Player Matchup

Hun Batz
Hun Batz
TheRealOrmani
Hun Batz
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 77L
1,615 Elo+
Solo
Persephone
Persephone
lizard115
Persephone
Level 85
God Stats
1W - 2L
1,439 SR
Queue Stats
50W - 51L
1,621 Elo+
Solo
Sun Wukong
Sun Wukong
yarellano147
Sun Wukong
Level 85
God Stats
2W - 0L
1,650 SR
Queue Stats
33W - 39L
1,593 Elo+
Solo
Team Averages
Level 80
1,530 SR
1,609 Elo+

VS

Team Averages
Level 139
1,578 SR
1,608 Elo+
Cthulhu
Cthulhu
JaffaCakeInn
Cthulhu
Level 125
God Stats
17W - 16L
1,557 SR
Queue Stats
205W - 202L
1,576 Elo+
Party 1
Chaac
Chaac
March to War
Chaac
Level 157
God Stats
18W - 11L
1,568 SR
Queue Stats
446W - 337L
1,649 Elo+
Solo
Fenrir
Fenrir
The Mystery 651
Fenrir
Level 136
God Stats
27W - 45L
1,609 SR
Queue Stats
390W - 412L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
TheRealOrmani
Hun Batz
15
5 / 5 / 9
12,180
716
11,498
12,942
8,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Persephone
lizard115
Persephone
16
4 / 3 / 10
12,056
709
14,411
10,073
3,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
yarellano147
Sun Wukong
16
6 / 1 / 9
12,433
731
14,901
13,019
13,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JaffaCakeInn
Cthulhu
14
2 / 4 / 6
10,454
615
9,267
16,900
8,971
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 5 / 5
10,689
629
12,670
18,177
13,521
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
4 / 6 / 5
10,985
646
8,544
14,381
6,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
15
Kills
9
9
Deaths
15
28
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
JaffaCakeInn
Cthulhu
2
4
6
1.25
L
3
5
5
1.1
L
4
6
5
1.08
W
Hun Batz
TheRealOrmani
Hun Batz
5
5
9
1.9
W
Persephone
lizard115
Persephone
4
3
10
3
W
Sun Wukong
yarellano147
Sun Wukong
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,810
Damage
30,481
36,034
Taken
49,458
24,988
Mitigated
29,081
4,654
Healing
10,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
JaffaCakeInn
Cthulhu
9,267
389
1,555
1,888
16,900
8,971
151
6,825
9,841
37,599
0
L
12,670
2,090
0
5,182
18,177
13,521
332
3,964
13,909
0
61,222
L
8,544
1,877
0
2,179
14,381
6,589
576
3,759
10,262
0
39,728
W
Hun Batz
TheRealOrmani
Hun Batz
11,498
4,008
0
0
12,942
8,059
940
3,964
8,978
0
52,276
W
Persephone
lizard115
Persephone
14,411
808
0
3,500
10,073
3,242
800
2,200
7,870
55,619
0
W
Sun Wukong
yarellano147
Sun Wukong
14,901
4,034
0
1,154
13,019
13,687
920
3,235
9,784
0
49,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,669
Gold Earned
32,128
200
Minions Killed
204
0
Camps Cleared
0
930,584
Distance Traveled
940,939
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,454
615
66
4
0
306,538
2
L
Chaac
10,689
629
86
5
0
313,050
1
L
Fenrir
10,985
646
52
3
0
321,351
4
W
Hun Batz
12,180
716
67
4
0
311,315
4
W
Persephone
12,056
709
89
5
0
317,693
5
W
Sun Wukong
12,433
731
44
3
0
301,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role