Player Matchup

Cupid
Cupid
 
Cupid
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Andywillow04
Artemis
Level 101
God Stats
2W - 1L
1,709 SR
Queue Stats
128W - 119L
1,444 Elo+
Solo
Anhur
Anhur
BlappinBeeks
Anhur
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,483 Elo+
Solo
Kali
Kali
SHucO_81
Kali
Level 124
God Stats
0W - 2L
1,175 SR
Queue Stats
198W - 210L
1,410 Elo+
Solo
Scylla
Scylla
snukeupyoursniz
Scylla
Level 121
God Stats
3W - 3L
1,454 SR
Queue Stats
143W - 160L
1,443 Elo+
Solo
Team Averages
Level 110
1,468 SR
1,456 Elo+

VS

Team Averages
Level 91
1,640 SR
1,404 Elo+
Chaac
Chaac
BigRooster2475
Chaac
Level 59
God Stats
14W - 4L
1,546 SR
Queue Stats
229W - 263L
1,368 Elo+
Party 1
Janus
Janus
Dhariuz97
Janus
Level 89
God Stats
2W - 0L
1,735 SR
Queue Stats
39W - 60L
1,340 Elo+
Solo
Mercury
Mercury
XenosAX7
Mercury
Level 85
God Stats
7W - 2L
1,701 SR
Queue Stats
178W - 149L
1,386 Elo+
Solo
Nu Wa
Nu Wa
XxBigBear15xX
Nu Wa
Level 96
God Stats
1W - 2L
1,500 SR
Queue Stats
224W - 265L
1,360 Elo+
Party 1
Anhur
Anhur
giantnine
Anhur
Level 128
God Stats
3W - 1L
1,716 SR
Queue Stats
181W - 150L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
18
2 / 3 / 10
9,324
717
9,289
12,993
4,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Andywillow04
Artemis
16
1 / 7 / 8
8,697
669
9,361
15,222
5,227
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 9 / 7
9,624
740
9,401
16,553
5,956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kali
1
0 / 2 / 1
3,317
255
0
1,996
647
18
6 / 3 / 7
10,031
772
18,191
11,764
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 8
10,516
809
9,323
18,089
10,126
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Janus
Dhariuz97
Janus
18
3 / 2 / 12
10,641
819
10,023
7,806
3,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Mercury
XenosAX7
Mercury
14
3 / 5 / 7
9,208
708
3,819
10,592
5,369
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

19
3 / 2 / 16
11,164
859
16,205
10,222
3,782
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
giantnine
Anhur
17
7 / 5 / 4
10,765
828
12,609
12,805
5,112
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
70
16
Kills
23
24
Deaths
17
33
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
3
10
2.33
L
Artemis
Andywillow04
Artemis
1
7
8
0.71
W
7
3
8
3.67
L
7
9
7
1.17
W
Janus
Dhariuz97
Janus
3
2
12
4.5
L
Kali
0
2
1
0.25
W
Mercury
XenosAX7
Mercury
3
5
7
1.3
W
3
2
16
5.5
W
Anhur
giantnine
Anhur
7
5
4
1.8
L
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,242
Damage
51,979
58,528
Taken
59,514
20,296
Mitigated
27,558
20,150
Healing
26,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
9,289
3,051
2,321
4,915
12,993
4,880
0
5,696
7,297
0
33,081
L
Artemis
Andywillow04
Artemis
9,361
2,668
821
3,889
15,222
5,227
423
6,530
8,692
0
20,288
W
9,323
1,228
4,050
7,525
18,089
10,126
862
4,844
11,821
0
18,341
L
9,401
2,985
1,247
1,986
16,553
5,956
110
6,101
10,452
0
16,809
W
Janus
Dhariuz97
Janus
10,023
48
2,279
1,372
7,806
3,169
1,422
1,277
6,529
34,103
0
L
Kali
0
0
0
0
1,996
647
0
1,652
344
0
0
W
Mercury
XenosAX7
Mercury
3,819
1,305
2,623
1,355
10,592
5,369
317
3,985
6,607
0
9,845
W
16,205
4,243
1,562
1,669
10,222
3,782
1,539
3,341
6,881
27,609
0
W
Anhur
giantnine
Anhur
12,609
5,595
1,368
2,419
12,805
5,112
945
4,744
8,061
0
24,570
L
18,191
859
1,733
3,238
11,764
3,586
559
6,249
5,515
46,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,993
Gold Earned
52,294
154
Minions Killed
127
0
Camps Cleared
0
779,346
Distance Traveled
1,157,382
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,324
717
42
3
0
196,809
0
L
Artemis
8,697
669
22
2
0
171,982
0
W
Chaac
10,516
809
21
2
0
247,138
0
L
Anhur
9,624
740
18
1
0
186,817
0
W
Janus
10,641
819
46
4
0
250,697
1
L
Kali
3,317
255
0
0
0
0
0
W
Mercury
9,208
708
6
0
0
222,038
0
W
Nu Wa
11,164
859
25
2
0
238,188
0
W
Anhur
10,765
828
29
2
0
199,321
1
L
Scylla
10,031
772
72
6
0
223,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role