Player Matchup

Gilgamesh
Gilgamesh
Beelsebjarne
Gilgamesh
Level 27
God Stats
14W - 12L
1,519 SR
Queue Stats
60W - 73L
1,371 Elo+
Solo
Arachne
Arachne
LichkingIsApala
Arachne
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 19L
1,672 Elo+
Solo
Cthulhu
Cthulhu
ReanoKeev5
Cthulhu
Level 29
God Stats
23W - 28L
1,459 SR
Queue Stats
104W - 130L
1,374 Elo+
Solo
Cupid
Cupid
SkyDaddy123
Cupid
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,677 Elo+
Solo
Ra
Ra
弥漫是J苦等是儿
Ra
Level 15
God Stats
2W - 0L
1,718 SR
Queue Stats
32W - 41L
1,408 Elo+
Solo
Team Averages
Level 20
1,539 SR
1,500 Elo+

VS

Team Averages
Level 15
1,599 SR
1,422 Elo+
Jormungandr
Jormungandr
Issc12
Jormungandr
Level 6
God Stats
1W - 1L
1,751 SR
Queue Stats
9W - 9L
1,437 Elo+
Solo
Medusa
Medusa
Mephashm
Medusa
Level 6
God Stats
24W - 16L
1,763 SR
Queue Stats
123W - 138L
1,356 Elo+
Solo
Nemesis
Nemesis
N14key
Nemesis
Level 29
God Stats
90W - 60L
1,645 SR
Queue Stats
109W - 70L
1,606 Elo+
Solo
Persephone
Persephone
lame09
Persephone
Level 26
God Stats
31W - 52L
1,325 SR
Queue Stats
104W - 196L
1,242 Elo+
Solo
Chaac
Chaac
yebocai888
Chaac
Level 8
God Stats
0W - 2L
1,513 SR
Queue Stats
1W - 3L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beelsebjarne
Gilgamesh
13
0 / 2 / 7
7,906
439
6,534
8,537
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
10 / 2 / 7
11,047
614
14,538
14,105
5,693
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
ReanoKeev5
Cthulhu
14
2 / 4 / 14
8,546
475
10,390
17,464
14,340
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
7 / 4 / 3
8,741
486
11,105
10,439
4,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 3 / 3
9,883
549
7,165
10,238
4,281
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Issc12
Jormungandr
12
3 / 4 / 1
8,152
453
8,036
12,710
11,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Medusa
Mephashm
Medusa
13
5 / 5 / 4
9,035
502
11,571
11,569
3,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
N14key
Nemesis
15
5 / 4 / 2
9,728
540
10,901
13,732
6,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
lame09
Persephone
13
2 / 2 / 1
8,096
450
6,639
8,468
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
9
0 / 7 / 3
6,295
350
2,286
18,283
9,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
23
Kills
15
15
Deaths
22
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Beelsebjarne
Gilgamesh
0
2
7
1.75
L
Jormungandr
Issc12
Jormungandr
3
4
1
0.88
W
10
2
7
6.75
L
Medusa
Mephashm
Medusa
5
5
4
1.4
L
Nemesis
N14key
Nemesis
5
4
2
1.5
W
Cthulhu
ReanoKeev5
Cthulhu
2
4
14
2.25
W
7
4
3
2.13
L
Persephone
lame09
Persephone
2
2
1
1.25
L
Chaac
0
7
3
0.21
W
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,732
Damage
39,433
60,783
Taken
64,762
33,499
Mitigated
33,758
17,118
Healing
9,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Beelsebjarne
Gilgamesh
6,534
2,345
0
1,389
8,537
4,780
326
3,015
5,070
0
24,407
L
Jormungandr
Issc12
Jormungandr
8,036
1,516
0
1,170
12,710
11,143
200
2,617
9,943
30,620
0
W
14,538
10,520
0
3,637
14,105
5,693
404
1,975
11,856
0
84,604
L
Medusa
Mephashm
Medusa
11,571
4,073
0
0
11,569
3,749
252
2,353
8,886
0
41,385
L
Nemesis
N14key
Nemesis
10,901
6,103
0
2,660
13,732
6,190
0
1,484
12,188
0
62,574
W
Cthulhu
ReanoKeev5
Cthulhu
10,390
666
637
4,254
17,464
14,340
644
2,910
14,056
36,979
0
W
11,105
5,290
422
3,186
10,439
4,405
2,649
2,842
7,389
0
42,957
L
Persephone
lame09
Persephone
6,639
424
219
1,397
8,468
2,884
0
3,438
4,968
43,806
0
L
Chaac
2,286
175
0
4,396
18,283
9,792
0
6,641
11,222
0
15,787
W
7,165
311
931
2,662
10,238
4,281
526
2,703
7,347
67,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,123
Gold Earned
41,306
426
Minions Killed
320
0
Camps Cleared
0
1,743,878
Distance Traveled
1,477,327
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,906
439
53
3
0
339,724
1
L
Jormungandr
8,152
453
50
3
0
296,316
3
W
Arachne
11,047
614
133
7
0
398,802
5
L
Medusa
9,035
502
69
4
0
329,899
1
L
Nemesis
9,728
540
98
5
0
287,064
0
W
Cthulhu
8,546
475
36
2
0
358,344
7
W
Cupid
8,741
486
71
4
0
300,627
1
L
Persephone
8,096
450
87
5
0
328,788
0
L
Chaac
6,295
350
16
1
0
235,260
0
W
Ra
9,883
549
133
7
0
346,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role