Player Matchup

Merlin
Merlin
Kalad_the_Salad
Merlin
Level 11
God Stats
3W - 5L
1,339 SR
Queue Stats
25W - 29L
1,288 Elo+
Solo
Sun Wukong
Sun Wukong
PsychoBanana73
Sun Wukong
Level 13
God Stats
6W - 9L
1,311 SR
Queue Stats
12W - 22L
1,260 Elo+
Solo
Bastet
Bastet
RomanetOscar
Bastet
Level 6
God Stats
5W - 5L
1,193 SR
Queue Stats
5W - 9L
1,100 Elo+
Solo
Team Averages
Level 10
1,281 SR
1,216 Elo+

VS

Team Averages
Level 38
1,402 SR
1,228 Elo+
Ah Puch
Ah Puch
GracefulKumiho
Ah Puch
Level 79
God Stats
38W - 38L
1,471 SR
Queue Stats
532W - 699L
1,226 Elo+
Party 1
Yemoja
Yemoja
HauntedM0nster
Yemoja
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 68L
1,184 Elo+
Party 1
Danzaburou
Danzaburou
emoplug
Danzaburou
Level 7
God Stats
15W - 20L
1,234 SR
Queue Stats
85W - 103L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 5 / 2
13,715
686
21,953
16,874
8,952
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sun Wukong
PsychoBanana73
Sun Wukong
16
5 / 10 / 8
12,697
635
16,385
29,087
24,872
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
14
2 / 6 / 10
11,911
596
7,885
18,642
12,812
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 10
13,536
677
26,337
20,212
7,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 11 / 15
12,328
616
8,491
22,017
22,072
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
emoplug
Danzaburou
18
13 / 4 / 7
16,434
822
20,774
16,979
6,939
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
53
18
Kills
21
21
Deaths
18
20
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
3
10
4
W
1
11
15
0.77
L
11
5
2
2.4
L
Sun Wukong
PsychoBanana73
Sun Wukong
5
10
8
0.9
L
Bastet
2
6
10
1.17
W
Danzaburou
emoplug
Danzaburou
13
4
7
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,223
Damage
55,602
64,603
Taken
59,208
46,636
Mitigated
36,988
12,169
Healing
21,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
26,337
2,047
1,936
12,242
20,212
7,977
593
7,210
12,792
84,294
0
W
8,491
1,212
1,545
2,257
22,017
22,072
423
9,087
12,543
32,863
0
L
21,953
885
0
5,983
16,874
8,952
365
6,483
10,391
71,053
0
L
Sun Wukong
PsychoBanana73
Sun Wukong
16,385
3,633
246
5,940
29,087
24,872
665
15,612
13,475
0
40,615
L
Bastet
7,885
2,486
0
0
18,642
12,812
408
12,809
5,833
0
23,751
W
Danzaburou
emoplug
Danzaburou
20,774
10,219
0
3,545
16,979
6,939
1,525
5,700
10,829
0
59,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,323
Gold Earned
42,298
172
Minions Killed
196
0
Camps Cleared
0
948,590
Distance Traveled
1,021,682
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
13,536
677
122
6
0
350,228
1
W
Yemoja
12,328
616
21
1
0
318,438
5
L
Merlin
13,715
686
90
5
0
305,302
0
L
Sun Wukong
12,697
635
50
3
0
337,624
0
L
Bastet
11,911
596
32
2
0
305,664
0
W
Danzaburou
16,434
822
53
3
0
353,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role