Player Matchup

Sol
Sol
Abnoticus
Sol
Level 132
God Stats
53W - 34L
1,604 SR
Queue Stats
638W - 625L
1,526 Elo+
Party 2
Nu Wa
Nu Wa
Bandagescissor
Nu Wa
Level 67
God Stats
30W - 12L
1,728 SR
Queue Stats
237W - 231L
1,496 Elo+
Party 2
Thanatos
Thanatos
JRAodin
Thanatos
Level 129
God Stats
6W - 3L
1,762 SR
Queue Stats
165W - 157L
1,551 Elo+
Party 1
Sun Wukong
Sun Wukong
LoboMonsta
Sun Wukong
Level 160
God Stats
3W - 7L
1,540 SR
Queue Stats
51W - 60L
1,445 Elo+
Party 1
Chaac
Chaac
VSEChicago
Chaac
Level 106
God Stats
20W - 16L
1,431 SR
Queue Stats
612W - 589L
1,474 Elo+
Solo
Team Averages
Level 119
1,613 SR
1,498 Elo+

VS

Team Averages
Level 54
1,593 SR
1,470 Elo+
Ra
Ra
BigManHarry
Ra
Level 39
God Stats
3W - 5L
1,610 SR
Queue Stats
88W - 58L
1,702 Elo+
Party 4
Cthulhu
Cthulhu
Némo69
Cthulhu
Level 29
God Stats
8W - 3L
1,793 SR
Queue Stats
32W - 57L
1,370 Elo+
Party 3
Horus
Horus
Sqiller11
Horus
Level 44
God Stats
15W - 9L
1,470 SR
Queue Stats
83W - 91L
1,330 Elo+
Solo
Tsukuyomi
Tsukuyomi
ThiccVicc
Tsukuyomi
Level 55
God Stats
14W - 15L
1,586 SR
Queue Stats
548W - 524L
1,563 Elo+
Party 4
Danzaburou
Danzaburou
guif
Danzaburou
Level 105
God Stats
0W - 1L
1,508 SR
Queue Stats
26W - 39L
1,385 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 1 / 4
8,689
724
12,511
9,177
2,784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 3 / 6
6,226
519
5,321
5,651
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
JRAodin
Thanatos
12
4 / 3 / 1
6,901
575
4,237
9,173
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
LoboMonsta
Sun Wukong
11
5 / 0 / 7
7,551
629
4,618
7,335
3,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
13
5 / 2 / 4
7,642
637
7,481
10,973
9,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
6,860
572
5,201
7,098
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Némo69
Cthulhu
10
0 / 7 / 2
5,696
475
3,828
12,072
5,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
Sqiller11
Horus
10
0 / 4 / 1
5,742
479
2,511
9,183
3,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tsukuyomi
ThiccVicc
Tsukuyomi
12
6 / 5 / 2
7,746
646
6,604
10,768
3,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
guif
Danzaburou
9
0 / 6 / 1
5,286
441
2,372
7,909
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
26
Kills
9
9
Deaths
26
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
10
1
4
12
W
2
3
6
1.67
L
3
4
0
0.75
W
Thanatos
JRAodin
Thanatos
4
3
1
1.5
W
Sun Wukong
LoboMonsta
Sun Wukong
5
0
7
8.5
L
Cthulhu
Némo69
Cthulhu
0
7
2
0.14
L
Horus
Sqiller11
Horus
0
4
1
0.13
L
Tsukuyomi
ThiccVicc
Tsukuyomi
6
5
2
1.4
W
Chaac
5
2
4
3.5
L
Danzaburou
guif
Danzaburou
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,168
Damage
20,516
42,309
Taken
47,030
21,129
Mitigated
16,394
20,568
Healing
10,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,511
5,088
0
4,980
9,177
2,784
1,337
2,253
6,884
48,862
0
W
5,321
1,336
111
1,100
5,651
1,618
211
2,202
3,339
25,133
0
L
5,201
1,006
230
2,103
7,098
2,084
0
2,673
4,365
47,149
0
W
Thanatos
JRAodin
Thanatos
4,237
417
0
7,931
9,173
3,088
36
1,062
8,051
0
36,117
W
Sun Wukong
LoboMonsta
Sun Wukong
4,618
785
0
1,219
7,335
3,751
44
1,813
5,456
0
23,198
L
Cthulhu
Némo69
Cthulhu
3,828
736
107
2,355
12,072
5,274
0
6,800
5,188
18,391
0
L
Horus
Sqiller11
Horus
2,511
1,036
288
3,389
9,183
3,984
502
1,487
7,306
0
20,322
L
Tsukuyomi
ThiccVicc
Tsukuyomi
6,604
1,637
0
1,100
10,768
3,333
0
3,017
7,691
0
33,029
W
Chaac
7,481
1,150
0
5,227
10,973
9,888
398
1,384
9,550
0
42,728
L
Danzaburou
guif
Danzaburou
2,372
992
0
1,383
7,909
1,719
0
3,855
4,024
0
23,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,009
Gold Earned
31,330
294
Minions Killed
281
0
Camps Cleared
0
1,189,043
Distance Traveled
1,130,304
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,689
724
78
7
0
241,839
2
W
Nu Wa
6,226
519
45
4
0
232,872
0
L
Ra
6,860
572
97
8
0
228,117
2
W
Thanatos
6,901
575
70
6
0
243,316
1
W
Sun Wukong
7,551
629
24
2
0
249,588
3
L
Cthulhu
5,696
475
32
3
0
230,717
1
L
Horus
5,742
479
46
4
0
214,865
3
L
Tsukuyomi
7,746
646
61
5
0
249,305
3
W
Chaac
7,642
637
77
6
0
221,428
2
L
Danzaburou
5,286
441
45
4
0
207,300
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role