Player Matchup

Bellona
Bellona
Gold IV
Liamnn
Bellona
Gold IV
Level 36
God Stats
4W - 6L
1,668 SR
Queue Stats
34W - 36L
1,528 MMR
Solo
Scylla
Scylla
Gold III
Merake
Scylla
Gold III
Level 119
God Stats
9W - 14L
1,705 SR
Queue Stats
254W - 257L
1,555 MMR
Solo
Ravana
Ravana
Silver I
NoReasonToBeBan
Ravana
Silver I
Level 88
God Stats
0W - 1L
1,489 SR
Queue Stats
11W - 13L
1,539 MMR
Solo
Hachiman
Hachiman
Gold IV
ReYeS333
Hachiman
Gold IV
Level 143
God Stats
0W - 2L
1,531 SR
Queue Stats
114W - 113L
1,490 MMR
Party 2
Sobek
Sobek
Gold IV
XxPascualXx24
Sobek
Gold IV
Level 148
God Stats
4W - 2L
1,721 SR
Queue Stats
133W - 139L
1,482 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,623 SR
1,519 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,545 SR
1,526 MMR
King Arthur
King Arthur
Gold V
AdamWhitey727
King Arthur
Gold V
Level 140
God Stats
4W - 3L
1,520 SR
Queue Stats
38W - 32L
1,648 MMR
Party 1
Ganesha
Ganesha
Bronze III
Jammes98
Ganesha
Bronze III
Level 102
God Stats
1W - 0L
1,737 SR
Queue Stats
1W - 1L
1,460 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
Nalars
Xbalanque
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Gold II
NieselZ
Hel
Gold II
Level 106
God Stats
12W - 14L
1,491 SR
Queue Stats
302W - 321L
1,554 MMR
Solo
Mercury
Mercury
Gold IV
Sarmitar
Mercury
Gold IV
Level 67
God Stats
6W - 2L
1,477 SR
Queue Stats
93W - 101L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Liamnn
Bellona
18
7 / 7 / 3
12,132
551
17,267
21,484
20,622
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Merake
Scylla
17
0 / 4 / 3
10,153
462
17,042
14,962
5,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 6 / 3
10,478
476
7,460
14,872
7,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
ReYeS333
Hachiman
16
4 / 7 / 2
10,399
473
8,980
15,444
4,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 8 / 2
9,328
424
7,833
23,100
18,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
SetTiamatAthenaJanusGilgamesh

VS

Bans
TsukuyomiChernobogYmirAnhurApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AdamWhitey727
King Arthur
19
5 / 7 / 7
12,556
571
14,238
23,407
24,461
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
Jammes98
Ganesha
17
0 / 2 / 18
11,852
539
5,597
20,703
23,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
Nalars
Xbalanque
20
3 / 3 / 9
12,889
586
16,703
18,253
7,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hel
20
9 / 0 / 9
14,333
652
19,143
15,997
8,375
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Mercury
Sarmitar
Mercury
20
15 / 3 / 2
13,692
622
14,801
21,070
11,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
77
15
Kills
32
32
Deaths
15
13
Assists
45
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AdamWhitey727
King Arthur
5
7
7
1.21
W
Ganesha
Jammes98
Ganesha
0
2
18
4.5
L
Bellona
Liamnn
Bellona
7
7
3
1.21
L
Scylla
Merake
Scylla
0
4
3
0.38
W
Xbalanque
Nalars
Xbalanque
3
3
9
2.5
W
Hel
9
0
9
13.5
L
2
6
3
0.58
L
Hachiman
ReYeS333
Hachiman
4
7
2
0.71
W
Mercury
Sarmitar
Mercury
15
3
2
5.33
L
2
8
2
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,582
Damage
70,482
89,862
Taken
99,430
57,475
Mitigated
75,322
16,406
Healing
38,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AdamWhitey727
King Arthur
14,238
1,872
0
3,338
23,407
24,461
49
4,249
19,051
0
69,465
W
Ganesha
Jammes98
Ganesha
5,597
155
0
3,946
20,703
23,449
431
6,614
13,833
24,378
0
L
Bellona
Liamnn
Bellona
17,267
6,136
0
948
21,484
20,622
0
5,088
16,338
0
75,022
L
Scylla
Merake
Scylla
17,042
1,068
140
1,858
14,962
5,625
0
3,466
11,438
83,494
0
W
Xbalanque
Nalars
Xbalanque
16,703
11,210
0
8,295
18,253
7,953
9,060
3,691
14,492
0
113,878
W
Hel
19,143
1,309
7,484
12,813
15,997
8,375
911
6,563
9,225
116,777
0
L
7,460
2,462
0
3,349
14,872
7,597
0
4,605
10,095
0
73,943
L
Hachiman
ReYeS333
Hachiman
8,980
5,255
0
3,998
15,444
4,972
0
2,028
13,402
0
67,313
W
Mercury
Sarmitar
Mercury
14,801
9,607
0
2,212
21,070
11,084
2,071
4,059
16,927
0
117,616
L
7,833
538
0
6,113
23,100
18,659
0
8,972
13,840
28,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,490
Gold Earned
65,322
588
Minions Killed
668
0
Camps Cleared
0
1,891,029
Distance Traveled
2,303,326
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,556
571
124
6
0
429,848
4
W
Ganesha
11,852
539
5
0
0
457,015
6
L
Bellona
12,132
551
153
7
0
358,104
7
L
Scylla
10,153
462
150
7
0
399,459
9
W
Xbalanque
12,889
586
171
8
0
406,232
2
W
Hel
14,333
652
230
10
0
501,440
4
L
Ravana
10,478
476
123
6
0
409,165
4
L
Hachiman
10,399
473
129
6
0
350,683
3
W
Mercury
13,692
622
138
6
0
508,791
1
L
Sobek
9,328
424
33
2
0
373,618
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role