Player Matchup

Pele
Pele
BLAZEPHENOM_TV
Pele
Level 28
God Stats
20W - 18L
1,600 SR
Queue Stats
358W - 362L
1,429 Elo+
Party 1
Guan Yu
Guan Yu
ChalkyDust19056
Guan Yu
Level 27
God Stats
23W - 21L
1,522 SR
Queue Stats
350W - 325L
1,464 Elo+
Solo
Raijin
Raijin
Crackkorn
Raijin
Level 18
God Stats
14W - 13L
1,875 SR
Queue Stats
288W - 318L
1,366 Elo+
Solo
Set
Set
Gnarbeats
Set
Level 28
God Stats
56W - 67L
1,441 SR
Queue Stats
257W - 277L
1,351 Elo+
Party 1
Olorun
Olorun
righteous530pear
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,386 Elo+
Solo
Team Averages
Level 22
1,588 SR
1,399 Elo+

VS

Team Averages
Level 16
1,524 SR
1,401 Elo+
Kali
Kali
BasedGodRenz
Kali
Level 11
God Stats
2W - 2L
1,500 SR
Queue Stats
40W - 50L
1,388 Elo+
Solo
Chang'e
Chang'e
El Potito4960
Chang'e
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,396 Elo+
Solo
Cthulhu
Cthulhu
Lereaven
Cthulhu
Level 13
God Stats
8W - 16L
1,343 SR
Queue Stats
9W - 17L
1,335 Elo+
Solo
Cerberus
Cerberus
eddymonster
Cerberus
Level 27
God Stats
31W - 17L
1,542 SR
Queue Stats
107W - 80L
1,438 Elo+
Solo
Chiron
Chiron
philmull98
Chiron
Level 27
God Stats
4W - 9L
1,734 SR
Queue Stats
64W - 72L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 5
8,857
443
8,854
12,542
5,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 3 / 5
8,836
442
9,385
22,550
19,874
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
Crackkorn
Raijin
16
6 / 4 / 2
10,200
510
9,714
13,497
3,816
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 4 / 1
9,774
489
11,946
17,141
6,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 13 / 0
7,392
370
3,882
17,057
5,136
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 11
10,112
506
7,636
13,275
6,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
18
10 / 1 / 5
11,581
579
17,434
13,345
4,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Lereaven
Cthulhu
13
1 / 9 / 2
8,470
424
3,641
16,888
9,951
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
eddymonster
Cerberus
17
6 / 5 / 6
11,123
556
10,627
18,270
17,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
philmull98
Chiron
17
8 / 3 / 8
10,807
540
16,573
12,020
3,726
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
62
20
Kills
30
30
Deaths
20
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
4
6
5
1.08
W
5
2
11
5.25
L
2
3
5
1.5
L
Raijin
Crackkorn
Raijin
6
4
2
1.75
W
Chang'e
10
1
5
12.5
L
8
4
1
2.13
W
Cthulhu
Lereaven
Cthulhu
1
9
2
0.22
W
Cerberus
eddymonster
Cerberus
6
5
6
1.8
W
Chiron
philmull98
Chiron
8
3
8
4
L
0
13
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,781
Damage
55,911
82,787
Taken
73,798
40,460
Mitigated
41,808
20,549
Healing
29,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,854
3,927
0
1,068
12,542
5,443
167
5,087
7,065
0
41,032
W
7,636
4,348
0
4,348
13,275
6,303
691
947
12,328
0
36,138
L
9,385
1,638
456
7,389
22,550
19,874
927
6,401
15,927
0
33,425
L
Raijin
Crackkorn
Raijin
9,714
1,876
0
3,770
13,497
3,816
1,707
6,063
7,182
61,798
0
W
Chang'e
17,434
2,134
3,318
8,056
13,345
4,715
3,453
2,681
10,664
78,962
0
L
11,946
5,845
0
4,334
17,141
6,191
192
5,788
11,069
0
58,587
W
Cthulhu
Lereaven
Cthulhu
3,641
366
79
1,006
16,888
9,951
844
2,825
14,063
33,708
0
W
Cerberus
eddymonster
Cerberus
10,627
1,057
0
7,187
18,270
17,113
627
4,992
13,278
59,561
0
W
Chiron
philmull98
Chiron
16,573
8,943
1,156
4,817
12,020
3,726
2,924
2,151
9,869
0
65,477
L
3,882
2,725
198
3,334
17,057
5,136
673
6,879
9,842
39,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,059
Gold Earned
52,093
363
Minions Killed
519
0
Camps Cleared
0
1,770,923
Distance Traveled
1,868,475
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,857
443
72
4
0
320,855
0
W
Kali
10,112
506
77
4
0
375,538
10
L
Guan Yu
8,836
442
35
2
0
427,431
4
L
Raijin
10,200
510
115
6
0
332,216
2
W
Chang'e
11,581
579
124
6
0
394,193
0
L
Set
9,774
489
77
4
0
380,853
7
W
Cthulhu
8,470
424
54
3
0
376,219
0
W
Cerberus
11,123
556
157
8
0
323,472
1
W
Chiron
10,807
540
107
5
0
399,053
2
L
Olorun
7,392
370
64
3
0
309,568
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role