Player Matchup

Merlin
Merlin
CopernicoIV
Merlin
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 42L
1,733 Elo+
Solo
Sun Wukong
Sun Wukong
Emxima76
Sun Wukong
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 208L
1,371 Elo+
Party 1
Fenrir
Fenrir
TWITCH_LOCKL34R
Fenrir
Level 25
God Stats
3W - 2L
1,475 SR
Queue Stats
25W - 27L
1,410 Elo+
Party 1
Team Averages
Level 45
1,492 SR
1,505 Elo+

VS

Team Averages
Level 84
1,669 SR
1,615 Elo+
Geb
Geb
Bananacou
Geb
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 30L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Inurki
Ah Muzen Cab
Level 148
God Stats
10W - 4L
2,007 SR
Queue Stats
179W - 109L
1,664 Elo+
Party 2
Chang'e
Chang'e
Robertlegion
Chang'e
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
5 / 1 / 7
11,887
660
27,156
11,915
4,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Emxima76
Sun Wukong
15
1 / 2 / 12
10,959
609
8,564
17,139
15,396
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
7 / 3 / 4
11,885
660
5,946
8,751
3,587
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 5
9,789
544
4,391
17,225
18,407
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
Inurki
Ah Muzen Cab
15
3 / 3 / 2
11,774
654
18,436
16,171
7,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
Robertlegion
Chang'e
14
3 / 7 / 3
11,121
618
5,298
14,840
5,162
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
13
Kills
6
6
Deaths
13
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
3
5
0.83
W
Merlin
5
1
7
8.5
W
Sun Wukong
Emxima76
Sun Wukong
1
2
12
3.5
L
Ah Muzen Cab
Inurki
Ah Muzen Cab
3
3
2
1.33
L
Chang'e
Robertlegion
Chang'e
3
7
3
0.64
W
7
3
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,666
Damage
28,125
37,805
Taken
48,236
23,861
Mitigated
30,960
10,091
Healing
18,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,391
845
0
202
17,225
18,407
22
10,484
6,131
16,340
0
W
Merlin
27,156
2,031
0
3,825
11,915
4,878
901
1,927
9,988
98,684
0
W
Sun Wukong
Emxima76
Sun Wukong
8,564
1,762
0
4,731
17,139
15,396
0
5,000
12,139
2,803
37,158
L
Ah Muzen Cab
Inurki
Ah Muzen Cab
18,436
11,573
0
8,587
16,171
7,391
1,555
9,155
6,572
0
84,960
L
Chang'e
Robertlegion
Chang'e
5,298
199
5,034
4,686
14,840
5,162
108
6,669
7,759
27,063
0
W
5,946
1,733
0
1,535
8,751
3,587
1,326
2,916
5,835
0
27,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,731
Gold Earned
32,684
239
Minions Killed
181
0
Camps Cleared
0
999,330
Distance Traveled
961,258
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,789
544
14
1
0
341,767
2
W
Merlin
11,887
660
144
8
0
298,919
2
W
Sun Wukong
10,959
609
51
3
0
333,282
0
L
Ah Muzen Cab
11,774
654
133
7
0
322,147
4
L
Chang'e
11,121
618
34
2
0
297,344
3
W
Fenrir
11,885
660
44
2
0
367,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role