Player Matchup

Apollo
Apollo
Diamond8Sparton
Apollo
Level 28
God Stats
4W - 4L
1,575 SR
Queue Stats
157W - 153L
1,517 Elo+
Solo
Cthulhu
Cthulhu
EternalGodKing
Cthulhu
Level 27
God Stats
3W - 4L
1,421 SR
Queue Stats
3W - 5L
1,415 Elo+
Solo
Bellona
Bellona
Madjivi
Bellona
Level 4
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 2L
1,220 Elo+
Solo
Cu Chulainn
Cu Chulainn
dyael
Cu Chulainn
Level 29
God Stats
3W - 3L
1,661 SR
Queue Stats
25W - 34L
1,478 Elo+
Solo
Scylla
Scylla
konstant33127
Scylla
Level 28
God Stats
10W - 6L
1,602 SR
Queue Stats
13W - 9L
1,449 Elo+
Solo
Team Averages
Level 23
1,508 SR
1,416 Elo+

VS

Team Averages
Level 29
1,529 SR
1,487 Elo+
Camazotz
Camazotz
Dziwdzan
Camazotz
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 54L
1,489 Elo+
Solo
Cthulhu
Cthulhu
Ivanschnitz
Cthulhu
Level 43
God Stats
10W - 8L
1,641 SR
Queue Stats
229W - 222L
1,496 Elo+
Party 2
Danzaburou
Danzaburou
Thomuscb
Danzaburou
Level 28
God Stats
2W - 1L
1,580 SR
Queue Stats
4W - 3L
1,425 Elo+
Party 1
Hel
Hel
Tommyb317
Hel
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,545 Elo+
Party 1
Sun Wukong
Sun Wukong
mogzik666
Sun Wukong
Level 18
God Stats
9W - 9L
1,424 SR
Queue Stats
82W - 80L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 7 / 8
12,160
486
14,436
22,957
8,975
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

17
2 / 8 / 14
11,059
442
20,172
27,123
16,959
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
Madjivi
Bellona
17
5 / 6 / 5
11,971
479
15,280
22,560
20,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cu Chulainn
dyael
Cu Chulainn
17
3 / 9 / 4
11,206
448
5,650
23,213
15,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
3 / 8 / 4
11,532
461
16,515
20,928
6,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Dziwdzan
Camazotz
17
4 / 8 / 11
11,711
468
12,449
21,759
8,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
Ivanschnitz
Cthulhu
17
5 / 5 / 16
11,783
471
17,142
30,051
29,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
Thomuscb
Danzaburou
18
3 / 6 / 9
12,257
490
14,174
21,226
8,678
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

20
14 / 4 / 11
15,460
618
30,172
27,781
13,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
mogzik666
Sun Wukong
19
12 / 1 / 10
13,161
526
16,987
19,380
13,446
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
95
22
Kills
38
38
Deaths
24
35
Assists
57
Player
Kills
Deaths
Assists
KDA
L
9
7
8
1.86
W
Camazotz
Dziwdzan
Camazotz
4
8
11
1.19
L
2
8
14
1.13
W
Cthulhu
Ivanschnitz
Cthulhu
5
5
16
2.6
L
Bellona
Madjivi
Bellona
5
6
5
1.25
W
Danzaburou
Thomuscb
Danzaburou
3
6
9
1.25
W
14
4
11
4.88
L
Cu Chulainn
dyael
Cu Chulainn
3
9
4
0.56
L
3
8
4
0.63
W
Sun Wukong
mogzik666
Sun Wukong
12
1
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,053
Damage
90,924
116,781
Taken
120,197
68,647
Mitigated
73,444
21,355
Healing
60,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,436
9,636
0
5,530
22,957
8,975
2,062
8,709
13,596
0
71,738
W
Camazotz
Dziwdzan
Camazotz
12,449
2,090
0
7,516
21,759
8,624
792
3,664
18,065
0
61,517
L
20,172
1,013
3,243
5,467
27,123
16,959
274
8,806
17,822
63,576
0
W
Cthulhu
Ivanschnitz
Cthulhu
17,142
1,279
1,664
8,479
30,051
29,037
396
9,973
19,875
51,704
0
L
Bellona
Madjivi
Bellona
15,280
4,759
0
833
22,560
20,506
991
9,242
12,868
0
50,837
W
Danzaburou
Thomuscb
Danzaburou
14,174
7,488
0
4,806
21,226
8,678
8,460
6,186
15,008
0
86,844
W
30,172
1,696
13,314
17,386
27,781
13,659
996
10,178
17,239
119,125
0
L
Cu Chulainn
dyael
Cu Chulainn
5,650
1,062
0
3,473
23,213
15,495
0
8,019
14,880
0
67,175
L
16,515
1,667
0
2,809
20,928
6,712
1,483
10,087
10,301
67,511
0
W
Sun Wukong
mogzik666
Sun Wukong
16,987
3,517
0
7,499
19,380
13,446
1,889
5,933
13,323
0
74,708

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,928
Gold Earned
64,372
478
Minions Killed
527
0
Camps Cleared
0
2,274,464
Distance Traveled
2,418,623
28
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
12,160
486
89
4
0
448,148
4
W
Camazotz
11,711
468
82
3
0
420,822
1
L
Cthulhu
11,059
442
86
3
0
443,860
5
W
Cthulhu
11,783
471
48
2
0
499,037
1
L
Bellona
11,971
479
86
3
0
496,114
0
W
Danzaburou
12,257
490
99
4
0
428,214
2
W
Hel
15,460
618
189
8
0
506,747
1
L
Cu Chulainn
11,206
448
109
4
0
494,211
15
L
Scylla
11,532
461
108
4
0
392,131
4
W
Sun Wukong
13,161
526
109
4
0
563,803
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role