Player Matchup

Gilgamesh
Gilgamesh
MarkyMarkaNinja1
Gilgamesh
Level 103
God Stats
16W - 11L
1,470 SR
Queue Stats
291W - 259L
1,489 Elo+
Party 1
Sol
Sol
hobo741
Sol
Level 63
God Stats
34W - 27L
1,400 SR
Queue Stats
379W - 342L
1,433 Elo+
Party 1
Thor
Thor
ian3722
Thor
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,188 Elo+
Solo
Team Averages
Level 58
1,456 SR
1,370 Elo+

VS

Team Averages
Level 88
1,636 SR
1,422 Elo+
Janus
Janus
MellowDaPro
Janus
Level 101
God Stats
30W - 38L
1,484 SR
Queue Stats
1,636W - 2,236L
1,396 Elo+
Party 2
Ymir
Ymir
ghosted12
Ymir
Level 18
God Stats
5W - 1L
1,975 SR
Queue Stats
20W - 26L
1,414 Elo+
Solo
Neith
Neith
rahdiggitydawg
Neith
Level 144
God Stats
65W - 43L
1,449 SR
Queue Stats
348W - 426L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
4 / 1 / 2
9,003
750
5,864
9,079
4,802
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
13
3 / 1 / 4
9,102
759
9,483
8,185
2,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
ian3722
Thor
8
0 / 12 / 3
7,083
590
1,702
11,642
4,067
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 3 / 4
9,236
770
6,791
5,415
1,646
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
12
2 / 2 / 12
9,177
765
5,808
10,423
7,270
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 2 / 8
8,734
728
9,982
8,002
3,065
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
7
Kills
14
14
Deaths
7
9
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
4
1
2
5
W
8
3
4
3.33
W
Ymir
2
2
12
4
L
Sol
3
1
4
5
L
Thor
ian3722
Thor
0
12
3
0.13
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,049
Damage
22,581
28,906
Taken
23,840
11,627
Mitigated
11,981
5,434
Healing
6,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
5,864
1,102
0
659
9,079
4,802
0
4,169
4,910
0
26,804
W
6,791
0
0
1,078
5,415
1,646
42
1,762
3,653
33,465
0
W
Ymir
5,808
426
0
0
10,423
7,270
0
4,027
6,396
16,811
0
L
Sol
9,483
2,128
0
4,775
8,185
2,758
0
3,649
4,536
48,515
0
L
Thor
ian3722
Thor
1,702
75
0
0
11,642
4,067
52
4,829
6,813
0
5,824
W
9,982
3,876
1,035
3,909
8,002
3,065
571
3,758
4,244
0
37,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,188
Gold Earned
27,147
126
Minions Killed
136
0
Camps Cleared
0
611,553
Distance Traveled
668,989
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,003
750
31
3
0
238,257
1
W
Janus
9,236
770
58
5
0
232,509
0
W
Ymir
9,177
765
19
2
0
212,688
5
L
Sol
9,102
759
84
7
0
230,261
2
L
Thor
7,083
590
11
1
0
143,035
0
W
Neith
8,734
728
59
5
0
223,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role