Player Matchup

Arachne
Arachne
 
Arachne
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Erebospinyin
Aphrodite
Level 147
God Stats
2W - 5L
1,183 SR
Queue Stats
221W - 203L
1,560 Elo+
Party 2
Bellona
Bellona
HolaBuenosDías
Bellona
Level 129
God Stats
14W - 15L
1,394 SR
Queue Stats
146W - 137L
1,480 Elo+
Solo
Thanatos
Thanatos
Vehxzl
Thanatos
Level 18
God Stats
10W - 3L
1,729 SR
Queue Stats
242W - 189L
1,563 Elo+
Party 2
Apollo
Apollo
mini_Arganodus
Apollo
Level 97
God Stats
9W - 7L
1,627 SR
Queue Stats
250W - 223L
1,519 Elo+
Solo
Team Averages
Level 110
1,487 SR
1,524 Elo+

VS

Team Averages
Level 70
1,546 SR
1,469 Elo+
Ra
Ra
Dragonair123
Ra
Level 18
God Stats
1W - 3L
1,293 SR
Queue Stats
62W - 50L
1,497 Elo+
Party 1
Sylvanus
Sylvanus
Foresttreen
Sylvanus
Level 122
God Stats
2W - 4L
1,681 SR
Queue Stats
148W - 151L
1,480 Elo+
Solo
Loki
Loki
Phenomenalgames
Loki
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
175W - 165L
1,454 Elo+
Party 1
Heimdallr
Heimdallr
PlzCarryXD
Heimdallr
Level 40
God Stats
0W - 1L
1,759 SR
Queue Stats
19W - 20L
1,481 Elo+
Solo
Amaterasu
Amaterasu
ShadyBlazin204
Amaterasu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 59L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 1 / 2
6,752
563
4,383
7,626
2,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Aphrodite
Erebospinyin
Aphrodite
12
3 / 1 / 5
7,008
584
3,676
5,874
2,098
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
4 / 0 / 1
7,602
634
6,895
6,189
4,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
Vehxzl
Thanatos
14
7 / 1 / 1
7,667
639
8,598
9,260
3,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 4 / 1
5,960
497
3,435
9,139
3,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
6,370
531
6,676
7,340
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
Foresttreen
Sylvanus
10
2 / 3 / 0
6,047
504
5,227
8,323
3,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 3 / 4
6,273
523
6,530
8,100
2,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Heimdallr
PlzCarryXD
Heimdallr
9
0 / 4 / 1
5,335
445
2,894
7,034
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Amaterasu
ShadyBlazin204
Amaterasu
9
0 / 3 / 1
5,277
440
711
6,557
1,927
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
16
Kills
7
7
Deaths
16
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
1
2
3
L
3
3
1
1.17
W
Aphrodite
Erebospinyin
Aphrodite
3
1
5
5.5
L
Sylvanus
Foresttreen
Sylvanus
2
3
0
0.67
W
4
0
1
4.5
L
2
3
4
1.33
L
Heimdallr
PlzCarryXD
Heimdallr
0
4
1
0.13
L
Amaterasu
ShadyBlazin204
Amaterasu
0
3
1
0.17
W
Thanatos
Vehxzl
Thanatos
7
1
1
7.5
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,987
Damage
22,038
38,088
Taken
37,354
16,224
Mitigated
11,900
20,553
Healing
10,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,383
2,849
0
2,152
7,626
2,932
0
2,825
4,801
0
42,297
L
6,676
1,035
410
3,025
7,340
2,195
111
1,078
6,262
39,562
0
W
Aphrodite
Erebospinyin
Aphrodite
3,676
794
1,732
3,181
5,874
2,098
312
1,449
4,425
33,922
0
L
Sylvanus
Foresttreen
Sylvanus
5,227
1,543
480
3,029
8,323
3,230
0
1,526
6,797
23,913
4,374
W
6,895
941
0
1,962
6,189
4,668
1,775
101
6,088
40
46,143
L
6,530
2,100
0
480
8,100
2,424
0
617
7,483
0
29,182
L
Heimdallr
PlzCarryXD
Heimdallr
2,894
1,845
0
1,474
7,034
2,124
0
495
6,539
0
20,152
L
Amaterasu
ShadyBlazin204
Amaterasu
711
240
0
1,807
6,557
1,927
0
0
6,557
0
16,882
W
Thanatos
Vehxzl
Thanatos
8,598
2,256
0
8,903
9,260
3,065
0
2,792
6,468
0
46,205
W
3,435
2,144
0
2,623
9,139
3,461
0
4,413
4,726
0
33,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,989
Gold Earned
29,302
406
Minions Killed
254
0
Camps Cleared
0
1,219,872
Distance Traveled
1,118,800
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,752
563
84
7
0
274,833
3
L
Ra
6,370
531
85
7
0
225,798
3
W
Aphrodite
7,008
584
71
6
0
225,288
4
L
Sylvanus
6,047
504
52
4
0
186,667
1
W
Bellona
7,602
634
97
8
0
260,118
4
L
Loki
6,273
523
42
4
0
238,035
2
L
Heimdallr
5,335
445
36
3
0
201,452
1
L
Amaterasu
5,277
440
39
3
0
266,848
1
W
Thanatos
7,667
639
86
7
0
267,917
3
W
Apollo
5,960
497
68
6
0
191,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role