Player Matchup

Bellona
Bellona
Boost35Militia
Bellona
Level 80
God Stats
19W - 14L
1,514 SR
Queue Stats
195W - 222L
1,350 Elo+
Party 3
Hel
Hel
The Wallydrag
Hel
Level 67
God Stats
3W - 1L
1,787 SR
Queue Stats
14W - 5L
1,588 Elo+
Party 1
Thanatos
Thanatos
Wins023
Thanatos
Level 37
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 3L
1,756 Elo+
Party 1
Anhur
Anhur
freak_guy26
Anhur
Level 42
God Stats
24W - 16L
1,508 SR
Queue Stats
97W - 109L
1,364 Elo+
Party 3
Zeus
Zeus
lucasvoltsss
Zeus
Level 40
God Stats
8W - 8L
1,603 SR
Queue Stats
100W - 95L
1,490 Elo+
Solo
Team Averages
Level 53
1,582 SR
1,510 Elo+

VS

Team Averages
Level 62
1,408 SR
1,322 Elo+
Danzaburou
Danzaburou
ArmandoPancho
Danzaburou
Level 49
God Stats
11W - 25L
1,344 SR
Queue Stats
31W - 56L
1,321 Elo+
Party 2
Sobek
Sobek
Omega Dante 23
Sobek
Level 79
God Stats
2W - 9L
1,391 SR
Queue Stats
43W - 67L
1,298 Elo+
Party 2
Cu Chulainn
Cu Chulainn
urielplz
Cu Chulainn
Level 55
God Stats
3W - 8L
1,359 SR
Queue Stats
50W - 64L
1,415 Elo+
Party 2
Zeus
Zeus
xCesarWolf
Zeus
Level 86
God Stats
5W - 4L
1,701 SR
Queue Stats
55W - 74L
1,371 Elo+
Party 2
Thor
Thor
xYoshii__RP
Thor
Level 41
God Stats
5W - 14L
1,245 SR
Queue Stats
219W - 262L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 3
7,251
604
7,130
7,508
5,688
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 2
5,708
476
2,311
6,056
2,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
Wins023
Thanatos
10
3 / 0 / 0
6,006
501
1,866
6,611
2,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
2 / 2 / 1
6,473
539
5,799
7,615
1,913
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 1
6,950
579
7,130
3,915
1,253
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArmandoPancho
Danzaburou
10
3 / 1 / 1
6,421
535
3,980
4,994
1,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 0 / 3
5,891
491
2,424
9,864
4,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
urielplz
Cu Chulainn
10
0 / 3 / 2
6,012
501
3,659
11,211
5,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
1 / 1 / 0
6,104
509
3,880
5,810
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
3 / 4 / 0
5,628
469
3,354
6,377
1,798
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
13
9
Kills
7
7
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ArmandoPancho
Danzaburou
3
1
1
3.5
W
2
2
3
1.75
L
0
0
3
1.5
W
0
2
2
0.5
W
Thanatos
Wins023
Thanatos
3
0
0
3
W
2
2
1
1.25
W
2
1
1
2.5
L
Cu Chulainn
urielplz
Cu Chulainn
0
3
2
0.33
L
1
1
0
1
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,236
Damage
17,297
31,705
Taken
38,256
12,930
Mitigated
14,604
16,965
Healing
10,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ArmandoPancho
Danzaburou
3,980
2,439
0
2,021
4,994
1,064
844
762
4,232
0
30,734
W
7,130
3,346
0
2,643
7,508
5,688
494
0
7,508
0
46,564
L
2,424
42
0
3,064
9,864
4,428
0
3,135
6,729
16,742
0
W
2,311
199
2,545
2,885
6,056
2,013
106
1,653
4,393
11,739
0
W
Thanatos
Wins023
Thanatos
1,866
337
0
5,936
6,611
2,063
471
774
5,767
0
23,812
W
5,799
3,408
138
2,818
7,615
1,913
220
1,252
6,363
0
37,280
W
7,130
170
0
0
3,915
1,253
891
2,333
1,370
44,432
0
L
Cu Chulainn
urielplz
Cu Chulainn
3,659
1,065
0
3,093
11,211
5,540
243
145
11,066
0
28,606
L
3,880
359
0
2,108
5,810
1,774
0
3,178
2,632
32,635
0
L
3,354
522
0
528
6,377
1,798
176
2,221
4,156
0
21,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,388
Gold Earned
30,056
347
Minions Killed
257
0
Camps Cleared
0
1,114,192
Distance Traveled
1,110,796
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,421
535
58
5
0
215,047
2
W
Bellona
7,251
604
96
8
0
241,962
0
L
Sobek
5,891
491
26
2
0
250,391
3
W
Hel
5,708
476
25
2
0
220,886
2
W
Thanatos
6,006
501
55
5
0
244,681
0
W
Anhur
6,473
539
72
6
0
222,206
1
W
Zeus
6,950
579
99
8
0
184,457
0
L
Cu Chulainn
6,012
501
61
5
0
185,502
1
L
Zeus
6,104
509
72
6
0
227,001
2
L
Thor
5,628
469
40
3
0
232,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role