Player Matchup

Ymir
Ymir
Gold III
MonkyDLuffy03
Ymir
Gold III
Level 158
God Stats
0W - 2L
1,135 SR
Queue Stats
89W - 88L
1,527 MMR
Solo
Mercury
Mercury
Gold III
Noresss
Mercury
Gold III
Level 141
God Stats
49W - 54L
1,458 SR
Queue Stats
577W - 563L
1,567 MMR
Solo
Anhur
Anhur
Gold III
Travis5050
Anhur
Gold III
Level 157
God Stats
15W - 15L
1,570 SR
Queue Stats
400W - 414L
1,517 MMR
Solo
Tyr
Tyr
Gold III
juanckan
Tyr
Gold III
Level 129
God Stats
15W - 28L
1,447 SR
Queue Stats
360W - 344L
1,511 MMR
Solo
Raijin
Raijin
Gold II
ÉLNEGRO
Raijin
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,422 SR
1,524 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,539 SR
1,530 MMR
Apollo
Apollo
Silver I
Gutto
Apollo
Silver I
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 4L
1,586 MMR
Party 1
Thoth
Thoth
Silver II
QuemÉoGatão
Thoth
Silver II
Level 145
God Stats
5W - 3L
1,500 SR
Queue Stats
35W - 20L
1,486 MMR
Party 1
Ares
Ares
Gold III
TrueFX
Ares
Gold III
Level 160
God Stats
37W - 46L
1,548 SR
Queue Stats
538W - 546L
1,510 MMR
Solo
Chang'e
Chang'e
Gold II
brennanhen
Chang'e
Gold II
Level 137
God Stats
35W - 30L
1,645 SR
Queue Stats
547W - 544L
1,566 MMR
Solo
Bakasura
Bakasura
Gold I
lEsponja
Bakasura
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
4,542
454
1,653
4,628
1,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Noresss
Mercury
9
1 / 3 / 0
5,336
534
1,378
5,760
1,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anhur
9
0 / 3 / 0
5,038
504
2,235
6,010
1,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

10
0 / 2 / 0
5,474
547
2,410
8,741
3,487
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
ÉLNEGRO
Raijin
10
0 / 1 / 0
5,645
565
1,531
3,454
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
TiamatAthenaSetGilgameshGuan Yu

VS

Bans
TsukuyomiGebLokiKing ArthurCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Gutto
Apollo
13
6 / 0 / 2
7,872
787
5,820
4,590
1,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
2 / 0 / 1
6,744
674
5,651
4,104
1,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
TrueFX
Ares
9
1 / 0 / 8
5,976
598
4,134
4,574
1,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chang'e
brennanhen
Chang'e
11
2 / 0 / 0
6,049
605
2,404
3,154
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
lEsponja
Bakasura
10
1 / 1 / 3
5,758
576
840
6,407
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
12
12
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Apollo
Gutto
Apollo
6
0
2
7
L
0
3
1
0.17
L
Mercury
Noresss
Mercury
1
3
0
0.33
W
2
0
1
2.5
L
Anhur
0
3
0
0
W
Ares
TrueFX
Ares
1
0
8
5
W
Chang'e
brennanhen
Chang'e
2
0
0
2
L
0
2
0
0
W
Bakasura
lEsponja
Bakasura
1
1
3
2.5
L
Raijin
ÉLNEGRO
Raijin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,207
Damage
18,849
28,593
Taken
22,829
9,149
Mitigated
7,312
8,692
Healing
10,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Gutto
Apollo
5,820
3,149
0
1,660
4,590
1,193
335
438
4,152
0
51,075
L
1,653
358
0
844
4,628
1,644
0
1,144
3,447
9,019
0
L
Mercury
Noresss
Mercury
1,378
315
0
512
5,760
1,889
0
2,275
3,419
0
28,063
W
5,651
473
0
1,298
4,104
1,171
519
0
4,104
45,677
0
L
Anhur
2,235
797
0
1,955
6,010
1,096
0
1,045
4,965
0
23,191
W
Ares
TrueFX
Ares
4,134
141
0
1,871
4,574
1,873
167
819
3,755
10,703
0
W
Chang'e
brennanhen
Chang'e
2,404
202
900
1,921
3,154
974
45
1,261
1,893
37,331
0
L
2,410
456
0
4,302
8,741
3,487
0
5,048
3,182
0
31,172
W
Bakasura
lEsponja
Bakasura
840
613
0
3,312
6,407
2,101
0
666
5,741
0
20,014
L
Raijin
ÉLNEGRO
Raijin
1,531
227
0
1,079
3,454
1,033
0
2,026
1,256
42,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,035
Gold Earned
32,399
291
Minions Killed
400
0
Camps Cleared
0
991,500
Distance Traveled
1,121,685
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,872
787
113
11
0
195,019
4
L
Ymir
4,542
454
14
1
0
160,478
1
L
Mercury
5,336
534
63
6
0
235,379
3
W
Thoth
6,744
674
111
11
0
221,662
5
L
Anhur
5,038
504
49
5
0
179,560
3
W
Ares
5,976
598
18
2
0
238,810
4
W
Chang'e
6,049
605
85
9
0
207,053
4
L
Tyr
5,474
547
69
7
0
220,243
3
W
Bakasura
5,758
576
73
7
0
259,141
5
L
Raijin
5,645
565
96
10
0
195,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role