Player Matchup

Gilgamesh
Gilgamesh
ByMoNsTeR69
Gilgamesh
Level 42
God Stats
5W - 7L
1,409 SR
Queue Stats
130W - 113L
1,455 Elo+
Party 4
Merlin
Merlin
DOVEYYYYY
Merlin
Level 127
God Stats
3W - 5L
1,563 SR
Queue Stats
393W - 383L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
Daninm01
Danzaburou
Level 36
God Stats
13W - 14L
1,386 SR
Queue Stats
104W - 126L
1,422 Elo+
Party 4
Ymir
Ymir
Dov3y92
Ymir
Level 26
God Stats
28W - 30L
1,601 SR
Queue Stats
327W - 372L
1,477 Elo+
Party 1
Erlang Shen
Erlang Shen
oii JacobbxLaaa
Erlang Shen
Level 124
God Stats
8W - 7L
1,562 SR
Queue Stats
669W - 655L
1,488 Elo+
Party 1
Team Averages
Level 71
1,504 SR
1,462 Elo+

VS

Team Averages
Level 32
1,506 SR
1,398 Elo+
Merlin
Merlin
Aloneangel543
Merlin
Level 28
God Stats
0W - 1L
1,282 SR
Queue Stats
0W - 2L
1,340 Elo+
Party 3
King Arthur
King Arthur
Darzo
King Arthur
Level 46
God Stats
16W - 10L
1,774 SR
Queue Stats
197W - 205L
1,435 Elo+
Party 2
Ullr
Ullr
GrimmGuard
Ullr
Level 36
God Stats
0W - 1L
1,301 SR
Queue Stats
0W - 2L
1,340 Elo+
Party 3
Geb
Geb
SirKnowsTheWay
Geb
Level 27
God Stats
9W - 7L
1,454 SR
Queue Stats
253W - 231L
1,383 Elo+
Party 2
Nemesis
Nemesis
Technomunk
Nemesis
Level 25
God Stats
30W - 19L
1,718 SR
Queue Stats
310W - 283L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ByMoNsTeR69
Gilgamesh
18
5 / 5 / 7
11,803
590
13,161
15,553
11,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
DOVEYYYYY
Merlin
19
17 / 2 / 7
12,846
642
19,671
14,000
5,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Daninm01
Danzaburou
17
7 / 2 / 9
11,574
579
9,652
10,540
3,859
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Dov3y92
Ymir
12
1 / 6 / 9
8,813
441
3,875
12,472
6,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
oii JacobbxLaaa
Erlang Shen
19
9 / 1 / 15
12,158
608
11,940
15,354
9,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 5
8,249
412
10,499
12,586
4,194
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Darzo
King Arthur
15
4 / 6 / 1
8,757
438
7,000
16,097
13,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
5 / 7 / 2
9,045
452
8,834
14,206
4,044
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 9 / 7
8,098
405
5,469
15,930
9,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
Technomunk
Nemesis
13
4 / 8 / 4
9,189
459
10,401
16,897
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
34
39
Kills
15
16
Deaths
39
47
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
9
5
0.39
W
Gilgamesh
ByMoNsTeR69
Gilgamesh
5
5
7
1.7
W
Merlin
DOVEYYYYY
Merlin
17
2
7
10.25
W
Danzaburou
Daninm01
Danzaburou
7
2
9
5.75
L
King Arthur
Darzo
King Arthur
4
6
1
0.75
W
Ymir
Dov3y92
Ymir
1
6
9
0.92
L
5
7
2
0.86
L
1
9
7
0.5
L
Nemesis
Technomunk
Nemesis
4
8
4
0.75
W
Erlang Shen
oii JacobbxLaaa
Erlang Shen
9
1
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,299
Damage
42,203
67,919
Taken
75,716
37,534
Mitigated
37,505
14,811
Healing
12,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,499
1,146
0
431
12,586
4,194
0
5,732
6,854
52,572
0
W
Gilgamesh
ByMoNsTeR69
Gilgamesh
13,161
4,275
0
1,747
15,553
11,902
2,264
3,291
11,671
0
77,402
W
Merlin
DOVEYYYYY
Merlin
19,671
1,064
0
3,282
14,000
5,828
1,115
4,000
9,970
99,036
0
W
Danzaburou
Daninm01
Danzaburou
9,652
5,106
0
5,694
10,540
3,859
44
1,378
9,162
0
62,907
L
King Arthur
Darzo
King Arthur
7,000
1,006
0
2,945
16,097
13,729
0
3,246
12,851
248
30,774
W
Ymir
Dov3y92
Ymir
3,875
923
0
780
12,472
6,910
174
4,120
8,327
15,157
0
L
8,834
4,256
0
2,136
14,206
4,044
24
1,497
12,709
0
49,932
L
5,469
858
0
1,055
15,930
9,370
25
5,832
10,098
13,853
0
L
Nemesis
Technomunk
Nemesis
10,401
5,444
0
5,435
16,897
6,168
0
7,239
9,658
0
39,661
W
Erlang Shen
oii JacobbxLaaa
Erlang Shen
11,940
6,507
0
3,308
15,354
9,035
681
3,427
11,927
0
91,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,194
Gold Earned
43,338
585
Minions Killed
312
0
Camps Cleared
0
1,979,631
Distance Traveled
1,817,840
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,249
412
80
4
0
318,983
3
W
Gilgamesh
11,803
590
146
7
0
353,727
1
W
Merlin
12,846
642
162
8
0
378,252
2
W
Danzaburou
11,574
579
112
6
0
415,254
4
L
King Arthur
8,757
438
57
3
0
356,907
8
W
Ymir
8,813
441
33
2
0
365,063
1
L
Ullr
9,045
452
94
5
0
362,708
0
L
Geb
8,098
405
18
1
0
386,665
8
L
Nemesis
9,189
459
63
3
0
392,577
3
W
Erlang Shen
12,158
608
132
7
0
467,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role