Player Matchup

Jing Wei
Jing Wei
Howzer24
Jing Wei
Level 140
God Stats
3W - 4L
1,351 SR
Queue Stats
75W - 65L
1,537 Elo+
Party 2
Khepri
Khepri
Richwv2017
Khepri
Level 127
God Stats
11W - 11L
1,325 SR
Queue Stats
441W - 470L
1,542 Elo+
Solo
Janus
Janus
SOLVETINHO
Janus
Level 138
God Stats
8W - 9L
1,619 SR
Queue Stats
248W - 229L
1,517 Elo+
Solo
Sun Wukong
Sun Wukong
iBruno0
Sun Wukong
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
xCapitanAmerica
Gilgamesh
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 126
1,459 SR
1,519 Elo+

VS

Team Averages
Level 137
1,508 SR
1,511 Elo+
King Arthur
King Arthur
 
King Arthur
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
HellofChaos
Nu Wa
Level 159
God Stats
4W - 9L
1,546 SR
Queue Stats
307W - 324L
1,525 Elo+
Solo
Arachne
Arachne
Marassatto
Arachne
Level 147
God Stats
0W - 4L
1,277 SR
Queue Stats
268W - 281L
1,476 Elo+
Party 1
Yemoja
Yemoja
Verictor
Yemoja
Level 104
God Stats
3W - 5L
1,527 SR
Queue Stats
270W - 276L
1,474 Elo+
Party 1
Medusa
Medusa
oBuda
Medusa
Level 159
God Stats
7W - 6L
1,691 SR
Queue Stats
153W - 175L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Howzer24
Jing Wei
17
5 / 3 / 5
11,111
556
8,871
16,429
5,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
Richwv2017
Khepri
15
1 / 3 / 10
10,165
508
5,082
14,140
8,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Janus
16
3 / 5 / 6
10,906
545
10,188
10,995
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
iBruno0
Sun Wukong
19
6 / 2 / 2
12,422
621
14,435
15,986
17,126
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
xCapitanAmerica
Gilgamesh
19
10 / 3 / 6
12,374
619
16,238
18,703
12,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
1 / 7 / 0
9,424
471
8,909
21,417
17,091
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
2 / 3 / 1
9,633
482
13,268
12,690
4,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Marassatto
Arachne
14
0 / 4 / 1
8,497
425
3,241
15,734
6,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Verictor
Yemoja
14
1 / 4 / 6
8,693
435
5,327
11,284
6,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
oBuda
Medusa
17
7 / 7 / 1
10,430
522
12,560
16,403
8,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
25
Kills
11
16
Deaths
25
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
7
0
0.14
L
2
3
1
0.83
W
Jing Wei
Howzer24
Jing Wei
5
3
5
2.5
L
Arachne
Marassatto
Arachne
0
4
1
0.13
W
Khepri
Richwv2017
Khepri
1
3
10
2
W
Janus
3
5
6
1.2
L
Yemoja
Verictor
Yemoja
1
4
6
1
W
Sun Wukong
iBruno0
Sun Wukong
6
2
2
3.5
L
Medusa
oBuda
Medusa
7
7
1
1.07
W
Gilgamesh
xCapitanAmerica
Gilgamesh
10
3
6
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,814
Damage
43,305
76,253
Taken
77,528
46,822
Mitigated
42,963
19,258
Healing
23,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,909
1,225
0
5,587
21,417
17,091
215
1,083
20,334
0
63,874
L
13,268
4,885
0
3,795
12,690
4,030
2,714
1,968
10,722
81,762
0
W
Jing Wei
Howzer24
Jing Wei
8,871
6,705
0
7,714
16,429
5,135
2,516
7,137
9,292
0
93,523
L
Arachne
Marassatto
Arachne
3,241
1,916
0
3,417
15,734
6,900
0
4,315
11,419
0
65,792
W
Khepri
Richwv2017
Khepri
5,082
320
0
4,826
14,140
8,277
478
8,842
5,298
22,581
0
W
Janus
10,188
358
0
1,225
10,995
3,441
290
2,405
8,590
72,097
0
L
Yemoja
Verictor
Yemoja
5,327
1,758
5,042
3,050
11,284
6,495
414
3,962
7,322
19,760
0
W
Sun Wukong
iBruno0
Sun Wukong
14,435
3,737
0
4,228
15,986
17,126
466
2,505
13,481
101
82,349
L
Medusa
oBuda
Medusa
12,560
6,137
0
2,766
16,403
8,447
0
4,957
11,446
0
76,026
W
Gilgamesh
xCapitanAmerica
Gilgamesh
16,238
6,619
0
1,265
18,703
12,843
0
4,087
14,616
0
100,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,978
Gold Earned
46,677
624
Minions Killed
533
0
Camps Cleared
0
1,933,237
Distance Traveled
1,780,014
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,424
471
124
6
0
387,277
3
L
Nu Wa
9,633
482
139
7
0
328,376
5
W
Jing Wei
11,111
556
139
7
0
314,097
6
L
Arachne
8,497
425
113
6
0
370,787
4
W
Khepri
10,165
508
40
2
0
413,759
5
W
Janus
10,906
545
142
7
0
393,197
6
L
Yemoja
8,693
435
29
1
0
362,166
3
W
Sun Wukong
12,422
621
167
8
0
377,132
1
L
Medusa
10,430
522
128
6
0
331,408
10
W
Gilgamesh
12,374
619
136
7
0
435,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role