Player Matchup

Merlin
Merlin
AcxellJC-305
Merlin
Level 105
God Stats
1W - 3L
1,757 SR
Queue Stats
5W - 15L
1,328 Elo+
Solo
Ymir
Ymir
DeeKoiii
Ymir
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hera
Hera
TumoralWolf691
Hera
Level 55
God Stats
9W - 8L
1,724 SR
Queue Stats
30W - 45L
1,383 Elo+
Solo
Anhur
Anhur
kccar
Anhur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bellona
Bellona
zdirti
Bellona
Level 108
God Stats
7W - 6L
1,378 SR
Queue Stats
40W - 49L
1,427 Elo+
Solo
Team Averages
Level 77
1,572 SR
1,428 Elo+

VS

Team Averages
Level 94
1,393 SR
1,376 Elo+
Chang'e
Chang'e
Hufflepunked
Chang'e
Level 68
God Stats
17W - 8L
1,554 SR
Queue Stats
226W - 232L
1,442 Elo+
Solo
Zeus
Zeus
MikeyTee15
Zeus
Level 124
God Stats
11W - 8L
1,460 SR
Queue Stats
65W - 78L
1,380 Elo+
Solo
Horus
Horus
Rython2704
Horus
Level 88
God Stats
4W - 3L
1,498 SR
Queue Stats
18W - 26L
1,291 Elo+
Party 1
Tyr
Tyr
TurbaeCarisimus_
Tyr
Level 108
God Stats
1W - 2L
1,151 SR
Queue Stats
22W - 28L
1,287 Elo+
Party 1
King Arthur
King Arthur
jerbear12
King Arthur
Level 81
God Stats
17W - 11L
1,300 SR
Queue Stats
91W - 95L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 6 / 4
6,409
641
4,767
7,114
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
10
0 / 5 / 2
6,097
610
4,308
9,857
6,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 4 / 2
7,144
714
9,866
6,678
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
kccar
Anhur
13
2 / 2 / 3
7,111
711
3,306
7,282
2,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
zdirti
Bellona
13
2 / 4 / 2
7,415
742
3,284
10,476
11,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hufflepunked
Chang'e
13
2 / 2 / 10
7,530
753
5,097
8,137
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 9
8,384
838
11,677
4,148
1,476
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
14
6 / 0 / 11
9,631
963
7,180
10,089
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
6 / 1 / 11
9,064
906
6,878
7,857
3,004
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

King Arthur
jerbear12
King Arthur
14
3 / 3 / 14
8,215
822
5,665
13,373
6,270
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
76
7
Kills
21
21
Deaths
7
13
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
6
4
0.33
L
Ymir
0
5
2
0.2
W
Chang'e
Hufflepunked
Chang'e
2
2
10
3.5
W
4
1
9
8.5
W
Horus
6
0
11
11.5
L
3
4
2
1
W
6
1
11
11.5
W
King Arthur
jerbear12
King Arthur
3
3
14
3.33
L
Anhur
kccar
Anhur
2
2
3
1.75
L
Bellona
zdirti
Bellona
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,531
Damage
36,497
41,407
Taken
43,604
24,780
Mitigated
19,732
3,108
Healing
14,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
4,767
342
0
619
7,114
1,914
0
2,593
4,521
19,544
0
L
Ymir
4,308
585
0
481
9,857
6,941
0
5,412
4,205
9,860
0
W
Chang'e
Hufflepunked
Chang'e
5,097
442
1,791
3,587
8,137
3,132
1,468
4,671
3,370
22,967
0
W
11,677
497
0
1,150
4,148
1,476
1,419
1,225
2,843
35,879
0
W
Horus
7,180
2,823
1,087
3,199
10,089
5,850
306
4,888
5,033
0
10,881
L
9,866
2,697
0
1,087
6,678
1,962
0
891
5,759
25,134
0
W
6,878
1,337
0
1,332
7,857
3,004
0
3,144
3,322
0
18,828
W
King Arthur
jerbear12
King Arthur
5,665
930
561
1,969
13,373
6,270
203
4,852
7,370
0
19,009
L
Anhur
kccar
Anhur
3,306
1,574
0
11
7,282
2,484
0
3,007
4,201
0
10,989
L
Bellona
zdirti
Bellona
3,284
98
0
910
10,476
11,479
0
4,807
5,550
283
19,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,176
Gold Earned
42,824
164
Minions Killed
192
5
Camps Cleared
8
750,183
Distance Traveled
941,366
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,409
641
46
5
2
138,661
1
L
Ymir
6,097
610
13
1
1
125,131
1
W
Chang'e
7,530
753
48
5
2
188,463
1
W
Zeus
8,384
838
68
7
3
168,897
3
W
Horus
9,631
963
6
1
1
191,301
1
L
Hera
7,144
714
43
4
0
161,404
1
W
Tyr
9,064
906
32
3
2
200,238
0
W
King Arthur
8,215
822
38
4
0
192,467
1
L
Anhur
7,111
711
23
2
0
159,306
1
L
Bellona
7,415
742
39
4
2
165,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role