Player Matchup

Artemis
Artemis
AlSein
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,053 Elo+
Party 2
Nemesis
Nemesis
Magismus
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,377 Elo+
Solo
Artio
Artio
MiKaeL741
Artio
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,144 Elo+
Party 2
Guan Yu
Guan Yu
Morgodott
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,158 Elo+
Party 2
Anubis
Anubis
nezyryders
Anubis
Level 14
God Stats
23W - 23L
1,459 SR
Queue Stats
93W - 128L
1,294 Elo+
Solo
Team Averages
Level 10
1,492 SR
1,205 Elo+

VS

Team Averages
Level 25
1,521 SR
1,372 Elo+
Thor
Thor
DuriOver9000
Thor
Level 24
God Stats
21W - 26L
1,552 SR
Queue Stats
180W - 179L
1,307 Elo+
Solo
Zeus
Zeus
LordWimpleBottom
Zeus
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 73L
1,328 Elo+
Party 1
Heimdallr
Heimdallr
MabyImNaked
Heimdallr
Level 25
God Stats
9W - 8L
1,606 SR
Queue Stats
75W - 68L
1,397 Elo+
Party 1
Athena
Athena
PettingLolis
Athena
Level 26
God Stats
24W - 26L
1,448 SR
Queue Stats
239W - 201L
1,379 Elo+
Party 1
Izanami
Izanami
trymgress
Izanami
Level 22
God Stats
4W - 2L
1,500 SR
Queue Stats
81W - 62L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AlSein
Artemis
11
2 / 5 / 5
7,372
461
7,002
8,267
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Magismus
Nemesis
10
4 / 8 / 3
7,083
443
8,925
13,154
5,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artio
MiKaeL741
Artio
10
0 / 8 / 4
6,077
380
3,320
17,953
9,301
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Guan Yu
Morgodott
Guan Yu
12
3 / 2 / 2
7,412
463
5,034
9,846
10,262
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
nezyryders
Anubis
11
3 / 9 / 2
7,371
461
7,967
9,830
4,345
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 5
10,514
657
5,649
8,801
4,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
9 / 6 / 7
9,322
583
14,879
10,462
2,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
MabyImNaked
Heimdallr
16
11 / 2 / 6
10,259
641
19,323
10,916
4,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
13
3 / 3 / 11
8,668
542
3,584
13,271
11,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
trymgress
Izanami
11
0 / 1 / 3
7,281
455
1,947
3,484
1,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
12
Kills
31
32
Deaths
12
16
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Artemis
AlSein
Artemis
2
5
5
0.9
W
8
0
5
10.5
W
9
6
7
2.08
W
Heimdallr
MabyImNaked
Heimdallr
11
2
6
7
L
Nemesis
Magismus
Nemesis
4
8
3
0.69
L
Artio
MiKaeL741
Artio
0
8
4
0.25
L
Guan Yu
Morgodott
Guan Yu
3
2
2
2
W
Athena
3
3
11
2.83
L
Anubis
nezyryders
Anubis
3
9
2
0.44
W
Izanami
trymgress
Izanami
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,248
Damage
45,382
59,050
Taken
46,934
33,097
Mitigated
25,052
7,621
Healing
6,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
AlSein
Artemis
7,002
2,399
0
7
8,267
3,509
490
2,276
5,893
0
38,167
W
5,649
2,222
0
0
8,801
4,472
570
1,942
6,769
0
76,498
W
14,879
2,934
0
963
10,462
2,822
1,363
3,731
6,701
45,998
0
W
Heimdallr
MabyImNaked
Heimdallr
19,323
10,616
0
4,343
10,916
4,783
4,568
3,363
7,493
0
58,809
L
Nemesis
Magismus
Nemesis
8,925
4,843
0
2,138
13,154
5,680
52
3,554
9,459
0
23,668
L
Artio
MiKaeL741
Artio
3,320
442
381
2,136
17,953
9,301
246
4,987
12,760
13,187
0
L
Guan Yu
Morgodott
Guan Yu
5,034
1,027
310
1,906
9,846
10,262
74
2,661
7,059
0
38,339
W
Athena
3,584
991
0
1,037
13,271
11,644
918
2,147
10,884
17,204
0
L
Anubis
nezyryders
Anubis
7,967
648
0
743
9,830
4,345
355
4,204
5,416
34,452
0
W
Izanami
trymgress
Izanami
1,947
834
0
75
3,484
1,331
1,760
104
3,350
0
33,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,315
Gold Earned
46,044
236
Minions Killed
414
0
Camps Cleared
0
1,533,124
Distance Traveled
1,340,831
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,372
461
68
4
0
250,967
0
W
Thor
10,514
657
135
8
0
284,652
3
W
Zeus
9,322
583
77
5
0
257,385
3
W
Heimdallr
10,259
641
100
6
0
240,054
0
L
Nemesis
7,083
443
37
2
0
355,677
0
L
Artio
6,077
380
23
1
0
357,680
0
L
Guan Yu
7,412
463
58
4
0
315,496
1
W
Athena
8,668
542
32
2
0
285,139
6
L
Anubis
7,371
461
50
3
0
253,304
0
W
Izanami
7,281
455
70
4
0
273,601
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role