Player Matchup

Bakasura
Bakasura
F3lbobb
Bakasura
Level 6
God Stats
2W - 0L
1,850 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 1
Merlin
Merlin
Finnjay
Merlin
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Sindarios
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Zandolo
Anhur
Level 57
God Stats
2W - 0L
1,687 SR
Queue Stats
11W - 7L
1,408 Elo+
Party 1
Hera
Hera
aSuppToBlame
Hera
Level 6
God Stats
2W - 3L
1,224 SR
Queue Stats
6W - 6L
1,205 Elo+
Party 1
Team Averages
Level 24
1,552 SR
1,423 Elo+

VS

Team Averages
Level 18
1,464 SR
1,202 Elo+
Chang'e
Chang'e
Hevert
Chang'e
Level 3
God Stats
3W - 4L
1,500 SR
Queue Stats
21W - 22L
1,123 Elo+
Party 2
Horus
Horus
KarikQ
Horus
Level 29
God Stats
5W - 9L
1,520 SR
Queue Stats
157W - 184L
1,416 Elo+
Solo
Neith
Neith
Nainos
Neith
Level 4
God Stats
0W - 2L
1,301 SR
Queue Stats
49W - 63L
1,274 Elo+
Solo
Nemesis
Nemesis
rglkm
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,072 Elo+
Solo
Sol
Sol
seiryo89
Sol
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
35W - 33L
1,123 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
F3lbobb
Bakasura
20
11 / 2 / 8
13,089
595
14,445
20,884
9,374
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Finnjay
Merlin
19
8 / 1 / 9
12,146
552
20,207
11,485
4,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Sindarios
Bellona
16
0 / 4 / 5
10,278
467
6,447
13,225
9,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
Zandolo
Anhur
19
8 / 3 / 6
12,098
550
12,095
15,553
5,528
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
5 / 4 / 7
10,891
495
10,304
8,543
3,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Hevert
Chang'e
14
2 / 8 / 5
9,226
419
8,917
16,612
10,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
KarikQ
Horus
16
4 / 3 / 1
10,885
495
6,506
16,247
11,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
Nainos
Neith
13
0 / 9 / 0
8,705
396
6,861
14,228
4,287
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
rglkm
Nemesis
14
1 / 5 / 6
9,367
426
4,494
15,673
6,362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 7 / 3
12,192
554
14,987
17,768
5,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
29
32
Kills
14
14
Deaths
32
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bakasura
F3lbobb
Bakasura
11
2
8
7.5
W
Merlin
Finnjay
Merlin
8
1
9
12.5
L
Chang'e
Hevert
Chang'e
2
8
5
0.56
L
Horus
KarikQ
Horus
4
3
1
1.5
L
Neith
Nainos
Neith
0
9
0
0
W
Bellona
Sindarios
Bellona
0
4
5
0.63
W
Anhur
Zandolo
Anhur
8
3
6
3.67
W
5
4
7
2.13
L
Nemesis
rglkm
Nemesis
1
5
6
0.8
L
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,498
Damage
41,765
69,690
Taken
80,528
32,242
Mitigated
38,787
22,580
Healing
26,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
F3lbobb
Bakasura
14,445
9,901
0
11,930
20,884
9,374
707
4,650
16,077
0
88,712
W
Merlin
Finnjay
Merlin
20,207
759
0
2,314
11,485
4,865
2,622
4,253
7,166
83,295
0
L
Chang'e
Hevert
Chang'e
8,917
639
3,345
5,850
16,612
10,459
305
4,537
11,734
31,056
0
L
Horus
KarikQ
Horus
6,506
3,676
1,165
3,818
16,247
11,882
691
6,398
9,454
0
51,582
L
Neith
Nainos
Neith
6,861
3,157
0
1,841
14,228
4,287
762
4,056
9,719
0
48,389
W
Bellona
Sindarios
Bellona
6,447
1,446
510
1,415
13,225
9,255
1,643
1,129
12,053
0
50,632
W
Anhur
Zandolo
Anhur
12,095
4,726
0
5,252
15,553
5,528
1,642
7,981
7,240
0
74,785
W
10,304
2,284
0
1,159
8,543
3,220
44
5,061
3,250
39,486
0
L
Nemesis
rglkm
Nemesis
4,494
1,324
231
4,800
15,673
6,362
0
6,615
8,318
0
40,439
L
14,987
4,820
0
5,354
17,768
5,797
2,558
7,724
8,994
76,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,502
Gold Earned
50,375
552
Minions Killed
449
0
Camps Cleared
0
2,128,186
Distance Traveled
1,877,642
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,089
595
157
7
0
482,993
0
W
Merlin
12,146
552
145
7
0
436,009
3
L
Chang'e
9,226
419
45
2
0
365,845
2
L
Horus
10,885
495
114
5
0
391,389
0
L
Neith
8,705
396
80
4
0
341,705
3
W
Bellona
10,278
467
93
4
0
378,956
2
W
Anhur
12,098
550
106
5
0
413,485
4
W
Hera
10,891
495
51
2
0
416,743
1
L
Nemesis
9,367
426
70
3
0
440,025
4
L
Sol
12,192
554
140
6
0
338,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role