Player Matchup

Artio
Artio
 
Artio
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Boskara99
Apollo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,256 Elo+
Solo
Pele
Pele
CP Pixel
Pele
Level 28
God Stats
10W - 23L
1,321 SR
Queue Stats
126W - 136L
1,331 Elo+
Party 1
Hel
Hel
Dark-_kingz-_
Hel
Level 17
God Stats
11W - 12L
1,517 SR
Queue Stats
108W - 111L
1,394 Elo+
Party 1
Thor
Thor
Snowjinx19
Thor
Level 3
God Stats
0W - 2L
1,241 SR
Queue Stats
1W - 3L
1,173 Elo+
Solo
Team Averages
Level 19
1,416 SR
1,331 Elo+

VS

Team Averages
Level 24
1,450 SR
1,413 Elo+
Hades
Hades
Drgoatmansir
Hades
Level 17
God Stats
2W - 4L
1,336 SR
Queue Stats
113W - 123L
1,392 Elo+
Solo
Thanatos
Thanatos
OrangeDPhoenix
Thanatos
Level 28
God Stats
9W - 10L
1,338 SR
Queue Stats
531W - 599L
1,376 Elo+
Solo
Thoth
Thoth
TheVirtualBread
Thoth
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
77W - 74L
1,394 Elo+
Solo
Ares
Ares
klinekline
Ares
Level 22
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 104L
1,488 Elo+
Solo
Medusa
Medusa
shermjac22
Medusa
Level 29
God Stats
12W - 7L
1,575 SR
Queue Stats
59W - 61L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
5 / 9 / 6
9,768
465
11,327
28,913
26,858
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Boskara99
Apollo
10
0 / 11 / 5
7,283
347
6,007
15,386
5,862
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pele
17
9 / 6 / 1
10,603
505
11,726
18,741
7,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 4 / 7
9,023
430
15,687
22,008
10,352
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

8
0 / 13 / 3
6,610
315
2,096
12,630
3,862
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 17
10,191
485
12,574
13,047
10,137
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
16
9 / 4 / 14
10,888
518
9,837
17,163
7,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
5 / 3 / 8
9,816
467
14,440
13,869
5,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 3 / 19
11,194
533
8,214
17,888
18,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
shermjac22
Medusa
16
14 / 5 / 15
11,547
550
29,724
17,200
8,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
113
16
Kills
40
43
Deaths
17
22
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
5
9
6
0.89
L
Apollo
Boskara99
Apollo
0
11
5
0.23
L
Pele
9
6
1
1.58
L
2
4
7
1.38
W
6
2
17
7.25
W
Thanatos
9
4
14
4
L
0
13
3
0.12
W
5
3
8
3
W
6
3
19
5.17
W
Medusa
shermjac22
Medusa
14
5
15
4.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,843
Damage
74,789
97,678
Taken
79,167
54,471
Mitigated
50,787
25,222
Healing
26,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
11,327
850
1,899
5,216
28,913
26,858
29
9,226
19,371
26,535
0
L
Apollo
Boskara99
Apollo
6,007
3,942
0
0
15,386
5,862
396
4,725
10,605
0
27,165
L
Pele
11,726
2,588
0
1,322
18,741
7,537
0
7,787
10,792
0
63,629
L
15,687
554
5,875
10,910
22,008
10,352
738
9,446
12,122
60,019
0
W
12,574
1,867
404
4,419
13,047
10,137
2,343
4,368
8,679
41,162
0
W
Thanatos
9,837
2,487
0
12,326
17,163
7,670
870
4,414
12,749
0
64,790
L
2,096
308
0
0
12,630
3,862
0
3,008
9,560
0
17,332
W
14,440
2,423
0
2,013
13,869
5,601
26
6,161
7,708
53,200
0
W
8,214
1,166
0
850
17,888
18,925
301
4,931
12,957
20,902
0
W
Medusa
shermjac22
Medusa
29,724
14,595
1,263
5,452
17,200
8,454
3,416
7,140
10,060
0
79,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,287
Gold Earned
53,636
285
Minions Killed
376
0
Camps Cleared
0
1,772,526
Distance Traveled
1,802,355
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
9,768
465
21
1
0
378,712
4
L
Apollo
7,283
347
43
2
0
346,381
0
L
Pele
10,603
505
106
5
0
389,971
1
L
Hel
9,023
430
88
4
0
392,967
0
W
Hades
10,191
485
64
3
0
347,731
0
W
Thanatos
10,888
518
93
4
0
396,513
1
L
Thor
6,610
315
27
1
0
264,495
2
W
Thoth
9,816
467
89
4
0
377,591
5
W
Ares
11,194
533
20
1
0
336,937
2
W
Medusa
11,547
550
110
5
0
343,583
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role