Player Matchup

Fenrir
Fenrir
FlavoryBadger9
Fenrir
Level 11
God Stats
0W - 6L
1,500 SR
Queue Stats
21W - 44L
980 Elo+
Solo
Ra
Ra
T9mmpenetratorT
Ra
Level 24
God Stats
0W - 6L
1,307 SR
Queue Stats
12W - 17L
1,332 Elo+
Solo
Ne Zha
Ne Zha
siahsdad2020
Ne Zha
Level 18
God Stats
34W - 46L
1,444 SR
Queue Stats
46W - 74L
1,258 Elo+
Solo
Team Averages
Level 18
1,417 SR
1,190 Elo+

VS

Team Averages
Level 38
1,426 SR
1,308 Elo+
Danzaburou
Danzaburou
DRPD323
Danzaburou
Level 76
God Stats
42W - 30L
1,506 SR
Queue Stats
289W - 327L
1,401 Elo+
Solo
Loki
Loki
Fabry062
Loki
Level 22
God Stats
1W - 3L
1,271 SR
Queue Stats
34W - 37L
1,334 Elo+
Solo
Olorun
Olorun
Len_Len0
Olorun
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 12 / 7
9,932
621
9,130
19,458
12,211
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
5 / 7 / 5
10,790
674
8,544
14,240
5,743
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
15
6 / 6 / 6
11,602
725
10,846
15,462
8,757
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DRPD323
Danzaburou
18
14 / 0 / 9
13,932
871
21,764
11,020
4,636
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
16
10 / 4 / 12
12,520
783
11,615
13,606
5,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
Len_Len0
Olorun
10
1 / 9 / 13
10,168
636
8,055
14,486
5,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
59
13
Kills
25
25
Deaths
13
18
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DRPD323
Danzaburou
14
0
9
18.5
W
Loki
10
4
12
4
L
2
12
7
0.46
W
Olorun
Len_Len0
Olorun
1
9
13
0.83
L
5
7
5
1.07
L
Ne Zha
6
6
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,520
Damage
41,434
49,160
Taken
39,112
26,711
Mitigated
15,580
8,388
Healing
12,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DRPD323
Danzaburou
21,764
10,877
1,190
4,830
11,020
4,636
2,856
1,653
9,367
0
81,868
W
Loki
11,615
4,639
980
2,706
13,606
5,614
126
3,562
10,044
0
45,034
L
9,130
3,539
0
1,390
19,458
12,211
0
3,872
15,586
0
21,831
W
Olorun
Len_Len0
Olorun
8,055
3,893
184
2,309
14,486
5,330
0
3,409
10,414
12,882
0
L
8,544
1,149
1,134
4,136
14,240
5,743
0
1,471
12,769
62,571
0
L
Ne Zha
10,846
3,246
0
1,728
15,462
8,757
0
2,733
12,633
0
32,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,324
Gold Earned
36,620
145
Minions Killed
158
0
Camps Cleared
0
754,497
Distance Traveled
783,920
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,932
871
103
6
0
311,718
5
W
Loki
12,520
783
49
3
0
265,938
2
L
Fenrir
9,932
621
22
1
0
220,192
0
W
Olorun
10,168
636
6
0
0
206,264
1
L
Ra
10,790
674
88
6
0
273,363
1
L
Ne Zha
11,602
725
35
2
0
260,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role