Player Matchup

Nox
Nox
AmaRoK59
Nox
Level 5
God Stats
2W - 0L
1,755 SR
Queue Stats
5W - 3L
1,594 Elo+
Party 3
Hachiman
Hachiman
IVoltzzzz
Hachiman
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ullr
Ullr
KanameZPㅤ
Ullr
Level 26
God Stats
5W - 3L
1,500 SR
Queue Stats
59W - 57L
1,519 Elo+
Solo
Sylvanus
Sylvanus
Skrammyy
Sylvanus
Level 29
God Stats
8W - 6L
1,580 SR
Queue Stats
98W - 74L
1,643 Elo+
Solo
Arachne
Arachne
iRoutch
Arachne
Level 24
God Stats
12W - 9L
1,773 SR
Queue Stats
82W - 79L
1,544 Elo+
Party 3
Team Averages
Level 23
1,622 SR
1,560 Elo+

VS

Team Averages
Level 24
1,538 SR
1,551 Elo+
Geb
Geb
NothTheFrost
Geb
Level 29
God Stats
0W - 1L
1,508 SR
Queue Stats
5W - 9L
1,535 Elo+
Party 1
Ah Puch
Ah Puch
Oskury
Ah Puch
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Xbalanque
Xbalanque
RovLiax
Xbalanque
Level 16
God Stats
7W - 1L
1,852 SR
Queue Stats
137W - 58L
1,630 Elo+
Party 2
Kukulkan
Kukulkan
Ynae7
Kukulkan
Level 27
God Stats
8W - 8L
1,571 SR
Queue Stats
166W - 105L
1,558 Elo+
Party 2
Set
Set
fragthedeath
Set
Level 31
God Stats
0W - 2L
1,258 SR
Queue Stats
4W - 7L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 9
9,278
464
3,362
7,804
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hachiman
IVoltzzzz
Hachiman
15
4 / 5 / 10
10,109
505
7,975
15,843
6,344
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
5 / 1 / 9
12,724
636
15,590
12,222
5,785
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
Skrammyy
Sylvanus
17
7 / 2 / 11
11,574
579
14,519
18,033
20,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
iRoutch
Arachne
20
16 / 1 / 5
13,302
665
11,152
13,555
7,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 3
8,422
421
7,488
18,636
16,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
Oskury
Ah Puch
9
0 / 1 / 0
6,636
332
1,944
3,870
941
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
RovLiax
Xbalanque
14
0 / 8 / 6
8,361
418
10,337
16,793
4,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Ynae7
Kukulkan
18
5 / 7 / 5
11,377
569
12,549
11,979
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 9 / 3
9,558
478
7,441
16,257
4,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
31
33
Kills
14
14
Deaths
34
44
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
5
9
1.1
W
Hachiman
IVoltzzzz
Hachiman
4
5
10
1.8
W
5
1
9
9.5
L
3
9
3
0.5
L
Ah Puch
Oskury
Ah Puch
0
1
0
0
L
Xbalanque
RovLiax
Xbalanque
0
8
6
0.38
W
Sylvanus
Skrammyy
Sylvanus
7
2
11
6.25
L
Kukulkan
Ynae7
Kukulkan
5
7
5
1.07
L
6
9
3
0.83
W
Arachne
iRoutch
Arachne
16
1
5
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,598
Damage
39,759
67,457
Taken
67,535
42,801
Mitigated
31,643
25,876
Healing
12,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,362
774
0
706
7,804
3,058
899
3,484
4,320
39,069
0
W
Hachiman
IVoltzzzz
Hachiman
7,975
5,088
0
4,635
15,843
6,344
1,655
5,832
10,011
0
55,162
W
15,590
7,948
0
958
12,222
5,785
794
5,481
6,741
0
107,287
L
7,488
1,077
0
3,066
18,636
16,369
90
7,027
11,609
24,121
0
L
Ah Puch
Oskury
Ah Puch
1,944
170
0
1,273
3,870
941
0
0
3,870
18,948
0
L
Xbalanque
RovLiax
Xbalanque
10,337
6,283
0
5,173
16,793
4,738
355
6,393
10,400
0
58,442
W
Sylvanus
Skrammyy
Sylvanus
14,519
4,275
4,039
9,156
18,033
20,426
1,266
4,155
13,878
51,534
12,320
L
Kukulkan
Ynae7
Kukulkan
12,549
550
0
809
11,979
4,826
87
1,305
10,674
84,954
0
L
7,441
4,140
0
1,714
16,257
4,769
0
2,516
13,741
0
42,578
W
Arachne
iRoutch
Arachne
11,152
7,158
0
6,382
13,555
7,188
56
3,029
10,526
0
103,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,987
Gold Earned
44,354
586
Minions Killed
410
0
Camps Cleared
0
1,904,630
Distance Traveled
1,470,858
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,278
464
75
4
0
344,475
1
W
Hachiman
10,109
505
71
4
0
373,311
3
W
Ullr
12,724
636
196
10
0
372,456
2
L
Geb
8,422
421
23
1
0
358,000
4
L
Ah Puch
6,636
332
42
2
0
146,017
0
L
Xbalanque
8,361
418
94
5
0
326,072
3
W
Sylvanus
11,574
579
88
4
0
343,184
1
L
Kukulkan
11,377
569
163
8
0
345,240
4
L
Set
9,558
478
88
4
0
295,529
0
W
Arachne
13,302
665
156
8
0
471,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role