Player Matchup

Gilgamesh
Gilgamesh
Csylian
Gilgamesh
Level 8
God Stats
4W - 0L
1,907 SR
Queue Stats
25W - 9L
1,679 Elo+
Party 1
Erlang Shen
Erlang Shen
NUWATHICC
Erlang Shen
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 100L
1,657 Elo+
Solo
He Bo
He Bo
Regis Regum
He Bo
Level 29
God Stats
5W - 3L
1,694 SR
Queue Stats
55W - 21L
1,548 Elo+
Party 1
Sol
Sol
Velqoe
Sol
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,594 Elo+
Party 1
Nike
Nike
aaron8906
Nike
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 15L
1,685 Elo+
Solo
Team Averages
Level 16
1,620 SR
1,633 Elo+

VS

Team Averages
Level 19
1,680 SR
1,655 Elo+
Izanami
Izanami
Animetroid423
Izanami
Level 3
God Stats
2W - 4L
1,713 SR
Queue Stats
2W - 8L
1,692 Elo+
Solo
Neith
Neith
Bear910
Neith
Level 25
God Stats
2W - 4L
1,667 SR
Queue Stats
19W - 18L
1,661 Elo+
Solo
Chronos
Chronos
Cgpreacher
Chronos
Level 29
God Stats
3W - 1L
1,765 SR
Queue Stats
199W - 172L
1,540 Elo+
Solo
Nu Wa
Nu Wa
FarmHeroGirl
Nu Wa
Level 29
God Stats
45W - 36L
1,752 SR
Queue Stats
182W - 211L
1,545 Elo+
Solo
Chaac
Chaac
Orion606_hunter
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,836 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Csylian
Gilgamesh
14
2 / 0 / 7
11,190
560
3,469
10,621
7,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Erlang Shen
NUWATHICC
Erlang Shen
20
15 / 4 / 1
13,676
684
14,774
15,839
8,776
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
6 / 1 / 2
10,312
516
5,801
6,254
2,161
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sol
Velqoe
Sol
20
21 / 2 / 3
14,411
721
24,166
24,503
8,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
18
0 / 1 / 2
11,109
555
2,748
9,835
11,050
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
0 / 19 / 2
7,705
385
4,939
19,529
6,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
Bear910
Neith
18
4 / 3 / 2
11,686
584
9,218
10,536
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
Cgpreacher
Chronos
15
3 / 11 / 2
10,602
530
10,057
15,569
5,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 12 / 2
8,773
439
12,800
17,787
6,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 2 / 0
5,596
280
779
2,759
637

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
16
44
Kills
8
8
Deaths
47
15
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
0
19
2
0.05
L
Neith
Bear910
Neith
4
3
2
1.67
L
Chronos
Cgpreacher
Chronos
3
11
2
0.36
W
Gilgamesh
Csylian
Gilgamesh
2
0
7
5.5
L
1
12
2
0.17
W
Erlang Shen
NUWATHICC
Erlang Shen
15
4
1
3.88
L
0
2
0
0
W
6
1
2
7
W
Sol
Velqoe
Sol
21
2
3
11.25
W
Nike
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,958
Damage
37,793
67,052
Taken
66,180
38,163
Mitigated
22,839
20,981
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
4,939
2,987
0
537
19,529
6,886
953
9,682
9,847
0
37,320
L
Neith
Bear910
Neith
9,218
5,405
0
3,825
10,536
3,816
689
2,347
8,189
0
64,891
L
Chronos
Cgpreacher
Chronos
10,057
4,103
0
2,104
15,569
5,028
0
8,478
7,091
41,326
4,140
W
Gilgamesh
Csylian
Gilgamesh
3,469
1,285
0
203
10,621
7,668
1,274
3,451
7,170
0
30,544
L
12,800
4,103
0
1,648
17,787
6,472
1,035
7,299
10,488
58,095
0
W
Erlang Shen
NUWATHICC
Erlang Shen
14,774
8,766
0
3,444
15,839
8,776
2,714
5,504
10,335
0
100,001
L
779
76
0
579
2,759
637
0
2,161
598
0
2,846
W
5,801
135
0
616
6,254
2,161
695
2,523
3,731
34,237
0
W
Sol
Velqoe
Sol
24,166
15,306
0
16,718
24,503
8,508
6,430
9,145
15,358
140,293
0
W
Nike
2,748
422
0
0
9,835
11,050
516
1,625
8,210
0
67,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,698
Gold Earned
44,362
624
Minions Killed
384
0
Camps Cleared
0
1,645,897
Distance Traveled
1,248,726
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,705
385
66
3
0
280,051
0
L
Neith
11,686
584
133
7
0
298,763
5
L
Chronos
10,602
530
94
5
0
353,973
0
W
Gilgamesh
11,190
560
51
3
0
324,431
0
L
Nu Wa
8,773
439
86
4
0
263,713
4
W
Erlang Shen
13,676
684
158
8
0
388,256
0
L
Chaac
5,596
280
5
0
0
52,226
0
W
He Bo
10,312
516
72
4
0
308,278
0
W
Sol
14,411
721
203
10
0
328,783
0
W
Nike
11,109
555
140
7
0
296,149
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role