Player Matchup

Izanami
Izanami
Byn1u
Izanami
Level 16
God Stats
1W - 1L
1,237 SR
Queue Stats
7W - 3L
1,550 Elo+
Party 1
Cthulhu
Cthulhu
Empty44
Cthulhu
Level 6
God Stats
4W - 2L
1,704 SR
Queue Stats
7W - 2L
1,645 Elo+
Party 1
Arachne
Arachne
Hirishimaru
Arachne
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Mojsik
Ganesha
Level 8
God Stats
4W - 1L
1,774 SR
Queue Stats
8W - 4L
1,556 Elo+
Party 1
Janus
Janus
Nightshian
Janus
Level 26
God Stats
0W - 2L
1,601 SR
Queue Stats
10W - 6L
1,508 Elo+
Party 1
Team Averages
Level 15
1,563 SR
1,552 Elo+

VS

Team Averages
Level 18
1,477 SR
1,543 Elo+
Nox
Nox
AmaRoK59
Nox
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,460 Elo+
Party 3
Cthulhu
Cthulhu
IVoltzzzz
Cthulhu
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
iRoutch
Arachne
Level 24
God Stats
12W - 9L
1,740 SR
Queue Stats
82W - 79L
1,534 Elo+
Party 3
Neith
Neith
nozh7
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,611 Elo+
Party 2
Eset
Eset
pikarujke
Eset
Level 29
God Stats
1W - 0L
1,145 SR
Queue Stats
2W - 0L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Byn1u
Izanami
1
0 / 0 / 0
3,531
321
0
0
0
Cthulhu
Empty44
Cthulhu
10
0 / 3 / 1
5,650
514
762
4,543
2,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Hirishimaru
Arachne
8
3 / 2 / 1
5,501
500
3,038
6,887
2,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
Mojsik
Ganesha
8
1 / 3 / 1
5,317
483
2,814
9,235
4,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
9
4 / 4 / 0
5,700
518
5,266
5,869
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 3
5,513
501
1,740
3,429
1,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
IVoltzzzz
Cthulhu
8
0 / 0 / 3
5,402
491
1,513
5,065
2,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
iRoutch
Arachne
13
5 / 1 / 0
7,337
667
3,354
6,698
2,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
nozh7
Neith
8
0 / 2 / 7
5,359
487
5,371
4,641
1,489
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
9
5 / 2 / 3
5,859
533
5,734
4,693
1,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
8
Kills
12
12
Deaths
8
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
L
Izanami
Byn1u
Izanami
0
0
0
0
L
Cthulhu
Empty44
Cthulhu
0
3
1
0.17
L
Arachne
Hirishimaru
Arachne
3
2
1
1.75
W
Cthulhu
IVoltzzzz
Cthulhu
0
0
3
1.5
L
Ganesha
Mojsik
Ganesha
1
3
1
0.5
L
Janus
4
4
0
1
W
Arachne
iRoutch
Arachne
5
1
0
5
W
Neith
nozh7
Neith
0
2
7
1.75
W
Eset
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,880
Damage
17,712
26,534
Taken
24,526
10,839
Mitigated
9,058
3,290
Healing
5,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,740
550
0
287
3,429
1,108
609
1,843
1,480
16,919
0
L
Izanami
Byn1u
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
Empty44
Cthulhu
762
104
0
370
4,543
2,188
0
1,147
3,218
20,727
0
L
Arachne
Hirishimaru
Arachne
3,038
1,831
0
2,229
6,887
2,442
0
1,707
4,978
0
16,688
W
Cthulhu
IVoltzzzz
Cthulhu
1,513
198
0
1,107
5,065
2,305
78
1,547
3,422
18,215
0
L
Ganesha
Mojsik
Ganesha
2,814
228
0
281
9,235
4,546
0
3,292
5,827
13,856
0
L
Janus
5,266
211
0
410
5,869
1,663
0
2,305
3,524
25,734
0
W
Arachne
iRoutch
Arachne
3,354
2,118
0
2,277
6,698
2,931
478
1,105
5,500
0
46,846
W
Neith
nozh7
Neith
5,371
2,474
0
1,048
4,641
1,489
1,462
2,310
2,180
0
18,292
W
Eset
5,734
804
0
436
4,693
1,225
1,186
1,499
3,102
17,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,699
Gold Earned
29,470
165
Minions Killed
236
0
Camps Cleared
0
728,203
Distance Traveled
970,210
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
5,513
501
26
2
0
167,324
0
L
Izanami
3,531
321
0
0
0
0
0
L
Cthulhu
5,650
514
54
5
0
196,144
1
L
Arachne
5,501
500
36
3
0
182,824
0
W
Cthulhu
5,402
491
28
3
0
173,242
1
L
Ganesha
5,317
483
16
1
0
183,165
3
L
Janus
5,700
518
59
5
0
166,070
1
W
Arachne
7,337
667
113
10
0
212,000
0
W
Neith
5,359
487
30
3
0
199,066
0
W
Eset
5,859
533
39
4
0
218,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role