Player Matchup

Khepri
Khepri
Botman44
Khepri
Level 29
God Stats
2W - 1L
1,735 SR
Queue Stats
17W - 18L
1,324 Elo+
Party 1
Da Ji
Da Ji
Dragon77lol
Da Ji
Level 25
God Stats
2W - 2L
1,817 SR
Queue Stats
13W - 15L
1,235 Elo+
Party 1
Freya
Freya
Shadow621-davidl
Freya
Level 27
God Stats
1W - 2L
1,816 SR
Queue Stats
19W - 18L
1,324 Elo+
Party 1
Vamana
Vamana
lula260
Vamana
Level 6
God Stats
2W - 2L
1,912 SR
Queue Stats
7W - 8L
1,208 Elo+
Party 1
Heimdallr
Heimdallr
noeterminatorpro
Heimdallr
Level 19
God Stats
6W - 5L
1,647 SR
Queue Stats
10W - 11L
1,185 Elo+
Party 1
Team Averages
Level 21
1,785 SR
1,255 Elo+

VS

Team Averages
Level 7
1,385 SR
1,139 Elo+
Tiamat
Tiamat
CheeseJayBro
Tiamat
Level 4
God Stats
0W - 8L
1,146 SR
Queue Stats
19W - 55L
1,267 Elo+
Party 2
Poseidon
Poseidon
French_Duck-21
Poseidon
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
21W - 36L
1,086 Elo+
Party 2
Cerberus
Cerberus
RickeyRickzecool
Cerberus
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 35L
1,089 Elo+
Party 2
Pele
Pele
TTV-Slug_Slayer
Pele
Level 8
God Stats
4W - 15L
1,288 SR
Queue Stats
13W - 35L
1,122 Elo+
Party 2
Merlin
Merlin
diecobra_007
Merlin
Level 11
God Stats
3W - 6L
1,492 SR
Queue Stats
16W - 44L
1,130 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Botman44
Khepri
18
4 / 2 / 18
11,979
499
9,009
15,973
16,758
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
14 / 3 / 4
12,909
538
15,094
13,154
5,762
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
9 / 2 / 3
14,163
590
12,319
14,910
5,750
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
lula260
Vamana
18
7 / 2 / 5
12,024
501
9,761
18,469
11,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
18
15 / 2 / 5
12,274
511
17,390
12,001
5,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
2 / 10 / 1
8,707
363
7,427
14,809
5,153
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Poseidon
14
0 / 14 / 0
9,314
388
8,489
14,943
3,957
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
0 / 7 / 3
9,220
384
4,760
17,159
14,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
6 / 9 / 2
12,682
528
17,087
22,953
10,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
17
2 / 9 / 1
10,322
430
6,151
17,061
6,162
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
17
49
Kills
10
11
Deaths
49
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Khepri
Botman44
Khepri
4
2
18
6.5
L
Tiamat
2
10
1
0.25
W
14
3
4
5.33
L
Poseidon
0
14
0
0
L
0
7
3
0.21
W
9
2
3
5.25
L
6
9
2
0.78
L
Merlin
2
9
1
0.28
W
Vamana
lula260
Vamana
7
2
5
4.75
W
Heimdallr
15
2
5
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,573
Damage
43,914
74,507
Taken
86,925
45,569
Mitigated
40,092
17,735
Healing
14,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
Botman44
Khepri
9,009
2,027
0
0
15,973
16,758
958
7,433
8,540
45,609
0
L
Tiamat
7,427
1,349
0
1,644
14,809
5,153
0
4,442
10,367
18,133
0
W
15,094
3,187
0
2,413
13,154
5,762
3,059
2,273
10,881
0
54,396
L
Poseidon
8,489
1,668
0
0
14,943
3,957
387
1,340
13,603
47,887
0
L
4,760
331
0
1,706
17,159
14,288
0
3,291
13,868
42,679
0
W
12,319
5,868
0
9,566
14,910
5,750
1,505
502
14,408
79,931
0
L
17,087
6,370
0
5,691
22,953
10,532
1,126
8,573
14,380
0
98,039
L
Merlin
6,151
1,362
0
5,295
17,061
6,162
289
3,682
13,379
69,556
0
W
Vamana
lula260
Vamana
9,761
6,502
0
3,561
18,469
11,420
2,088
8,240
10,229
0
48,945
W
Heimdallr
17,390
10,318
0
2,195
12,001
5,879
4,170
8,379
3,622
0
80,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,349
Gold Earned
50,245
487
Minions Killed
452
0
Camps Cleared
0
2,363,726
Distance Traveled
2,018,706
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
11,979
499
71
3
0
435,536
1
L
Tiamat
8,707
363
24
1
0
423,061
0
W
Da Ji
12,909
538
79
3
0
485,105
1
L
Poseidon
9,314
388
80
3
0
324,888
0
L
Cerberus
9,220
384
58
2
0
504,144
2
W
Freya
14,163
590
149
6
0
460,559
0
L
Pele
12,682
528
168
7
0
392,102
0
L
Merlin
10,322
430
122
5
0
374,511
0
W
Vamana
12,024
501
76
3
0
526,136
0
W
Heimdallr
12,274
511
112
5
0
456,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role