Player Matchup

Pele
Pele
BLAZEPHENOM_TV
Pele
Level 28
God Stats
20W - 18L
1,575 SR
Queue Stats
358W - 362L
1,404 Elo+
Solo
Janus
Janus
CharizartRed
Janus
Level 17
God Stats
2W - 0L
1,384 SR
Queue Stats
38W - 22L
1,580 Elo+
Solo
King Arthur
King Arthur
Endlesspain-99
King Arthur
Level 21
God Stats
2W - 1L
1,713 SR
Queue Stats
33W - 35L
1,395 Elo+
Solo
Anhur
Anhur
FleekGawd16
Anhur
Level 28
God Stats
20W - 27L
1,422 SR
Queue Stats
169W - 176L
1,426 Elo+
Solo
Ares
Ares
Twistedmasta285
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,352 Elo+
Solo
Team Averages
Level 20
1,519 SR
1,432 Elo+

VS

Team Averages
Level 12
1,455 SR
1,385 Elo+
Jormungandr
Jormungandr
DAV1D29
Jormungandr
Level 8
God Stats
0W - 4L
1,328 SR
Queue Stats
10W - 21L
1,294 Elo+
Party 1
Thor
Thor
KENNNOOOBBBIIII
Thor
Level 28
God Stats
6W - 8L
1,564 SR
Queue Stats
163W - 168L
1,479 Elo+
Solo
Camazotz
Camazotz
Shroud
Camazotz
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,354 Elo+
Solo
Kukulkan
Kukulkan
edgarmipc
Kukulkan
Level 4
God Stats
1W - 2L
1,506 SR
Queue Stats
3W - 7L
1,401 Elo+
Party 1
Danzaburou
Danzaburou
emoplug
Danzaburou
Level 7
God Stats
7W - 6L
1,376 SR
Queue Stats
19W - 22L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 3 / 5
15,249
635
17,786
18,187
14,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
17 / 3 / 12
15,402
642
26,953
17,749
6,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Endlesspain-99
King Arthur
18
16 / 3 / 15
13,816
576
20,014
25,000
18,562
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
5 / 1 / 5
15,172
632
9,994
17,665
7,392
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

6
0 / 9 / 1
8,483
353
427
10,622
3,952

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DAV1D29
Jormungandr
13
4 / 12 / 2
9,141
381
5,537
23,796
18,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

4
1 / 4 / 2
6,937
289
1,120
3,491
733
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Camazotz
Shroud
Camazotz
15
2 / 16 / 3
10,157
423
7,386
24,806
8,977
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
edgarmipc
Kukulkan
18
7 / 11 / 6
12,483
520
14,664
17,561
7,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
emoplug
Danzaburou
16
3 / 9 / 3
11,169
465
9,563
19,588
8,946
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
33
52
Kills
17
19
Deaths
52
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
14
3
5
5.5
W
17
3
12
7.67
L
Jormungandr
DAV1D29
Jormungandr
4
12
2
0.42
W
King Arthur
Endlesspain-99
King Arthur
16
3
15
7.83
W
5
1
5
7.5
L
1
4
2
0.5
L
Camazotz
Shroud
Camazotz
2
16
3
0.22
W
0
9
1
0.06
L
Kukulkan
edgarmipc
Kukulkan
7
11
6
0.91
L
Danzaburou
emoplug
Danzaburou
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,174
Damage
38,270
89,223
Taken
89,242
51,078
Mitigated
44,190
25,296
Healing
9,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,786
7,375
0
3,198
18,187
14,253
4,455
1,864
15,590
0
105,219
W
26,953
995
389
6,443
17,749
6,919
3,932
5,719
11,754
113,863
0
L
Jormungandr
DAV1D29
Jormungandr
5,537
2,226
0
112
23,796
18,358
0
10,276
13,046
20,769
0
W
King Arthur
Endlesspain-99
King Arthur
20,014
2,591
0
9,015
25,000
18,562
545
6,326
18,491
240
50,853
W
9,994
4,695
0
6,251
17,665
7,392
8,291
1,998
15,593
0
128,321
L
1,120
480
0
314
3,491
733
0
0
3,491
0
4,549
L
Camazotz
Shroud
Camazotz
7,386
3,350
0
6,613
24,806
8,977
902
7,802
16,748
0
43,248
W
427
272
0
0
10,622
3,952
0
3,545
6,949
6,130
0
L
Kukulkan
edgarmipc
Kukulkan
14,664
2,934
0
0
17,561
7,176
403
7,753
9,454
64,741
0
L
Danzaburou
emoplug
Danzaburou
9,563
3,780
0
2,199
19,588
8,946
0
705
18,883
0
63,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,122
Gold Earned
49,887
640
Minions Killed
301
0
Camps Cleared
0
2,157,298
Distance Traveled
1,458,396
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
15,249
635
169
7
0
466,949
0
W
Janus
15,402
642
180
8
0
456,348
0
L
Jormungandr
9,141
381
25
1
0
360,008
0
W
King Arthur
13,816
576
64
3
0
430,802
0
W
Anhur
15,172
632
208
9
0
447,548
3
L
Thor
6,937
289
10
0
0
63,420
0
L
Camazotz
10,157
423
57
2
0
315,603
0
W
Ares
8,483
353
19
1
0
355,651
0
L
Kukulkan
12,483
520
124
5
0
374,240
2
L
Danzaburou
11,169
465
85
4
0
345,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role