Player Matchup

Raijin
Raijin
AnimateSilver
Raijin
Level 73
God Stats
6W - 6L
1,678 SR
Queue Stats
164W - 170L
1,534 Elo+
Party 1
Fenrir
Fenrir
JMHtown
Fenrir
Level 102
God Stats
2W - 0L
1,717 SR
Queue Stats
207W - 193L
1,580 Elo+
Party 1
Camazotz
Camazotz
SilverShroud8
Camazotz
Level 84
God Stats
5W - 3L
1,514 SR
Queue Stats
158W - 177L
1,500 Elo+
Party 1
Ullr
Ullr
SonVegeta
Ullr
Level 58
God Stats
16W - 8L
1,623 SR
Queue Stats
47W - 35L
1,563 Elo+
Solo
Sylvanus
Sylvanus
ThePeyPey
Sylvanus
Level 62
God Stats
24W - 25L
1,589 SR
Queue Stats
337W - 350L
1,556 Elo+
Party 1
Team Averages
Level 76
1,624 SR
1,547 Elo+

VS

Team Averages
Level 75
1,474 SR
1,460 Elo+
Danzaburou
Danzaburou
ADRIANOMTH
Danzaburou
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 42L
1,317 Elo+
Solo
Odin
Odin
ADucki
Odin
Level 55
God Stats
1W - 1L
1,661 SR
Queue Stats
25W - 19L
1,497 Elo+
Solo
Khepri
Khepri
AbsoluteZero173
Khepri
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
218W - 181L
1,590 Elo+
Solo
Gilgamesh
Gilgamesh
Not_Grilo385
Gilgamesh
Level 69
God Stats
1W - 2L
1,210 SR
Queue Stats
35W - 34L
1,394 Elo+
Party 2
Baron Samedi
Baron Samedi
Slayer-_-Oliver
Baron Samedi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
6,239
624
2,392
4,309
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
JMHtown
Fenrir
10
3 / 2 / 2
5,888
589
3,911
6,951
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Camazotz
SilverShroud8
Camazotz
11
4 / 1 / 1
6,145
615
3,617
5,850
1,818
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ullr
9
0 / 1 / 1
4,958
496
1,626
3,595
957
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
ThePeyPey
Sylvanus
9
1 / 0 / 1
5,066
507
1,475
3,381
1,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ADRIANOMTH
Danzaburou
10
1 / 0 / 1
5,800
580
1,699
3,856
1,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odin
ADucki
Odin
1
0 / 0 / 0
1,842
184
0
0
0
8
0 / 0 / 4
5,108
511
1,948
3,663
1,492
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Not_Grilo385
Gilgamesh
7
1 / 4 / 1
4,387
439
1,889
7,015
3,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Slayer-_-Oliver
Baron Samedi
7
2 / 5 / 3
4,855
486
2,637
6,108
1,921
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
9
Kills
4
5
Deaths
9
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ADRIANOMTH
Danzaburou
1
0
1
1.5
L
Odin
ADucki
Odin
0
0
0
0
L
0
0
4
2
W
1
1
4
3
W
Fenrir
JMHtown
Fenrir
3
2
2
2
L
Gilgamesh
Not_Grilo385
Gilgamesh
1
4
1
0.38
W
Camazotz
SilverShroud8
Camazotz
4
1
1
4.5
L
Baron Samedi
Slayer-_-Oliver
Baron Samedi
2
5
3
0.7
W
Ullr
0
1
1
0.5
W
Sylvanus
ThePeyPey
Sylvanus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,021
Damage
8,173
24,086
Taken
20,642
7,919
Mitigated
7,756
10,224
Healing
6,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ADRIANOMTH
Danzaburou
1,699
959
99
2,287
3,856
1,185
120
449
3,407
0
28,919
L
Odin
ADucki
Odin
0
0
0
0
0
0
0
0
0
0
0
L
1,948
282
0
791
3,663
1,492
0
323
3,340
12,306
0
W
2,392
371
0
1,621
4,309
1,405
643
1,427
2,882
28,062
0
W
Fenrir
JMHtown
Fenrir
3,911
1,363
0
2,768
6,951
2,387
21
970
5,981
0
26,466
L
Gilgamesh
Not_Grilo385
Gilgamesh
1,889
366
0
1,266
7,015
3,158
0
723
6,182
0
11,038
W
Camazotz
SilverShroud8
Camazotz
3,617
635
0
3,034
5,850
1,818
465
1,014
4,836
0
32,481
L
Baron Samedi
Slayer-_-Oliver
Baron Samedi
2,637
285
213
1,777
6,108
1,921
0
1,984
3,920
10,573
0
W
Ullr
1,626
1,035
72
1,446
3,595
957
0
587
3,008
0
19,840
W
Sylvanus
ThePeyPey
Sylvanus
1,475
320
294
989
3,381
1,352
0
587
2,794
16,171
4,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,296
Gold Earned
21,992
288
Minions Killed
128
0
Camps Cleared
0
830,485
Distance Traveled
677,095
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,800
580
54
5
0
161,369
2
L
Odin
1,842
184
0
0
0
0
0
L
Khepri
5,108
511
25
3
0
192,135
3
W
Raijin
6,239
624
76
8
0
157,382
4
W
Fenrir
5,888
589
56
6
0
177,657
0
L
Gilgamesh
4,387
439
20
2
0
149,285
0
W
Camazotz
6,145
615
72
7
0
190,590
2
L
Baron Samedi
4,855
486
29
3
0
174,306
1
W
Ullr
4,958
496
42
4
0
140,399
3
W
Sylvanus
5,066
507
42
4
0
164,457
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role