Player Matchup

Thor
Thor
DecentTugboat11
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,212 Elo+
Party 1
Ymir
Ymir
Furiossoo
Ymir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Bellona
Bellona
Lhomard
Bellona
Level 7
God Stats
0W - 3L
1,171 SR
Queue Stats
2W - 10L
1,160 Elo+
Party 1
Medusa
Medusa
edu3250
Medusa
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,836 Elo+
Solo
Ra
Ra
joaoarthurpdl
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,675 Elo+
Solo
Team Averages
Level 7
1,434 SR
1,477 Elo+

VS

Team Averages
Level 15
1,408 SR
1,345 Elo+
Cernunnos
Cernunnos
ForgottenSpark
Cernunnos
Level 15
God Stats
1W - 3L
1,350 SR
Queue Stats
16W - 23L
1,332 Elo+
Party 2
Pele
Pele
LimonadenLeon
Pele
Level 18
God Stats
2W - 5L
1,335 SR
Queue Stats
118W - 143L
1,352 Elo+
Solo
Yemoja
Yemoja
ResoN8
Yemoja
Level 25
God Stats
18W - 27L
1,356 SR
Queue Stats
80W - 116L
1,274 Elo+
Party 2
Sylvanus
Sylvanus
capnmckraken
Sylvanus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,700 Elo+
Solo
Hachiman
Hachiman
dan夕弭
Hachiman
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,067 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 1
4,476
407
1,607
7,366
1,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
8
2 / 5 / 1
5,508
501
3,232
6,183
3,078
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
Lhomard
Bellona
8
0 / 6 / 0
4,810
437
2,170
6,579
3,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
edu3250
Medusa
11
5 / 1 / 0
6,657
605
6,334
5,758
1,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

4
0 / 11 / 1
4,140
376
1,487
6,198
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ForgottenSpark
Cernunnos
9
3 / 3 / 1
5,662
515
2,950
5,666
1,415
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
12 / 1 / 1
7,462
678
6,689
7,063
2,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
ResoN8
Yemoja
8
0 / 2 / 2
5,562
506
960
4,822
2,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
capnmckraken
Sylvanus
13
7 / 0 / 2
7,529
684
7,095
5,282
2,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
dan夕弭
Hachiman
10
7 / 1 / 3
6,686
608
3,194
4,053
1,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
7
Kills
29
29
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Cernunnos
ForgottenSpark
Cernunnos
3
3
1
1.17
L
Ymir
2
5
1
0.5
L
Bellona
Lhomard
Bellona
0
6
0
0
W
12
1
1
12.5
W
Yemoja
ResoN8
Yemoja
0
2
2
0.5
W
Sylvanus
capnmckraken
Sylvanus
7
0
2
8
W
Hachiman
dan夕弭
Hachiman
7
1
3
8.5
L
Medusa
edu3250
Medusa
5
1
0
5
L
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,830
Damage
20,888
32,084
Taken
26,886
10,487
Mitigated
9,505
2,058
Healing
5,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,607
607
0
976
7,366
1,748
0
728
6,638
0
13,062
W
Cernunnos
ForgottenSpark
Cernunnos
2,950
1,762
0
924
5,666
1,415
30
448
5,134
0
25,694
L
Ymir
3,232
489
0
0
6,183
3,078
0
2,430
3,753
13,447
0
L
Bellona
Lhomard
Bellona
2,170
512
0
338
6,579
3,294
0
3,600
2,979
0
18,828
W
6,689
2,281
0
555
7,063
2,134
0
759
6,242
0
44,284
W
Yemoja
ResoN8
Yemoja
960
130
465
522
4,822
2,002
124
171
4,651
13,997
0
W
Sylvanus
capnmckraken
Sylvanus
7,095
1,578
401
2,758
5,282
2,810
297
1,769
3,513
38,751
5,768
W
Hachiman
dan夕弭
Hachiman
3,194
2,345
0
0
4,053
1,144
598
1,354
2,627
0
23,629
L
Medusa
edu3250
Medusa
6,334
2,916
0
700
5,758
1,457
130
960
4,798
0
38,211
L
1,487
346
0
44
6,198
910
0
89
6,109
7,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,591
Gold Earned
32,901
199
Minions Killed
321
0
Camps Cleared
0
962,698
Distance Traveled
963,979
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,476
407
37
3
0
190,719
0
W
Cernunnos
5,662
515
53
5
0
165,641
1
L
Ymir
5,508
501
20
2
0
173,627
0
L
Bellona
4,810
437
49
4
0
211,765
0
W
Pele
7,462
678
79
7
0
232,028
0
W
Yemoja
5,562
506
24
2
0
180,672
2
W
Sylvanus
7,529
684
112
10
0
197,056
4
W
Hachiman
6,686
608
53
5
0
188,582
1
L
Medusa
6,657
605
78
7
0
192,907
0
L
Ra
4,140
376
15
1
0
193,680
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role