Player Matchup

Hera
Hera
 
Hera
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Funny_man3o3
Hel
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 176L
1,387 Elo+
Solo
He Bo
He Bo
MordstReich13th
He Bo
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Solo
Cthulhu
Cthulhu
PapaSquidwid
Cthulhu
Level 85
God Stats
3W - 7L
1,354 SR
Queue Stats
148W - 177L
1,459 Elo+
Solo
Merlin
Merlin
herjes_salhe
Merlin
Level 102
God Stats
2W - 3L
1,274 SR
Queue Stats
137W - 151L
1,409 Elo+
Solo
Team Averages
Level 97
1,426 SR
1,451 Elo+

VS

Team Averages
Level 130
1,527 SR
1,434 Elo+
Fenrir
Fenrir
KvazaRmicro
Fenrir
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,412 Elo+
Solo
Kukulkan
Kukulkan
Mouse40
Kukulkan
Level 149
God Stats
7W - 1L
1,752 SR
Queue Stats
133W - 139L
1,433 Elo+
Solo
Terra
Terra
Prissymissliesl
Terra
Level 157
God Stats
1W - 1L
1,472 SR
Queue Stats
240W - 238L
1,415 Elo+
Solo
Discordia
Discordia
shadow23577
Discordia
Level 142
God Stats
4W - 5L
1,413 SR
Queue Stats
506W - 538L
1,425 Elo+
Solo
Bakasura
Bakasura
v6bagchaser
Bakasura
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 105L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
0 / 15 / 7
8,941
596
8,893
16,743
5,880
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
2 / 10 / 13
10,899
727
6,990
19,855
7,704
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

19
6 / 9 / 6
11,948
797
6,679
12,351
5,742
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
PapaSquidwid
Cthulhu
19
10 / 7 / 5
13,251
883
20,085
19,381
20,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Merlin
19
4 / 9 / 15
12,480
832
14,946
14,716
5,575
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
12 / 7 / 26
13,328
889
16,988
19,258
20,702
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Mouse40
Kukulkan
19
8 / 6 / 21
12,637
842
17,685
15,191
5,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
3 / 3 / 20
11,163
744
2,920
17,187
10,604
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
shadow23577
Discordia
20
17 / 3 / 19
14,137
942
22,497
13,967
4,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
v6bagchaser
Bakasura
19
10 / 4 / 25
12,273
818
12,345
17,363
6,980
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
161
22
Kills
50
50
Deaths
23
46
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
15
7
0.23
L
2
10
13
0.85
W
Fenrir
12
7
26
3.57
L
6
9
6
1
W
Kukulkan
Mouse40
Kukulkan
8
6
21
3.08
L
Cthulhu
PapaSquidwid
Cthulhu
10
7
5
1.79
W
3
3
20
4.33
L
Merlin
4
9
15
1.28
W
Discordia
shadow23577
Discordia
17
3
19
8.83
W
Bakasura
v6bagchaser
Bakasura
10
4
25
5.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,593
Damage
72,435
83,046
Taken
82,966
45,533
Mitigated
48,997
15,489
Healing
37,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
8,893
2,612
0
300
16,743
5,880
495
8,476
7,430
21,501
0
L
6,990
789
3,866
6,089
19,855
7,704
628
13,817
5,814
18,433
0
W
Fenrir
16,988
3,485
2,201
2,789
19,258
20,702
517
9,084
10,174
0
22,571
L
6,679
992
0
356
12,351
5,742
141
5,210
6,801
19,641
0
W
Kukulkan
Mouse40
Kukulkan
17,685
1,604
1,272
1,629
15,191
5,755
3,010
11,580
3,611
40,752
0
L
Cthulhu
PapaSquidwid
Cthulhu
20,085
749
572
2,688
19,381
20,632
190
8,646
10,226
33,869
0
W
2,920
217
8,943
6,867
17,187
10,604
1,193
14,275
2,912
15,865
0
L
Merlin
14,946
1,485
380
1,238
14,716
5,575
0
5,968
7,782
36,580
0
W
Discordia
shadow23577
Discordia
22,497
1,146
2,244
3,115
13,967
4,956
1,133
10,868
3,099
51,159
0
W
Bakasura
v6bagchaser
Bakasura
12,345
8,504
1,744
6,237
17,363
6,980
1,104
11,786
5,441
0
17,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,519
Gold Earned
63,538
136
Minions Killed
156
0
Camps Cleared
0
1,039,166
Distance Traveled
1,348,357
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,941
596
20
1
0
187,738
1
L
Hel
10,899
727
27
2
0
219,439
0
W
Fenrir
13,328
889
6
0
0
253,599
0
L
He Bo
11,948
797
31
2
0
206,394
0
W
Kukulkan
12,637
842
51
3
0
227,345
1
L
Cthulhu
13,251
883
27
2
0
205,773
1
W
Terra
11,163
744
13
1
0
258,797
0
L
Merlin
12,480
832
31
2
0
219,822
0
W
Discordia
14,137
942
61
4
0
301,991
2
W
Bakasura
12,273
818
25
2
0
306,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role