Player Matchup

Izanami
Izanami
KellvinWalker
Izanami
Level 147
God Stats
19W - 2L
1,959 SR
Queue Stats
436W - 41L
2,156 Elo+
Party 1
Hera
Hera
Negaodadude
Hera
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
TioMath
Jormungandr
Level 156
God Stats
3W - 0L
1,787 SR
Queue Stats
161W - 44L
1,885 Elo+
Party 1
Team Averages
Level 149
1,748 SR
1,847 Elo+

VS

Team Averages
Level 120
1,587 SR
1,538 Elo+
Gilgamesh
Gilgamesh
Agronault2
Gilgamesh
Level 123
God Stats
36W - 36L
1,626 SR
Queue Stats
232W - 248L
1,540 Elo+
Solo
Hun Batz
Hun Batz
MasterLucaS_
Hun Batz
Level 103
God Stats
1W - 3L
1,499 SR
Queue Stats
30W - 35L
1,430 Elo+
Solo
Chang'e
Chang'e
SlightlyMatts
Chang'e
Level 133
God Stats
13W - 16L
1,638 SR
Queue Stats
42W - 47L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
8 / 4 / 8
9,836
820
14,932
9,298
3,375
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 4 / 10
9,860
822
10,334
7,551
3,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
TioMath
Jormungandr
12
3 / 3 / 13
9,173
764
3,864
8,624
6,773
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Agronault2
Gilgamesh
11
3 / 7 / 6
8,187
682
9,213
14,163
7,959
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hun Batz
MasterLucaS_
Hun Batz
11
2 / 6 / 5
8,252
688
3,742
10,878
3,312
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
11
5 / 4 / 3
8,559
713
8,615
11,755
3,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
24
17
Kills
10
11
Deaths
17
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Agronault2
Gilgamesh
3
7
6
0.86
W
Izanami
8
4
8
3
L
Hun Batz
MasterLucaS_
Hun Batz
2
6
5
0.75
W
6
4
10
2.75
L
Chang'e
5
4
3
1.63
W
Jormungandr
TioMath
Jormungandr
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,130
Damage
21,570
25,473
Taken
36,796
13,865
Mitigated
14,569
2,433
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Agronault2
Gilgamesh
9,213
1,355
0
1,307
14,163
7,959
660
5,827
8,336
0
25,090
W
Izanami
14,932
9,914
0
1,646
9,298
3,375
2,244
2,212
6,950
0
47,049
L
Hun Batz
MasterLucaS_
Hun Batz
3,742
466
0
1,766
10,878
3,312
68
4,366
6,512
0
25,970
W
10,334
2,247
0
673
7,551
3,717
895
2,732
4,643
45,915
0
L
Chang'e
8,615
323
1,766
3,709
11,755
3,298
643
4,021
7,734
39,651
0
W
Jormungandr
TioMath
Jormungandr
3,864
890
0
114
8,624
6,773
133
3,095
5,241
12,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,869
Gold Earned
24,998
140
Minions Killed
144
0
Camps Cleared
0
594,482
Distance Traveled
642,223
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,187
682
37
3
0
209,504
4
W
Izanami
9,836
820
56
5
0
203,995
3
L
Hun Batz
8,252
688
40
3
0
206,654
4
W
Hera
9,860
822
76
6
0
198,167
5
L
Chang'e
8,559
713
67
6
0
226,065
4
W
Jormungandr
9,173
764
8
1
0
192,320
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role