Player Matchup

Mulan
Mulan
Orihime Kurosak
Mulan
Level 101
God Stats
2W - 0L
1,750 SR
Queue Stats
91W - 91L
1,522 Elo+
Party 1
Bakasura
Bakasura
SykonSSR
Bakasura
Level 103
God Stats
4W - 4L
1,485 SR
Queue Stats
144W - 143L
1,517 Elo+
Party 1
Chronos
Chronos
Walkingeye54
Chronos
Level 49
God Stats
8W - 3L
1,760 SR
Queue Stats
52W - 39L
1,557 Elo+
Party 1
Bacchus
Bacchus
mr wulrus
Bacchus
Level 108
God Stats
3W - 2L
1,162 SR
Queue Stats
172W - 167L
1,517 Elo+
Party 1
Sol
Sol
whitesparrow371
Sol
Level 107
God Stats
2W - 3L
1,311 SR
Queue Stats
103W - 123L
1,495 Elo+
Party 1
Team Averages
Level 94
1,493 SR
1,521 Elo+

VS

Team Averages
Level 63
1,490 SR
1,526 Elo+
Chernobog
Chernobog
FiyaFlame
Chernobog
Level 68
God Stats
1W - 2L
1,476 SR
Queue Stats
10W - 14L
1,430 Elo+
Party 2
Kali
Kali
LightSaviour
Kali
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,467 Elo+
Party 2
Vulcan
Vulcan
Nightangelhardy
Vulcan
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 11L
1,726 Elo+
Party 2
King Arthur
King Arthur
SlayerArlang
King Arthur
Level 8
God Stats
1W - 2L
1,412 SR
Queue Stats
9W - 12L
1,526 Elo+
Party 2
Ymir
Ymir
copper490
Ymir
Level 67
God Stats
15W - 14L
1,561 SR
Queue Stats
18W - 17L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 2
7,554
444
7,228
13,692
7,305
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
SykonSSR
Bakasura
19
4 / 0 / 1
10,622
625
5,726
9,710
4,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chronos
Walkingeye54
Chronos
17
6 / 1 / 2
10,118
595
11,216
11,256
4,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
mr wulrus
Bacchus
15
5 / 1 / 1
8,955
527
7,278
7,764
3,823
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 5 / 3
8,319
489
10,756
11,713
4,170
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
FiyaFlame
Chernobog
14
6 / 4 / 5
9,060
533
12,518
12,750
3,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 4 / 0
8,346
491
8,601
15,276
7,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
0 / 5 / 0
6,974
410
2,470
7,111
1,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
SlayerArlang
King Arthur
13
0 / 6 / 1
7,091
417
2,344
10,787
7,815
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
13
2 / 1 / 7
8,061
474
8,809
13,929
9,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
19
Kills
12
12
Deaths
20
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Chernobog
FiyaFlame
Chernobog
6
4
5
2.13
L
4
4
0
1
L
0
5
0
0
W
1
5
2
0.4
L
King Arthur
SlayerArlang
King Arthur
0
6
1
0.08
W
Bakasura
SykonSSR
Bakasura
4
0
1
4.5
W
Chronos
Walkingeye54
Chronos
6
1
2
7
L
Ymir
2
1
7
5.5
W
Bacchus
mr wulrus
Bacchus
5
1
1
5.5
W
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,204
Damage
34,742
54,135
Taken
59,853
23,638
Mitigated
30,108
19,093
Healing
13,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
FiyaFlame
Chernobog
12,518
7,283
0
2,556
12,750
3,973
0
4,957
7,513
0
44,660
L
8,601
3,817
0
5,722
15,276
7,390
0
5,831
9,390
0
60,666
L
2,470
836
0
0
7,111
1,718
128
5,440
1,431
33,959
0
W
7,228
1,284
0
4,706
13,692
7,305
110
6,306
7,386
0
29,494
L
King Arthur
SlayerArlang
King Arthur
2,344
500
0
0
10,787
7,815
0
7,287
3,500
0
24,379
W
Bakasura
SykonSSR
Bakasura
5,726
4,723
0
3,888
9,710
4,166
0
845
8,799
0
86,620
W
Chronos
Walkingeye54
Chronos
11,216
5,856
0
4,390
11,256
4,174
2,758
0
11,256
59,728
0
L
Ymir
8,809
2,091
588
4,951
13,929
9,212
0
5,735
8,194
33,471
0
W
Bacchus
mr wulrus
Bacchus
7,278
729
0
1,497
7,764
3,823
612
1,616
5,941
46,966
0
W
10,756
4,071
0
4,612
11,713
4,170
637
2,239
9,474
50,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,568
Gold Earned
39,532
500
Minions Killed
345
0
Camps Cleared
0
1,610,170
Distance Traveled
1,574,857
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
9,060
533
77
5
0
323,739
2
L
Kali
8,346
491
104
6
0
326,440
2
L
Vulcan
6,974
410
71
4
0
285,884
0
W
Mulan
7,554
444
49
3
0
292,210
0
L
King Arthur
7,091
417
39
2
0
326,192
0
W
Bakasura
10,622
625
176
10
0
416,102
1
W
Chronos
10,118
595
106
6
0
300,269
1
L
Ymir
8,061
474
54
3
0
312,602
0
W
Bacchus
8,955
527
95
6
0
320,628
1
W
Sol
8,319
489
74
4
0
280,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role