Player Matchup

Medusa
Medusa
 
Medusa
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Demo239
Kumbhakarna
Level 85
God Stats
17W - 14L
1,735 SR
Queue Stats
590W - 622L
1,587 Elo+
Party 2
Zeus
Zeus
HUNTER21051
Zeus
Level 28
God Stats
64W - 40L
1,701 SR
Queue Stats
164W - 151L
1,609 Elo+
Party 2
Fenrir
Fenrir
PRIIDEv
Fenrir
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
310W - 339L
1,485 Elo+
Solo
Cerberus
Cerberus
chummie16
Cerberus
Level 78
God Stats
44W - 43L
1,606 SR
Queue Stats
564W - 612L
1,526 Elo+
Party 2
Team Averages
Level 63
1,608 SR
1,541 Elo+

VS

Team Averages
Level 71
1,494 SR
1,653 Elo+
Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
AngeIEIite
Xbalanque
Level 47
God Stats
2W - 1L
1,291 SR
Queue Stats
16W - 12L
1,740 Elo+
Party 3
Cabrakan
Cabrakan
RootedSplash46
Cabrakan
Level 108
God Stats
2W - 0L
1,545 SR
Queue Stats
67W - 37L
1,565 Elo+
Party 1
Thoth
Thoth
ThyLuckyDuck
Thoth
Level 16
God Stats
4W - 0L
1,516 SR
Queue Stats
8W - 10L
1,740 Elo+
Party 3
Chaac
Chaac
Zuckma711
Chaac
Level 26
God Stats
1W - 1L
1,619 SR
Queue Stats
33W - 10L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
4 / 3 / 0
7,805
558
6,315
6,722
1,860
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kumbhakarna
Demo239
Kumbhakarna
4
0 / 0 / 0
4,909
351
422
1,135
350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
1 / 3 / 1
7,867
562
5,652
7,183
2,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
PRIIDEv
Fenrir
12
3 / 2 / 1
7,432
531
3,718
9,004
6,197
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
chummie16
Cerberus
14
0 / 0 / 1
8,172
584
7,763
9,843
9,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
7 / 0 / 1
9,063
647
7,637
10,242
5,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Xbalanque
AngeIEIite
Xbalanque
12
1 / 2 / 0
6,567
469
2,671
7,999
2,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
12
0 / 0 / 2
6,861
490
942
7,361
6,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 5 / 0
5,883
420
2,124
7,262
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
Zuckma711
Chaac
12
0 / 1 / 1
7,123
509
8,174
13,034
6,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
8
Kills
8
8
Deaths
8
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
3
0
1.33
W
Arachne
 
Arachne
7
0
1
7.5
W
Xbalanque
AngeIEIite
Xbalanque
1
2
0
0.5
L
Kumbhakarna
Demo239
Kumbhakarna
0
0
0
0
L
1
3
1
0.5
L
Fenrir
PRIIDEv
Fenrir
3
2
1
1.75
W
Cabrakan
0
0
2
1
W
0
5
0
0
W
Chaac
Zuckma711
Chaac
0
1
1
0.5
L
Cerberus
chummie16
Cerberus
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,870
Damage
21,548
33,887
Taken
45,898
20,873
Mitigated
22,849
11,604
Healing
17,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,315
2,085
0
1,053
6,722
1,860
148
1,064
5,550
0
50,750
W
Arachne
 
Arachne
7,637
4,412
0
4,704
10,242
5,017
0
1,979
8,263
0
72,364
W
Xbalanque
AngeIEIite
Xbalanque
2,671
1,127
99
2,351
7,999
2,300
260
204
7,795
0
35,237
L
Kumbhakarna
Demo239
Kumbhakarna
422
173
0
765
1,135
350
0
104
1,031
4,107
0
L
5,652
553
0
1,675
7,183
2,769
0
1,026
5,965
55,878
0
L
Fenrir
PRIIDEv
Fenrir
3,718
1,309
0
1,826
9,004
6,197
0
572
8,432
0
41,692
W
Cabrakan
942
99
0
2,349
7,361
6,709
0
2,211
5,150
23,282
0
W
2,124
70
0
757
7,262
2,096
0
1,680
5,582
27,394
0
W
Chaac
Zuckma711
Chaac
8,174
3,926
0
6,892
13,034
6,727
0
7,073
5,271
0
48,950
L
Cerberus
chummie16
Cerberus
7,763
1,223
0
6,285
9,843
9,697
0
0
9,843
59,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,185
Gold Earned
35,497
458
Minions Killed
405
0
Camps Cleared
0
1,043,817
Distance Traveled
1,312,963
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,805
558
101
7
0
275,789
4
W
Arachne
9,063
647
128
9
0
331,291
0
W
Xbalanque
6,567
469
62
4
0
229,149
1
L
Kumbhakarna
4,909
351
7
1
0
65,213
2
L
Zeus
7,867
562
114
8
0
235,807
4
L
Fenrir
7,432
531
81
6
0
265,605
2
W
Cabrakan
6,861
490
52
4
0
244,636
4
W
Thoth
5,883
420
59
4
0
222,954
1
W
Chaac
7,123
509
104
7
0
284,933
0
L
Cerberus
8,172
584
155
11
0
201,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role