ValdesPL
Yemoja
7,641
1,073
1,334
723
16,706
17,283
0
8,689
7,753
28,535
0
W
Nu Wa
Wahlhalla
Nu Wa
13,876
3,667
71
339
3,898
1,850
0
2,639
1,259
41,079
0
W
Bacchus
brinza1991
Bacchus
22,019
1,259
210
841
8,668
6,466
0
3,258
5,410
34,116
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,390
Gold Earned
57,406
212
Minions Killed
201
4
Camps Cleared
11
907,583
Distance Traveled
1,026,319
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,987
1,199
52
5
2
204,565
0
L
Medusa
8,967
897
43
4
1
164,007
0
W
Athena
11,210
1,121
30
3
2
204,806
2
L
Mercury
8,419
842
16
2
0
199,993
0
W
Fenrir
12,171
1,217
29
3
3
214,521
2
L
Merlin
9,351
935
81
8
2
195,003
0
L
Hercules
8,874
887
23
2
1
195,786
0
L
Yemoja
9,779
978
49
5
0
152,794
0
W
Nu Wa
10,850
1,085
69
7
1
161,832
0
W
Bacchus
11,188
1,119
21
2
3
240,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role