Player Matchup

Bacchus
Bacchus
AKARamitos
Bacchus
Level 16
God Stats
3W - 4L
1,392 SR
Queue Stats
6W - 7L
1,482 Elo+
Solo
Heimdallr
Heimdallr
Crookedstone
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,250 Elo+
Solo
Fenrir
Fenrir
DEMON_1_GOD
Fenrir
Level 6
God Stats
1W - 2L
1,430 SR
Queue Stats
5W - 12L
1,301 Elo+
Solo
Chang'e
Chang'e
Hachi_no_kage
Chang'e
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 30L
1,399 Elo+
Party 1
Scylla
Scylla
Re_Ar3s02
Scylla
Level 19
God Stats
1W - 3L
1,120 SR
Queue Stats
37W - 27L
1,385 Elo+
Party 1
Team Averages
Level 13
1,388 SR
1,363 Elo+

VS

Team Averages
Level 20
1,532 SR
1,325 Elo+
Medusa
Medusa
Jeanmisstou
Medusa
Level 28
God Stats
27W - 18L
1,680 SR
Queue Stats
232W - 156L
1,598 Elo+
Solo
Anubis
Anubis
Oxem_Loki
Anubis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 99L
1,374 Elo+
Party 2
Cthulhu
Cthulhu
XxNeonWolf09xX
Cthulhu
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 29L
1,147 Elo+
Solo
Nu Wa
Nu Wa
gouzilh1980
Nu Wa
Level 18
God Stats
6W - 5L
1,788 SR
Queue Stats
55W - 74L
1,288 Elo+
Party 2
Ra
Ra
hazadu13
Ra
Level 4
God Stats
7W - 4L
1,191 SR
Queue Stats
8W - 6L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AKARamitos
Bacchus
19
12 / 4 / 9
13,964
1,074
14,542
16,375
17,566
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Crookedstone
Heimdallr
19
1 / 8 / 20
12,523
963
4,901
15,499
6,782
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
18
1 / 14 / 13
11,043
849
8,329
22,879
12,579
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
19
3 / 3 / 19
12,312
947
13,151
15,371
5,150
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
Re_Ar3s02
Scylla
20
13 / 8 / 14
14,253
1,096
23,323
19,709
8,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

115

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
18 / 3 / 12
16,033
1,233
29,021
12,292
4,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Oxem_Loki
Anubis
19
7 / 6 / 13
12,861
989
15,389
14,292
5,816
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
3 / 2 / 20
13,534
1,041
12,746
13,600
17,128
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
9 / 4 / 15
13,778
1,060
14,528
13,034
3,983
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

19
0 / 15 / 19
11,767
905
7,369
18,360
5,724
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
116
30
Kills
37
37
Deaths
30
75
Assists
79
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AKARamitos
Bacchus
12
4
9
4.13
L
Heimdallr
Crookedstone
Heimdallr
1
8
20
1.38
L
Fenrir
1
14
13
0.54
L
Chang'e
3
3
19
4.17
W
Medusa
18
3
12
8
W
Anubis
Oxem_Loki
Anubis
7
6
13
2.25
L
Scylla
Re_Ar3s02
Scylla
13
8
14
2.5
W
3
2
20
6.5
W
9
4
15
4.13
W
0
15
19
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,246
Damage
79,053
89,833
Taken
71,578
50,090
Mitigated
36,888
5,475
Healing
2,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AKARamitos
Bacchus
14,542
752
320
255
16,375
17,566
0
9,622
6,753
30,422
0
L
Heimdallr
Crookedstone
Heimdallr
4,901
1,181
0
182
15,499
6,782
0
8,561
6,938
0
20,807
L
Fenrir
8,329
1,611
0
444
22,879
12,579
0
12,901
9,978
0
19,835
L
Chang'e
13,151
3,225
620
3,654
15,371
5,150
0
10,992
4,379
41,393
0
W
Medusa
29,021
20,129
0
779
12,292
4,237
0
6,807
5,485
0
72,591
W
Anubis
Oxem_Loki
Anubis
15,389
796
0
1,118
14,292
5,816
0
10,916
3,376
30,069
0
L
Scylla
Re_Ar3s02
Scylla
23,323
2,883
0
0
19,709
8,013
0
7,956
11,753
51,130
0
W
12,746
1,194
407
248
13,600
17,128
0
8,242
5,358
34,624
0
W
14,528
4,678
0
386
13,034
3,983
0
10,021
3,013
29,555
0
W
7,369
2,973
0
0
18,360
5,724
0
15,030
3,330
25,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,095
Gold Earned
67,973
199
Minions Killed
242
4
Camps Cleared
8
1,054,150
Distance Traveled
1,073,717
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
13,964
1,074
32
2
0
251,733
0
L
Heimdallr
12,523
963
32
2
2
164,912
0
L
Fenrir
11,043
849
6
0
1
199,110
0
L
Chang'e
12,312
947
58
4
0
212,474
0
W
Medusa
16,033
1,233
90
7
5
239,135
0
W
Anubis
12,861
989
33
3
1
219,553
0
L
Scylla
14,253
1,096
71
5
1
225,921
0
W
Cthulhu
13,534
1,041
52
4
0
207,443
1
W
Nu Wa
13,778
1,060
17
1
0
235,665
0
W
Ra
11,767
905
50
4
2
171,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role