Player Matchup

Loki
Loki
IwillBackstab
Loki
Level 45
God Stats
35W - 22L
1,598 SR
Queue Stats
178W - 141L
1,583 Elo+
Party 2
Danzaburou
Danzaburou
Kaktusch
Danzaburou
Level 17
God Stats
9W - 7L
1,689 SR
Queue Stats
32W - 39L
1,498 Elo+
Solo
Ares
Ares
chillyl
Ares
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,446 Elo+
Solo
Anubis
Anubis
dzigimenas
Anubis
Level 3
God Stats
6W - 1L
1,500 SR
Queue Stats
7W - 2L
1,199 Elo+
Party 2
Gilgamesh
Gilgamesh
yuguo2003
Gilgamesh
Level 25
God Stats
9W - 3L
1,655 SR
Queue Stats
117W - 91L
1,560 Elo+
Solo
Team Averages
Level 21
1,588 SR
1,457 Elo+

VS

Team Averages
Level 13
1,491 SR
1,458 Elo+
Cthulhu
Cthulhu
DarkT1gerr
Cthulhu
Level 14
God Stats
2W - 6L
1,408 SR
Queue Stats
92W - 98L
1,374 Elo+
Party 1
Artemis
Artemis
Professore6tu
Artemis
Level 15
God Stats
3W - 6L
1,517 SR
Queue Stats
44W - 48L
1,381 Elo+
Solo
Thor
Thor
Scar247
Thor
Level 11
God Stats
0W - 3L
1,255 SR
Queue Stats
46W - 46L
1,519 Elo+
Party 1
Olorun
Olorun
TheWiseMann
Olorun
Level 6
God Stats
1W - 1L
1,775 SR
Queue Stats
2W - 3L
1,574 Elo+
Solo
Tyr
Tyr
aigben
Tyr
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
106W - 94L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 0
6,984
635
4,422
4,130
1,270
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Kaktusch
Danzaburou
9
2 / 0 / 1
5,558
505
2,339
5,298
1,521
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ares
chillyl
Ares
9
0 / 2 / 4
5,607
510
2,213
6,600
3,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
dzigimenas
Anubis
11
7 / 0 / 3
6,938
631
6,528
5,052
2,003
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
yuguo2003
Gilgamesh
12
9 / 1 / 3
7,693
699
6,930
8,391
3,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarkT1gerr
Cthulhu
9
0 / 4 / 2
5,023
457
5,143
8,863
4,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
9
2 / 4 / 0
5,452
496
4,531
7,024
2,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thor
Scar247
Thor
5
0 / 7 / 0
4,171
379
1,298
6,951
1,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
9
1 / 6 / 1
5,280
480
2,157
6,033
1,430
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tyr
aigben
Tyr
9
0 / 4 / 0
5,038
458
1,468
5,954
2,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
25
Kills
3
3
Deaths
25
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DarkT1gerr
Cthulhu
0
4
2
0.25
W
7
0
0
7
W
Danzaburou
Kaktusch
Danzaburou
2
0
1
2.5
L
Artemis
2
4
0
0.5
L
Thor
Scar247
Thor
0
7
0
0
L
Olorun
1
6
1
0.25
L
Tyr
aigben
Tyr
0
4
0
0
W
Ares
chillyl
Ares
0
2
4
1
W
Anubis
dzigimenas
Anubis
7
0
3
8.5
W
Gilgamesh
yuguo2003
Gilgamesh
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,432
Damage
14,597
29,471
Taken
34,825
11,945
Mitigated
12,899
7,497
Healing
6,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DarkT1gerr
Cthulhu
5,143
785
72
2,537
8,863
4,872
332
1,204
7,659
23,481
0
W
4,422
1,021
0
1,685
4,130
1,270
392
514
3,469
0
33,041
W
Danzaburou
Kaktusch
Danzaburou
2,339
714
0
1,074
5,298
1,521
675
1,388
3,850
0
24,625
L
Artemis
4,531
2,289
0
1,102
7,024
2,656
352
1,009
6,015
0
24,252
L
Thor
Scar247
Thor
1,298
349
0
471
6,951
1,317
0
2,668
4,283
0
10,796
L
Olorun
2,157
997
0
916
6,033
1,430
509
2,562
3,471
22,452
0
L
Tyr
aigben
Tyr
1,468
129
0
1,090
5,954
2,624
0
1,298
4,656
0
18,121
W
Ares
chillyl
Ares
2,213
158
0
726
6,600
3,347
232
2,874
3,246
10,182
0
W
Anubis
dzigimenas
Anubis
6,528
709
0
1,952
5,052
2,003
512
819
4,203
34,079
0
W
Gilgamesh
yuguo2003
Gilgamesh
6,930
2,827
0
2,060
8,391
3,804
116
1,078
7,223
0
48,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,780
Gold Earned
24,964
299
Minions Killed
192
0
Camps Cleared
0
1,046,972
Distance Traveled
1,011,597
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,023
457
36
3
0
204,307
1
W
Loki
6,984
635
72
7
0
225,704
0
W
Danzaburou
5,558
505
55
5
0
213,837
3
L
Artemis
5,452
496
54
5
0
178,710
0
L
Thor
4,171
379
21
2
0
238,114
0
L
Olorun
5,280
480
39
4
0
167,559
1
L
Tyr
5,038
458
42
4
0
222,907
0
W
Ares
5,607
510
21
2
0
206,840
1
W
Anubis
6,938
631
69
6
0
180,961
0
W
Gilgamesh
7,693
699
82
7
0
219,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role