Player Matchup

Yemoja
Yemoja
Gold V
Eluat
Yemoja
Gold V
Level 126
God Stats
279W - 274L
1,584 SR
Queue Stats
917W - 928L
1,259 MMR
Solo
Apollo
Apollo
Silver I
PalettoRonny
Apollo
Silver I
Level 132
God Stats
0W - 1L
1,439 SR
Queue Stats
8W - 7L
1,524 MMR
Party 1
Chang'e
Chang'e
Silver II
PinkÙwÚ
Chang'e
Silver II
Level 103
God Stats
4W - 5L
1,565 SR
Queue Stats
49W - 50L
1,201 MMR
Party 1
Pele
Pele
Silver I
Teename
Pele
Silver I
Level 100
God Stats
0W - 1L
1,452 SR
Queue Stats
59W - 73L
1,238 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
pichukas
Sun Wukong
Gold V
Level 128
God Stats
16W - 11L
1,653 SR
Queue Stats
200W - 218L
1,258 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,539 SR
1,296 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 73
1,497 SR
1,304 MMR
Fafnir
Fafnir
Gold IV
Larlequin
Fafnir
Gold IV
Level 47
God Stats
10W - 9L
1,472 SR
Queue Stats
64W - 58L
1,362 MMR
Party 3
Cernunnos
Cernunnos
Gold III
Nightwarior
Cernunnos
Gold III
Level 61
God Stats
12W - 6L
1,491 SR
Queue Stats
69W - 64L
1,361 MMR
Party 3
King Arthur
King Arthur
Gold V
THERAURU
King Arthur
Gold V
Level 64
God Stats
9W - 6L
1,627 SR
Queue Stats
45W - 42L
1,352 MMR
Solo
Kukulkan
Kukulkan
Silver I
XxmetaldeathxX
Kukulkan
Silver I
Level 125
God Stats
25W - 22L
1,496 SR
Queue Stats
393W - 408L
1,251 MMR
Party 2
Ne Zha
Ne Zha
Silver II
conairrr
Ne Zha
Silver II
Level 67
God Stats
1W - 3L
1,398 SR
Queue Stats
77W - 87L
1,194 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Eluat
Yemoja
14
0 / 4 / 6
9,893
396
5,244
23,817
24,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Apollo
16
2 / 5 / 1
10,558
422
14,527
22,919
8,403
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
PinkÙwÚ
Chang'e
16
2 / 6 / 5
10,433
417
13,283
19,894
7,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Pele
Teename
Pele
19
6 / 6 / 3
12,155
486
12,769
23,656
11,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
pichukas
Sun Wukong
18
5 / 4 / 6
12,195
488
22,092
24,986
27,536
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
TiamatAthenaGuan YuSetScylla

VS

Bans
GilgameshCu ChulainnTsukuyomiJanusLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Larlequin
Fafnir
17
3 / 1 / 9
12,451
498
9,636
16,230
24,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
Nightwarior
Cernunnos
20
7 / 3 / 10
14,639
586
25,357
20,760
10,625
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
THERAURU
King Arthur
20
6 / 4 / 9
13,787
551
22,259
29,243
29,368
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
20
5 / 5 / 9
13,640
546
24,189
12,818
6,774
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ne Zha
conairrr
Ne Zha
20
3 / 2 / 9
13,268
531
9,015
19,145
8,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
70
15
Kills
24
25
Deaths
15
21
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Eluat
Yemoja
0
4
6
0.75
W
Fafnir
Larlequin
Fafnir
3
1
9
7.5
W
Cernunnos
Nightwarior
Cernunnos
7
3
10
4
L
Apollo
2
5
1
0.5
L
Chang'e
PinkÙwÚ
Chang'e
2
6
5
0.75
W
King Arthur
THERAURU
King Arthur
6
4
9
2.63
L
Pele
Teename
Pele
6
6
3
1.25
W
Kukulkan
5
5
9
1.9
W
Ne Zha
conairrr
Ne Zha
3
2
9
3.75
L
Sun Wukong
pichukas
Sun Wukong
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,915
Damage
90,456
115,272
Taken
98,196
79,330
Mitigated
79,402
49,030
Healing
37,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Eluat
Yemoja
5,244
1,297
7,281
5,531
23,817
24,610
0
10,833
12,984
21,958
0
W
Fafnir
Larlequin
Fafnir
9,636
2,246
0
3,676
16,230
24,513
430
3,854
12,376
22,360
0
W
Cernunnos
Nightwarior
Cernunnos
25,357
15,819
0
10,996
20,760
10,625
8,231
3,408
17,352
0
121,375
L
Apollo
14,527
10,286
0
9,259
22,919
8,403
0
4,475
18,444
0
84,518
L
Chang'e
PinkÙwÚ
Chang'e
13,283
685
6,490
6,997
19,894
7,611
0
8,545
11,349
67,717
0
W
King Arthur
THERAURU
King Arthur
22,259
2,612
0
11,685
29,243
29,368
372
3,452
25,791
294
79,122
L
Pele
Teename
Pele
12,769
2,854
0
6,238
23,656
11,170
0
3,134
20,522
0
97,504
W
Kukulkan
24,189
1,931
0
642
12,818
6,774
2,512
3,931
8,887
119,419
0
W
Ne Zha
conairrr
Ne Zha
9,015
1,798
0
10,393
19,145
8,122
0
3,882
15,263
0
108,409
L
Sun Wukong
pichukas
Sun Wukong
22,092
2,853
0
7,234
24,986
27,536
0
7,021
17,965
0
81,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,234
Gold Earned
67,785
623
Minions Killed
648
0
Camps Cleared
0
2,295,584
Distance Traveled
2,403,126
42
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,893
396
36
1
0
441,209
9
W
Fafnir
12,451
498
13
1
0
501,774
9
W
Cernunnos
14,639
586
184
7
0
406,560
4
L
Apollo
10,558
422
144
6
0
440,658
5
L
Chang'e
10,433
417
134
5
0
472,171
11
W
King Arthur
13,787
551
132
5
0
522,821
5
L
Pele
12,155
486
163
7
0
449,259
12
W
Kukulkan
13,640
546
173
7
0
449,605
5
W
Ne Zha
13,268
531
146
6
0
522,366
9
L
Sun Wukong
12,195
488
146
6
0
492,287
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role