Player Matchup

Gilgamesh
Gilgamesh
Silver II
MaestroMapache
Gilgamesh
Silver II
Level 43
God Stats
3W - 3L
1,817 SR
Queue Stats
65W - 86L
1,296 MMR
Solo
Danzaburou
Danzaburou
Bronze III
RAstaparta
Danzaburou
Bronze III
Level 126
God Stats
2W - 4L
1,579 SR
Queue Stats
8W - 21L
1,359 MMR
Solo
Sol
Sol
Silver III
Łemons
Sol
Silver III
Level 73
God Stats
1W - 0L
1,170 SR
Queue Stats
3W - 7L
1,157 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 81
1,522 SR
1,271 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 83
1,430 SR
1,275 MMR
Terra
Terra
Gold III
AswanAswan
Terra
Gold III
Level 124
God Stats
16W - 8L
1,584 SR
Queue Stats
315W - 353L
1,509 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Sifolstour
Zhong Kui
Bronze III
Level 40
God Stats
1W - 1L
1,468 SR
Queue Stats
10W - 21L
1,201 MMR
Solo
Neith
Neith
Silver III
cesar31
Neith
Silver III
Level 85
God Stats
1W - 3L
1,238 SR
Queue Stats
53W - 62L
1,115 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
MaestroMapache
Gilgamesh
13
4 / 1 / 12
9,822
756
7,152
13,968
13,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
RAstaparta
Danzaburou
13
2 / 2 / 14
10,139
780
5,235
8,109
3,046
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
14
12 / 0 / 6
10,960
843
20,452
11,223
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
TiamatBacchusAthenaScyllaApollo

VS

Bans
Hou YiAh PuchAphroditeAnhurZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
10
0 / 5 / 2
8,381
645
8,100
16,351
12,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
Sifolstour
Zhong Kui
11
1 / 6 / 2
8,390
645
5,231
10,532
8,688
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
cesar31
Neith
12
2 / 7 / 1
8,928
687
6,909
10,856
3,436
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
8
18
Kills
3
3
Deaths
18
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Terra
0
5
2
0.2
W
Gilgamesh
MaestroMapache
Gilgamesh
4
1
12
10
W
Danzaburou
RAstaparta
Danzaburou
2
2
14
4.5
L
Zhong Kui
Sifolstour
Zhong Kui
1
6
2
0.33
L
Neith
cesar31
Neith
2
7
1
0.36
W
Sol
12
0
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,839
Damage
20,240
33,300
Taken
37,739
20,952
Mitigated
24,961
13,445
Healing
5,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
8,100
241
725
2,023
16,351
12,837
0
9,142
6,983
20,687
0
W
Gilgamesh
MaestroMapache
Gilgamesh
7,152
1,445
1,126
3,485
13,968
13,710
277
5,195
8,773
0
26,597
W
Danzaburou
RAstaparta
Danzaburou
5,235
2,252
0
1,481
8,109
3,046
1,299
3,830
4,279
0
54,653
L
Zhong Kui
Sifolstour
Zhong Kui
5,231
439
0
2,365
10,532
8,688
0
5,360
4,964
30,749
0
L
Neith
cesar31
Neith
6,909
2,540
0
809
10,856
3,436
0
6,031
4,585
0
34,435
W
Sol
20,452
6,767
0
7,353
11,223
4,196
1,838
4,906
6,317
59,661
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,921
Gold Earned
25,699
180
Minions Killed
141
0
Camps Cleared
0
762,508
Distance Traveled
683,480
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,381
645
24
2
0
243,179
2
W
Gilgamesh
9,822
756
18
1
0
258,110
1
W
Danzaburou
10,139
780
86
7
0
251,375
1
L
Zhong Kui
8,390
645
49
4
0
218,144
4
L
Neith
8,928
687
68
5
0
222,157
3
W
Sol
10,960
843
76
6
0
253,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role